0ad/binaries/data/mods/public/simulation/templates/structures
Mythos_Ruler bbe49141ec Lots of building stuff.
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
..
celt_barracks.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
celt_civil_centre.xml Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_corral.xml This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
celt_dock.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_farmstead.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_field.xml This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
celt_fortress_b.xml shooting fortresses 2010-11-18 06:16:43 +00:00
celt_fortress_g.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_house.xml #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_kennel.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
celt_market.xml #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
celt_mill.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_sb1.xml started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight. 2010-10-29 16:55:14 +00:00
celt_scout_tower.xml This was SVN commit r8228. 2010-10-01 04:37:16 +00:00
celt_temple.xml Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
celt_wall_gate.xml Improve obstruction shapes of some wall-related objects 2010-10-16 20:50:51 +00:00
celt_wall_long.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_wall_med.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_wall_tower.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_wall.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
hele_barracks.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_civil_centre.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_corral.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_dock.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_farmstead.xml Lots of building stuff. 2010-11-27 17:18:29 +00:00
hele_field.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_fortress.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_gymnasion.xml New Greek gymnasion by Amish. :) 2010-11-27 09:46:51 +00:00
hele_house.xml Lots of building stuff. 2010-11-27 17:18:29 +00:00
hele_market.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_mill.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_scout_tower.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_temple.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_theatron.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_tholos.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
hele_wall_gate.xml Improve obstruction shapes of some wall-related objects 2010-10-16 20:50:51 +00:00
hele_wall_long.xml adjusted the Greek wall entity and adjusted my working copy of Arcadia II. 2010-09-11 18:01:09 +00:00
hele_wall_med.xml new Greek Wall 2010-09-08 22:57:46 +00:00
hele_wall_tower.xml #New Greek Wall Tower by Brightgalrs. Continued work on a new map. 2010-09-07 01:56:05 +00:00
hele_wall.xml new Greek Wall 2010-09-08 22:57:46 +00:00