0ad/binaries/data/mods/public/maps/scenarios
2010-11-26 10:39:56 +00:00
..
_default.xml Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out! 2010-11-04 20:30:13 +00:00
Acropolis.pmp Got rid of the whale entities giving an error. 2010-11-02 16:21:51 +00:00
Acropolis.xml edited starting resources and teams. 2010-11-23 04:24:48 +00:00
Arcadia II.pmp Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
Arcadia II.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Belgian_Bog.pmp Fixed civ for Hellenic Buildings. Continued work on Belgian Bog. 2010-11-09 14:44:03 +00:00
Belgian_Bog.xml #Treasure objects. 2010-11-13 03:44:38 +00:00
Celtic_Buildings.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Celtic_Buildings.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Combat_demo_(huge).xml Fix initial unit separation in combat demo map 2010-11-15 00:34:34 +00:00
Combat_demo.pmp A new Combat Demo iteration. Tweaked Boudicca's hair color. lol 2010-10-16 23:13:51 +00:00
Combat_demo.xml Map tweaks. 2010-11-10 02:48:33 +00:00
Cycladic Archipelago.pmp New berry bushes. Finished Cycladic Archipelago. 2010-11-26 07:08:18 +00:00
Cycladic Archipelago.xml New berry bushes. Finished Cycladic Archipelago. 2010-11-26 07:08:18 +00:00
Fishing_demo.pmp #New Celt Barracks. 2010-09-30 03:16:15 +00:00
Fishing_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Gold_Rush.pmp testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
Gold_Rush.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Hellenic Buildings.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Hellenic Buildings.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Hellenised_Egypt.pmp This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
Hellenised_Egypt.xml map tweaks 2010-11-20 11:50:06 +00:00
Median Oasis.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Median Oasis.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Miletus.pmp Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
Miletus.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
Multiplayer_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Oasis.pmp Fixed oasis map AGAIN. Fixed names of some units. Slave template. 2010-10-28 14:22:27 +00:00
Oasis.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Pathfinding_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Pathfinding_terrain_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Resource_demo.pmp Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
Resource_demo.xml Actors variations for shuttling. 2010-11-15 03:48:28 +00:00
Round_256r.pmp This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
Round_256r.xml This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
Saharan Oases.pmp Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
Saharan Oases.xml This was SVN commit r8650. 2010-11-18 07:40:57 +00:00
Sahel Watering Holes.pmp A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain. 2010-09-22 03:51:36 +00:00
Sahel Watering Holes.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
salute.pmp Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up. 2010-11-24 03:09:16 +00:00
salute.xml Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up. 2010-11-24 03:09:16 +00:00
Savanna Ravine.pmp Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later). 2010-10-21 08:56:42 +00:00
Savanna Ravine.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Serengeti.pmp Tweaks to some maps and entities. Added Celtic dog kennel for testing. 2010-09-26 01:18:29 +00:00
Serengeti.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
shipattacks.pmp Updated the ship attacks map with the new ships. 2010-11-19 07:07:56 +00:00
shipattacks.xml #New Celt ships. 2010-11-23 02:54:38 +00:00
The Massacre of Delphi.pmp Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out! 2010-11-04 20:30:13 +00:00
The Massacre of Delphi.xml This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
tower_attacks.pmp shooting fortresses 2010-11-18 06:16:43 +00:00
tower_attacks.xml added name and description to map. 2010-11-18 07:09:29 +00:00
Units_demo.xml Made Units Demo map bigger to accommodate all the entities. 2010-11-26 10:39:56 +00:00
We are Legion.pmp New epic Greek temple, primarily for eye candy. UV mapped by Amish. 2010-10-25 04:10:25 +00:00
We are Legion.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00