Commit Graph

363 Commits

Author SHA1 Message Date
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
8d3df809bb fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
Aeros
78cc73481c This was SVN commit r3228. 2005-12-11 04:11:08 +00:00
14ecaf2f08 oops wrong material type - fixed
This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025 Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
Aeros
ce3bd33d76 grass clumps
This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
Aeros
15ce055695 This was SVN commit r3191. 2005-12-03 11:05:00 +00:00
48ef5c0a32 Greek Ships!
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
Aeros
760b915d54 bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
fd7af9481a Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077 Greek Siege Weapons
This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4 removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d test objects for the renderer
This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795 Removing last remaining .png files
This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
Aeros
96aea16461 This was SVN commit r3137. 2005-11-14 00:54:41 +00:00
Aeros
7e16caf791 This was SVN commit r3136. 2005-11-14 00:52:14 +00:00
Aeros
a198cba9b7 This was SVN commit r3135. 2005-11-14 00:50:59 +00:00
c38352703e Greek horse cavalry stuff
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
f27cab84f8 Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2 Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
d3441f3f48 This was SVN commit r3082. 2005-11-03 00:07:13 +00:00
62c0dc6fc2 Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
32ee913936 Gallic Fortress
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299 Celt special building
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52 This was SVN commit r3075. 2005-11-01 06:26:14 +00:00
f1877c0493 First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
abee717a26 Few more updates for the celt buildings
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd Celt Structure updates
This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
b5c489e1d5 This was SVN commit r3040. 2005-10-28 06:00:02 +00:00
900cb559e1 Trying out some different stone textures.
This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
271b66965d This was SVN commit r3038. 2005-10-28 05:14:44 +00:00
e56f8341dc This was SVN commit r3034. 2005-10-27 08:46:46 +00:00
b155861284 Made some new parched grass textures and actors
This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
ae87ca51aa Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed This was SVN commit r3030. 2005-10-26 07:15:06 +00:00
95fb49053e This was SVN commit r3029. 2005-10-26 07:14:32 +00:00
65abf65da0 Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
(down with the .png files!)

This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
3ad3d32a82 Fortress fix for odd prop problem
This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
2842098a49 portrait updates for the Celts and Greeks
This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
409443d678 oops, wrong helmet
This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076 Themistocles update from Michaels request
This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210 Sharpened up Themistocles' shield a bit.
This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
4574c24a3a This was SVN commit r3019. 2005-10-25 05:15:09 +00:00
40e3ffa490 This was SVN commit r3018. 2005-10-25 05:13:50 +00:00
404dc10d6a This was SVN commit r3017. 2005-10-25 05:13:15 +00:00
7355310011 This was SVN commit r3016. 2005-10-25 05:12:40 +00:00
84ec0ac4a4 This was SVN commit r3015. 2005-10-25 05:11:50 +00:00