c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
f27cab84f8
Finishing of the last of the greek buildings for Milestone VII
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This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
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This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
d3441f3f48
This was SVN commit r3082.
2005-11-03 00:07:13 +00:00
32ee913936
Gallic Fortress
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This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
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This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
f1877c0493
First draft of the celt turf wall - deletion of some old unused celt meshes.
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This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
abee717a26
Few more updates for the celt buildings
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This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd
Celt Structure updates
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This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
271b66965d
This was SVN commit r3038.
2005-10-28 05:14:44 +00:00
e56f8341dc
This was SVN commit r3034.
2005-10-27 08:46:46 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
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This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
95fb49053e
This was SVN commit r3029.
2005-10-26 07:14:32 +00:00
3ad3d32a82
Fortress fix for odd prop problem
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This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
409443d678
oops, wrong helmet
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This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076
Themistocles update from Michaels request
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This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
777fc4b7b5
The things CheeZy and I threw together for the Pond Battle screenshot.
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This was SVN commit r3014.
2005-10-25 05:11:07 +00:00
d17e48ad99
Updated to fix .png to .dds changes
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This was SVN commit r3008.
2005-10-25 01:12:59 +00:00
7cb003f18c
Greek shield changes - yet again
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This was SVN commit r3000.
2005-10-24 10:17:26 +00:00
5bf15b107d
Hero Thermistocles!
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This was SVN commit r2989.
2005-10-23 05:26:49 +00:00
aba61336b7
Ooops forgot some xenophon files
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This was SVN commit r2987.
2005-10-22 10:17:35 +00:00
c10b413f65
Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
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This was SVN commit r2986.
2005-10-22 10:02:26 +00:00
011aadb3df
Added a new dry grass actor.
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This was SVN commit r2982.
2005-10-21 08:36:55 +00:00
7b4b44eee0
Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
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This was SVN commit r2960.
2005-10-18 03:40:22 +00:00
62c5e311f2
All fixed to include new 3D meshes
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This was SVN commit r2953.
2005-10-16 21:35:27 +00:00
80434a8a12
Updated with new meshes
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This was SVN commit r2951.
2005-10-16 21:22:39 +00:00
499c073873
This was SVN commit r2949.
2005-10-16 21:12:37 +00:00
0d5ce47915
Leonidas Hero
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This was SVN commit r2943.
2005-10-15 04:15:02 +00:00
a6225ffa21
added a randomized texture
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This was SVN commit r2931.
2005-10-13 09:10:43 +00:00
141c39ab91
Modified grass_field_lush_tall.xml to randomize a bit.
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This was SVN commit r2928.
2005-10-13 08:52:31 +00:00
2cd06a66ae
Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
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This was SVN commit r2924.
2005-10-13 01:56:53 +00:00
dff64f6b96
Fix some broken links to props in the persian house xml file
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This was SVN commit r2912.
2005-10-12 08:38:08 +00:00
b53e236a02
Greek Archers completed, Trader completed, Super Unit 2 is completed
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This was SVN commit r2908.
2005-10-12 04:33:02 +00:00
30b80c032d
Alexander Hero (hopefully I included everything)
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This was SVN commit r2900.
2005-10-11 11:59:26 +00:00
575500169d
This was SVN commit r2885.
2005-10-10 02:24:48 +00:00
f2862de50e
few xml error fixes
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This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
7ebdefec4b
Atlas: improved brushes
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This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
d4663954f2
Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
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This was SVN commit r2873.
2005-10-09 01:21:31 +00:00
7e8ab14139
This was SVN commit r2851.
2005-10-05 07:38:55 +00:00
639a1ee8cb
This was SVN commit r2850.
2005-10-05 07:38:04 +00:00
57a9941176
This was SVN commit r2844.
2005-10-04 07:02:33 +00:00
c8b3be282d
This was SVN commit r2836.
2005-10-03 05:00:36 +00:00
f0542c9b45
This was SVN commit r2835.
2005-10-03 04:59:48 +00:00
9a527643ff
This was SVN commit r2834.
2005-10-03 04:57:33 +00:00
fec54c7f0d
This was SVN commit r2833.
2005-10-03 04:56:20 +00:00
9369ea0978
This was SVN commit r2832.
2005-10-03 04:55:55 +00:00
e15bd16af4
This was SVN commit r2828.
2005-10-03 03:46:58 +00:00
c4c28360eb
Roman CC, Barracks, Market - Thracian Peltasts
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Set ignore .xmb files on several actor folders
This was SVN commit r2825.
2005-10-01 09:47:06 +00:00
951789c6a6
This was SVN commit r2808.
2005-09-29 08:36:17 +00:00
c4c9a46953
This was SVN commit r2806.
2005-09-29 08:12:34 +00:00
Aeros
788becefc8
This was SVN commit r2795.
2005-09-28 06:58:02 +00:00
Aeros
a4cdf8ee46
This was SVN commit r2776.
2005-09-27 09:24:59 +00:00
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290
Actor reorganisation
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This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
a98ee94af9
A ship for testing purposes.
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This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
113cf0b7e5
more houses
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This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
49498c80d2
Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
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This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
a1f13c5976
Updated Greek buildings - and some tweaked maps
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This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
71f4587d1c
oops forgot the actor for the celt_ijv_e.xml
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This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
4a3a3db0aa
Carthaginian building upgrade
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This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
b0ceae0393
don't need this anymore
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This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e
Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
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This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
MarkT
d6c4bf3302
Changes to actor speed specifications.
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This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6
animation fixes
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This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
5e76795afe
attack events added
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This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53
Attack1 and Attack2 => Attack
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This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
9de76bea4c
oops still not fixed, but this works (should have tested)
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This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d
colo(u)r fixes for the mastiff
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This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510
fixed archer attack animations
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This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
07d9a32e54
Greek Stuff
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This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
Aeros
07835e70e5
complete bush set for the Temperate and Mediterreanean biomes.
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This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86
update of some art stuff for projectile testing
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This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16
ah ha, found out why the elite shield was flickering - fixed
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This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
f6e864c9f6
Greek stuff
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This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
7d6c2f08a4
Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
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This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
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This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921
Round ones too.
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This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748
Hellenes pelta shield actors requested by Jason.
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This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
c51619264c
The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
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This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367
arrow test stuff
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This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
7b9ba0c16d
Stuff for milestone 7 on my todo list
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This was SVN commit r2194.
2005-04-29 12:47:10 +00:00
780b6e266b
Changed actor colour syntax. Made the Actor Editor edit colours.
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This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
2022cf3cc3
The mastiff
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This was SVN commit r2187.
2005-04-28 09:18:41 +00:00
a238d018b1
celt shield updates (split into ranks for CS units)
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This was SVN commit r2180.
2005-04-27 12:41:53 +00:00
f31e9d1781
Few celt tweaks
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This was SVN commit r2179.
2005-04-27 12:40:58 +00:00
d1aa159215
Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
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This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
5d04d2f9cc
Cleaned up the weapons
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This was SVN commit r2168.
2005-04-29 13:30:19 +00:00
4be2ac7839
An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
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This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
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This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
59d58c5e75
Helmmet goods
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This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
3b120b0791
pre-emptive fix for missing props for these 2 roman buildings
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This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961
clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
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Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
f99a36fa43
optimizing gaia objects for resources
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This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
e12eca6f5d
updated sheild textures, colored horses, celt_csw_e.xml update
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This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
f62b590487
remapped weapon textures and interal colors for the celt head.
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This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
4fe29b1092
Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
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This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
1bcb4f0b3b
oh... just some celtic stuff
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This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
39acd670d6
oops, forgot the player color material
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This was SVN commit r2111.
2005-04-05 12:09:32 +00:00
6049be83b1
First Official Unit - Celtic Infantry Elite Swordsman
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Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
2005-04-05 11:54:13 +00:00
b5947a513e
This was SVN commit r2107.
2005-04-02 02:26:39 +00:00
Aeros
46124ab495
2 dead trees
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This was SVN commit r2105.
2005-04-01 05:43:55 +00:00
5fe6d8295f
Iberian temple rock color change
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This was SVN commit r2102.
2005-03-31 12:26:33 +00:00
b153439061
Some updated actors
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This was SVN commit r2086.
2005-03-30 10:22:17 +00:00
7a31f202c0
Commited the house files for the random houses
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This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
6b10c4f52d
Random house test for Stuart to experiment with
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This was SVN commit r2060.
2005-03-27 07:01:39 +00:00
ae71a6ba16
Iberian Structures!
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This was SVN commit r2051.
2005-03-26 06:37:43 +00:00
2073733761
Fixed support for extra-new actor format. Updated binaries.
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This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
Aeros
0e77c4eaba
This was SVN commit r2041.
2005-03-23 04:20:21 +00:00
Aeros
488232c0ea
This was SVN commit r2040.
2005-03-23 04:15:58 +00:00
2091822e16
Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
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This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
0aa41ad0e4
Committing some persian stuff.
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This was SVN commit r1967.
2005-03-08 16:27:10 +00:00
4034a58437
*persian building fixes - posts, player color, bad actor file
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*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
2005-03-01 04:14:11 +00:00
f8f2245846
Persian building stuff, and a few temporary palm trees
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This was SVN commit r1952.
2005-02-28 04:50:17 +00:00
14c5dcb1f0
The global goods from my little demo!
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This was SVN commit r1924.
2005-02-18 06:33:40 +00:00
96aeec3547
Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
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This was SVN commit r1923.
2005-02-13 23:44:04 +00:00
ebf76cf517
Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
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This was SVN commit r1913.
2005-02-06 07:15:24 +00:00
6731faa246
sheild player color test actors
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This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
ef6358b187
updated xml files to use the test player color shields
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This was SVN commit r1833.
2005-01-27 04:40:04 +00:00
NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
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This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
0e39146eb4
Fixing a actor mixup I made with the Hellenes
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This was SVN commit r1802.
2005-01-24 02:03:40 +00:00
032346a3a9
Changing from dds to png for the civ sheets
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This was SVN commit r1800.
2005-01-24 00:46:39 +00:00
fb69ed56b2
sheild stuff:
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* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors
This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
d5b1e84e0d
Place holder animations for all infantry put in place.
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This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
b391fb89ef
* Javlin, Slinger, Archer attack animations
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* Modified sling mesh
* Fixed Celt Infantry Javelinist actor
This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
d202e580b2
Committed some updates for:
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* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
36718c1c7f
Fixed a few of the noticable errors with Bobbo's latest commit.
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This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cc0acc8691
Fixed UTF-16 encoded file
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This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b
This was SVN commit r1706.
2005-01-11 01:28:00 +00:00
beaa16eeb8
Fixed actor DTD paths
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This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
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This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
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This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
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This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
Aeros
a596d87dab
This was SVN commit r1675.
2005-01-09 00:04:14 +00:00
f9d4b15299
Few changes to the unit files for the new heads
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This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
0e66af7172
placeholder head actors for the civs
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This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
7585337186
Eliminated unneeded actors from the /units folder
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This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94
Some fixes for the unit actors before I go through and elite the extra not needed stuff.
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This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7
Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
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This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
9a6b10a3c6
Actors for placeholder signs and props actors for propped dude
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This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d
Actors for the placeholder units
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This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
58909b727a
Hopefully removing the deleted files
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This was SVN commit r1589.
2004-12-28 18:14:01 +00:00
5d90c70c8b
actor for snowman
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This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
579cb98383
The actor files needed for the santa hat
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This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
66041bb56d
name fix
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This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
26b439d589
Santa head
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This was SVN commit r1572.
2004-12-23 23:54:56 +00:00
6e53868d01
Santa actors
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This was SVN commit r1571.
2004-12-23 23:54:17 +00:00
264587cff9
Hopefully the last actor name fixes for today
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This was SVN commit r1552.
2004-12-23 04:12:27 +00:00