..
gaia
Animal icons by Mario Machado
2010-08-16 15:58:40 +00:00
other
This was SVN commit r8009.
2010-08-20 00:27:38 +00:00
special
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
structures
Edited tooltips.
2010-08-17 01:13:29 +00:00
units
Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering.
2010-08-21 00:55:00 +00:00
template_entity_full.xml
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
template_entity_quasi.xml
Disable the default slide-down-hills behaviour
2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml
Added <IconSheet></IconSheet> attribute to entities
2010-07-16 02:45:22 +00:00
template_gaia_flora_bush.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_gaia_flora_tree.xml
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
template_gaia_flora.xml
Added <IconSheet></IconSheet> attribute to entities
2010-07-16 02:45:22 +00:00
template_gaia_geo_mineral.xml
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
template_gaia_geo_rock.xml
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
template_gaia_geo.xml
Added <IconSheet></IconSheet> attribute to entities
2010-07-16 02:45:22 +00:00
template_gaia.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_civic_civil_centre.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_civic_house.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_civic_temple.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_civic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_defense_wall_gate.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_defense_wall_tower.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_defense_wall.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_economic_farmstead.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_structure_economic_market.xml
This was SVN commit r7991.
2010-08-17 02:24:47 +00:00
template_structure_economic_mill.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_structure_economic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_military_barracks.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_military_dock.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_military_fortress.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_military.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_resource_field.xml
This was SVN commit r7992.
2010-08-17 02:26:37 +00:00
template_structure_resource.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_structure_special.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure.xml
# Add repair command.
2010-08-21 21:53:51 +00:00
template_unit_cavalry_melee_spearman.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit_fauna_breed_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml
Made Animal AI default to "PASSIVE" if its type was not found
2010-07-24 20:26:25 +00:00
template_unit_fauna_herd_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
Make animals spend more time eating, to save pathfinding costs
2010-08-06 22:13:57 +00:00
template_unit_hero_cavalry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_hero.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml
# Use more sound effects
2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry.xml
Switch default multiplayer map.
2010-08-15 12:22:19 +00:00
template_unit_mechanical_ship_bireme.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml
Made Animal AI default to "PASSIVE" if its type was not found
2010-07-24 20:26:25 +00:00
template_unit_mechanical_ship_quinquereme.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml
This was SVN commit r7911.
2010-08-12 02:45:20 +00:00
template_unit_super_ranged.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_super_siege.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_super.xml
Fixed bandboxed entity preference code from relying on parsing template names
2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_support_healer.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_support.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit.xml
# Add repair command.
2010-08-21 21:53:51 +00:00