0ad/binaries/data/mods/public/simulation/templates
Ykkrosh 4e1b6d08f4 Fix lithobolos size and projectile.
Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.

This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
..
gaia Added golden fleece actor placeholder 2010-08-12 03:33:30 +00:00
other This was SVN commit r7911. 2010-08-12 02:45:20 +00:00
special # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
structures This was SVN commit r7911. 2010-08-12 02:45:20 +00:00
units Fix lithobolos size and projectile. 2010-08-14 22:11:32 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia_flora_bush.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_gaia_flora_tree.xml This was SVN commit r7846. 2010-08-05 05:40:47 +00:00
template_gaia_flora.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia_geo_mineral.xml This was SVN commit r7846. 2010-08-05 05:40:47 +00:00
template_gaia_geo_rock.xml This was SVN commit r7846. 2010-08-05 05:40:47 +00:00
template_gaia_geo.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_civic_civil_centre.xml This was SVN commit r7911. 2010-08-12 02:45:20 +00:00
template_structure_civic_house.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_civic_temple.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_structure_defense_wall_gate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_wall_tower.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_structure_defense_wall.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_economic_farmstead.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_economic_market.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_economic_mill.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_structure_military_barracks.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_military_dock.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_military_fortress.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_resource_field.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure.xml Fix GUI errors on broken entities with no icons. Delete some bogus icon sheet references. 2010-08-11 10:54:08 +00:00
template_unit_cavalry_melee_spearman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_melee_swordsman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml Made the Hetairoi a little stronger in charge (they are actually beaten by Elite Hypikkoi in basic combat, lol). I also toned down the Cavalry meat gathering bonus. 2010-08-12 23:53:36 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Make animals spend more time eating, to save pathfinding costs 2010-08-06 22:13:57 +00:00
template_unit_hero_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_hero.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee_spearman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit_mechanical_ship_bireme.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
template_unit_mechanical_ship_quinquereme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml This was SVN commit r7915. 2010-08-12 03:16:15 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r7917. 2010-08-12 04:17:04 +00:00
template_unit_mechanical_siege_ram.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml This was SVN commit r7911. 2010-08-12 02:45:20 +00:00
template_unit_super_ranged.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_super.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit_support_healer.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support_trader.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit.xml This was SVN commit r7911. 2010-08-12 02:45:20 +00:00