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Commit Graph

1106 Commits

Author SHA1 Message Date
62af0ff0f0 Added a simpler entity init function for quasi-entites to speed up simulation init time.
This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
7b13395026 This was SVN commit r4051. 2006-07-01 17:00:32 +00:00
e86526ec2a This was SVN commit r4050. 2006-06-30 12:13:30 +00:00
fd38387778 map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
0a0f0905f3 This was SVN commit r4046. 2006-06-28 05:16:24 +00:00
fc81dd9f29 # Cavalry attack animations
This was SVN commit r4045.
2006-06-27 04:46:50 +00:00
Aeros
4b0c04a272 This was SVN commit r4044. 2006-06-26 20:48:45 +00:00
f9a4da9c34 This was SVN commit r4042. 2006-06-26 04:35:51 +00:00
468ec68d6b This was SVN commit r4041. 2006-06-26 04:35:38 +00:00
ccb5f540a2 This was SVN commit r4040. 2006-06-26 04:26:52 +00:00
f2f4ff5fbe This was SVN commit r4038. 2006-06-25 19:01:12 +00:00
6d88e8e129 This was SVN commit r4037. 2006-06-25 19:00:51 +00:00
a23ca48867 This was SVN commit r4036. 2006-06-25 16:58:52 +00:00
7582f8fbbc reversed spear
This was SVN commit r4033.
2006-06-25 04:48:19 +00:00
58a8ee13fe This was SVN commit r4032. 2006-06-25 04:32:46 +00:00
93b5e9c27a # Hoplite animations
This was SVN commit r4031.
2006-06-25 04:12:32 +00:00
96d230114e This was SVN commit r4030. 2006-06-25 04:00:58 +00:00
e9c9d47add This was SVN commit r4029. 2006-06-25 04:00:09 +00:00
e4030ec6a2 This was SVN commit r4028. 2006-06-25 03:18:34 +00:00
861f078250 #More tweaks to the Hellenes unit-set.
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd This was SVN commit r4026. 2006-06-25 00:32:06 +00:00
863fa8c633 This was SVN commit r4025. 2006-06-25 00:23:44 +00:00
8de929fb03 #Tweaks to Greek actors and textures. New Hetairoi textures.
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1 #Replaced placeholder cursor art with new and improved cursors.
This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
2f065990f6 This was SVN commit r4019. 2006-06-23 02:56:33 +00:00
f67f537fed This was SVN commit r4018. 2006-06-23 02:48:03 +00:00
c63aeeb3df This was SVN commit r4017. 2006-06-23 02:44:26 +00:00
c97129d711 Added water murkiness parameters to shaders.
This was SVN commit r4014.
2006-06-22 21:11:56 +00:00
536d6f4cd3 # bugfix (main menu music fading)
fixes #123

This was SVN commit r4012.
2006-06-22 19:13:25 +00:00
92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2 This was SVN commit r4005. 2006-06-11 10:41:21 +00:00
35e4dce969 This was SVN commit r4004. 2006-06-11 10:13:17 +00:00
6e57ef7e08 #Top Secret map for amazing screenshot. ;)
This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
fd1202b027 Units will now reserve population space when added to a create queue, rather than only when they get created.
This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237 Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
e10fb780ca bumpier water
This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac This was SVN commit r3990. 2006-06-09 08:12:36 +00:00
41f45e4240 fixing some player color
This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58 larger ship textures
This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51 This was SVN commit r3987. 2006-06-09 07:03:07 +00:00
c59da97ed7 another shot at the water, less bump
This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f #Wintry goodies
This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
ba9e7c13c4 This was SVN commit r3964. 2006-06-07 07:42:11 +00:00
127c5113d2 new water
This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
0ecb2dad1e Updates to the sample tech.
This was SVN commit r3957.
2006-06-07 01:42:17 +00:00
b631ac6007 Modified the example tech a little.
This was SVN commit r3953.
2006-06-07 01:03:47 +00:00
pyrolink
7aad858966 forgot to add this
This was SVN commit r3952.
2006-06-06 23:50:21 +00:00
pyrolink
e4c40841b2 #Configurable game speed, techs, elevation attack bonus
-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes

This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
13b76f2540 # Altered water textures
This was SVN commit r3947.
2006-06-05 08:55:38 +00:00