0ad/binaries/data/mods/public/simulation/templates/gaia
WhiteTreePaladin bc704b288a Made Animal AI default to "PASSIVE" if its type was not found
Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map

This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
..
fauna_bear.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_boar.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_chicken.xml Slow down animals, so they don't pathfind quite so much. 2010-07-21 16:05:48 +00:00
fauna_deer.xml Slow down animals, so they don't pathfind quite so much. 2010-07-21 16:05:48 +00:00
fauna_elephant_african_bush.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_elephant_african_infant.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_elephant_north_african.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_elephant.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_fish.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
fauna_gazelle.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
fauna_goat.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_lion.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_muskox.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_pig.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_rabbit.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_sheep.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_tiger.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_walrus.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_wildebeest.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
fauna_wolf_snow.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_wolf.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_zebra.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_bush_berry.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
flora_bush_temperate.xml Fixed the resource type (wood -> wood.tree) 2010-07-21 20:41:35 +00:00
flora_tree_aleppo_pine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_baobab.xml Fixed the resource type (wood -> wood.tree) 2010-07-21 20:41:35 +00:00
flora_tree_carob.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_date_palm.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_euro_beech.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_medit_fan_palm.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_oak_large.xml Fixed the resource type (wood -> wood.tree) 2010-07-21 20:41:35 +00:00
flora_tree_oak.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_pine_w.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_pine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_poplar_lombardy.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_poplar.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_senegal_date_palm.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_alpine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_desert_small.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_greek.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_mediterranean.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_temperate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_tropic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_alpine_a.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_desert_small.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_greek.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_light.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_mediterranean.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_savanna_small.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_temperate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_tropic_a.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
special_settlement.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
special_treasure_golden_fleece.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00