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_default.xml
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Keyword clean-ups
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2010-12-06 04:34:26 +00:00 |
Acropolis.pmp
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Got rid of the whale entities giving an error.
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2010-11-02 16:21:51 +00:00 |
Acropolis.xml
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This was SVN commit r8733.
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2010-11-28 16:08:58 +00:00 |
Arcadia II.pmp
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Moar eye candy and an update the Arcadia II.
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2010-09-29 08:56:09 +00:00 |
Arcadia II.xml
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This was SVN commit r8783.
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2010-12-04 00:12:51 +00:00 |
Belgian_Bog.pmp
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This was SVN commit r8818.
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2010-12-08 19:16:49 +00:00 |
Belgian_Bog.xml
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This was SVN commit r8818.
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2010-12-08 19:16:49 +00:00 |
Bridge_demo.pmp
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Simple bridge demo map
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2011-03-07 22:31:00 +00:00 |
Bridge_demo.xml
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Simple bridge demo map
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2011-03-07 22:31:00 +00:00 |
Celtic_Buildings.pmp
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
Celtic_Buildings.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Combat_demo_(huge).xml
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
Combat_demo.pmp
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A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
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2010-10-16 23:13:51 +00:00 |
Combat_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Cycladic Archipelago.pmp
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Updating the Cycladic Archipelago map.
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2010-11-27 12:37:23 +00:00 |
Cycladic Archipelago.xml
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This was SVN commit r8738.
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2010-11-29 08:36:35 +00:00 |
Death Canyon.pmp
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Iberian sail.
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2010-12-01 18:29:24 +00:00 |
Death Canyon.xml
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This was SVN commit r8783.
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2010-12-04 00:12:51 +00:00 |
Fishing_demo.pmp
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#New Celt Barracks.
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2010-09-30 03:16:15 +00:00 |
Fishing_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Gold_Rush.pmp
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testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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2010-10-15 04:29:08 +00:00 |
Gold_Rush.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Hellenic Buildings.pmp
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
Hellenic Buildings.xml
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Keyword clean-ups
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2010-12-06 04:34:26 +00:00 |
Hellenised_Egypt.pmp
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This was SVN commit r8783.
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2010-12-04 00:12:51 +00:00 |
Hellenised_Egypt.xml
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This was SVN commit r8783.
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2010-12-04 00:12:51 +00:00 |
Median Oasis.pmp
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
Median Oasis.xml
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This was SVN commit r8783.
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2010-12-04 00:12:51 +00:00 |
Miletus.pmp
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Adjusted the desert stone.
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2010-11-18 05:53:40 +00:00 |
Miletus.xml
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Changed default maps
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2010-12-09 01:30:51 +00:00 |
Multiplayer_demo.pmp
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Rename maps.
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2010-08-08 16:13:06 +00:00 |
Multiplayer_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Oasis.pmp
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Fixed oasis map AGAIN. Fixed names of some units. Slave template.
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2010-10-28 14:22:27 +00:00 |
Oasis.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Pathfinding_demo.pmp
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Update pathfinding demo map for testing.
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2010-11-30 12:28:51 +00:00 |
Pathfinding_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Pathfinding_terrain_demo.pmp
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Rename maps.
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2010-08-08 16:13:06 +00:00 |
Pathfinding_terrain_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Resource_demo.pmp
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Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
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2010-11-14 05:50:30 +00:00 |
Resource_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Saharan Oases.pmp
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Adjusted the desert stone.
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2010-11-18 05:53:40 +00:00 |
Saharan Oases.xml
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Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
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2010-12-08 06:19:34 +00:00 |
Sahel Watering Holes.pmp
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A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
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2010-09-22 03:51:36 +00:00 |
Sahel Watering Holes.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Savanna Ravine.pmp
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Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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2010-10-21 08:56:42 +00:00 |
Savanna Ravine.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Serengeti.pmp
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Tweaks to some maps and entities. Added Celtic dog kennel for testing.
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2010-09-26 01:18:29 +00:00 |
Serengeti.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
shipattacks.pmp
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Updated the ship attacks map with the new ships.
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2010-11-19 07:07:56 +00:00 |
shipattacks.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
The Massacre of Delphi.pmp
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Too much stuff to itemize. I'm lazy.
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2010-12-06 02:20:57 +00:00 |
The Massacre of Delphi.xml
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Too much stuff to itemize. I'm lazy.
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2010-12-06 02:20:57 +00:00 |
tower_attacks.pmp
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shooting fortresses
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2010-11-18 06:16:43 +00:00 |
tower_attacks.xml
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Fixes #701
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2010-12-06 21:27:35 +00:00 |
Units_demo.xml
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
We are Legion.pmp
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Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
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2010-12-01 10:40:25 +00:00 |
We are Legion.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |