d2c9a02df2
This was SVN commit r3637.
2006-03-15 09:10:02 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
...
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
a40b3d38ae
Mythos' lighting tweak.
...
This was SVN commit r3544.
2006-02-21 03:57:10 +00:00
7396587f6e
Fix scenario DTD
...
This was SVN commit r3517.
2006-02-15 05:49:14 +00:00
36fa5ec2bf
* clean up CLightEnv a bit
...
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
changed cantabrian_generated with an example
This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
e3c3ac920f
lighter shadows for cantabrian_generated.xml
...
This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
7dee30e24c
- Terrain self-shadows (only noticeable with a low angle of sun)
...
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
black
This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
56d8d31cd0
This was SVN commit r3485.
2006-02-08 07:26:32 +00:00
b045cfd480
This was SVN commit r3324.
2006-01-01 02:29:04 +00:00
Aeros
b961c4fd8c
This was SVN commit r3318.
2005-12-31 02:14:36 +00:00
f8f81aa7d9
This was SVN commit r3297.
2005-12-28 14:03:30 +00:00
Aeros
2ed881c7c3
This was SVN commit r3296.
2005-12-28 11:25:38 +00:00
1c629470fd
xmas screenshot map edit for CheeZification
...
This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
33e03fdf6d
some player ownership changes for some combat testing
...
This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
385e26b64f
Made some changes to the map, per Jason the Wijitmaker.
...
This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
91d5d9da28
Female updates
...
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
c74eff63f0
Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
...
This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
b8f3adb225
Committed a screenshot I have been working on.
...
This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
...
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
...
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
...
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
...
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
48ef5c0a32
Greek Ships!
...
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99
Fixed a few issues in Cantabrian Highlands.
...
This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba
This was SVN commit r3180.
2005-11-27 01:17:09 +00:00
e92c36bc36
Added new cantabrian_generated.
...
This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
c38352703e
Greek horse cavalry stuff
...
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
32ee913936
Gallic Fortress
...
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
...
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
abee717a26
Few more updates for the celt buildings
...
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
...
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
11d6b08360
GUI updates converting from .png to .dds
...
This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
b950a98ffb
pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
...
This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
906d0f31fa
update with Ken's map and fixes for some bad unit meshes
...
This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
7e7e0cd052
Demo map for Ken featuring all the completed art work so far of structures/units
...
This was SVN commit r2901.
2005-10-12 00:37:05 +00:00
8d37fba12f
This was SVN commit r2899.
2005-10-11 05:22:18 +00:00
868649d491
This was SVN commit r2890.
2005-10-10 08:17:17 +00:00
f2862de50e
few xml error fixes
...
This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
539460abd8
This was SVN commit r2852.
2005-10-05 08:35:14 +00:00
72d71ae3a9
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
...
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
0bda64f8e4
renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
...
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574
This is real world satelite data. Not to be confused with MTV real world ;)
...
This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
5f81e5d336
World map draft 1
...
This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
75b291931d
Actor reorganisation
...
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
bc3949db1a
Added a fairly primitive water plane. This includes several things:
...
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
6f90dec78f
Added Neareastern Badlands map.
...
This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
2766242181
This was SVN commit r2713.
2005-09-13 22:58:54 +00:00
5c4069f5e1
This was SVN commit r2689.
2005-09-08 01:34:24 +00:00
c428f510f6
This was SVN commit r2687.
2005-09-08 01:18:55 +00:00