0ad/binaries/data/mods/public/simulation/templates
Ykkrosh b38e032c7e # Population limits.
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.

This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
..
gaia Animal icons by Mario Machado 2010-08-16 15:58:40 +00:00
other This was SVN commit r8009. 2010-08-20 00:27:38 +00:00
special # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
structures Edited tooltips. 2010-08-17 01:13:29 +00:00
units Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia_flora_bush.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_gaia_flora_tree.xml This was SVN commit r7846. 2010-08-05 05:40:47 +00:00
template_gaia_flora.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia_geo_mineral.xml This was SVN commit r7846. 2010-08-05 05:40:47 +00:00
template_gaia_geo_rock.xml This was SVN commit r7846. 2010-08-05 05:40:47 +00:00
template_gaia_geo.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_civic_civil_centre.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_civic_house.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_civic_temple.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_defense_wall_gate.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_defense_wall_tower.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_defense_wall.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_economic_farmstead.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_economic_market.xml This was SVN commit r7991. 2010-08-17 02:24:47 +00:00
template_structure_economic_mill.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_military_barracks.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_military_dock.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_military_fortress.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_resource_field.xml This was SVN commit r7992. 2010-08-17 02:26:37 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure.xml # Population limits. 2010-08-21 20:43:55 +00:00
template_unit_cavalry_melee_spearman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Make animals spend more time eating, to save pathfinding costs 2010-08-06 22:13:57 +00:00
template_unit_hero_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry.xml Switch default multiplayer map. 2010-08-15 12:22:19 +00:00
template_unit_mechanical_ship_bireme.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
template_unit_mechanical_ship_quinquereme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml This was SVN commit r7911. 2010-08-12 02:45:20 +00:00
template_unit_super_ranged.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_super.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_support_healer.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit.xml # Population limits. 2010-08-21 20:43:55 +00:00