d7801ea211
New Celt kennel and tavern.
...
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
85178ae88d
I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
...
This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
9bdbc3906f
A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
...
This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
8c16820d5b
Playing with LOS ranged of towers to make them useful to use.
...
This was SVN commit r8188.
2010-09-26 07:43:06 +00:00
28fe458c51
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00
a4f7b7e530
Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
...
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
be92780300
Gave Celtic house a smaller foundation.
...
This was SVN commit r8184.
2010-09-26 01:20:25 +00:00
768f0728da
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
...
This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
fa1dc05de2
New GUI layout
...
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes
This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
0974a06321
#New Celtic Corral and Greek Wall Gate.
...
This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
...
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
87b5602910
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
...
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816
Amish's lioness added
...
This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
4e065b52c2
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
...
This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
1775d7b244
#More eyecandy stuff.
...
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
d0d879d3f6
Some new fallen columns eye candy.
...
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
924d1219a7
# Add fog-of-war.
...
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
1caa4e7016
new date palm, wall foundations, map tweaks, and celtic longhouse.
...
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
024a833721
New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
...
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
5db5aa6ad9
#New giraffe fauna.
...
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
76c5874a8c
New Savanna "metal mine" slab entities and textures.
...
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
6465bd66ff
Fixed a couple of things.
...
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
...
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
...
This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
88307763f6
New "Stoa" object.
...
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
...
This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
933fb2dc9f
new Greek Wall
...
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
...
This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
086d522050
Made structures reference new buildings icon sheet
...
This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
2b57f4f998
# Initial support for formation movement.
...
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
f80ee08f5f
This was SVN commit r8054.
2010-09-02 19:21:49 +00:00
38f29e055c
#New Greek Scout Tower and textures.
...
This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
1cbd528b94
This was SVN commit r8050.
2010-08-30 01:45:54 +00:00
f5b32e0ff5
This was SVN commit r8049.
2010-08-30 01:03:54 +00:00
660ce1bcb8
This was SVN commit r8042.
2010-08-29 04:25:13 +00:00
5141a0d3bb
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
b0ea2c62be
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
f1c0370e9e
This was SVN commit r8035.
2010-08-26 21:57:52 +00:00
3f5661a90e
Adjusted build times for buildings.
...
This was SVN commit r8034.
2010-08-26 02:51:02 +00:00
e2b55d56a6
Tweaked the tooltips again.
...
This was SVN commit r8032.
2010-08-26 01:14:14 +00:00
2c5c4bc292
Re-worded the tooltips a little bit.
...
This was SVN commit r8031.
2010-08-24 02:34:04 +00:00
a41dd1d736
# Add repair command.
...
Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.
This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
b38e032c7e
# Population limits.
...
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.
This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
445a300a3a
Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering.
...
This was SVN commit r8012.
2010-08-21 00:55:00 +00:00
9a316f21e0
This was SVN commit r8009.
2010-08-20 00:27:38 +00:00
09a64be42f
This was SVN commit r8001.
2010-08-18 02:56:24 +00:00
65358cb9fe
This was SVN commit r7997.
2010-08-18 02:15:59 +00:00
5ee7f7b178
Reworked selection details and rank code
...
Added rank tag to templates to avoid string parsing
This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
e3b6d47b95
This was SVN commit r7994.
2010-08-17 05:43:26 +00:00
0405ebd7a6
Added a cheeky tooltip to the pyramids.
...
This was SVN commit r7993.
2010-08-17 02:43:17 +00:00
7dd4bdb2ed
This was SVN commit r7992.
2010-08-17 02:26:37 +00:00
723653fdbc
This was SVN commit r7991.
2010-08-17 02:24:47 +00:00
e44c87543f
This was SVN commit r7990.
2010-08-17 01:18:15 +00:00
d9aa52af8e
Edited tooltips.
...
This was SVN commit r7989.
2010-08-17 01:13:29 +00:00
ee642bd030
Animal icons by Mario Machado
...
This was SVN commit r7984.
2010-08-16 15:58:40 +00:00
fc68300f58
This was SVN commit r7980.
2010-08-16 00:50:45 +00:00
7525aecc17
#Gather food from Apple Trees.
...
This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
5323ba6299
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
85774db1c4
#Egyptian Cliff textures.
...
This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
cabd993966
Switch default multiplayer map.
...
Change infantry-train sound to something a bit more appropriate.
This was SVN commit r7967.
2010-08-15 12:22:19 +00:00
da32e232ba
Added some of Amish's icons to the icon sheets.
...
This was SVN commit r7965.
2010-08-15 05:17:47 +00:00
2af573edbc
This was SVN commit r7960.
2010-08-15 04:16:09 +00:00
6117fbeff7
This was SVN commit r7959.
2010-08-15 04:13:30 +00:00
7a99bab861
Tweaked armor and other stats based upon 2 weeks of play testing.
...
This was SVN commit r7957.
2010-08-15 04:00:46 +00:00
4e1b6d08f4
Fix lithobolos size and projectile.
...
Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.
This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
2e4be5f781
Made the Hetairoi a little stronger in charge (they are actually beaten by Elite Hypikkoi in basic combat, lol). I also toned down the Cavalry meat gathering bonus.
...
This was SVN commit r7927.
2010-08-12 23:53:36 +00:00
3eb9249a6b
Re-enable cavalry movement sounds
...
This was SVN commit r7920.
2010-08-12 11:00:18 +00:00
9562dc5abe
This was SVN commit r7917.
2010-08-12 04:17:04 +00:00
2c23b6c3bb
Added golden fleece actor placeholder
...
Change golden fleece resource value from 3000 to 1000
Changed large tree resources from 500 back to 300
This was SVN commit r7916.
2010-08-12 03:33:30 +00:00
d67b7cdc41
This was SVN commit r7915.
2010-08-12 03:16:15 +00:00
053bc539fc
This was SVN commit r7913.
2010-08-12 03:00:41 +00:00
05204d481e
This was SVN commit r7911.
2010-08-12 02:45:20 +00:00
75494ef13c
Fix fence obstruction
...
This was SVN commit r7907.
2010-08-11 13:15:15 +00:00
0dc50ea1cd
Fix GUI errors on broken entities with no icons. Delete some bogus icon sheet references.
...
This was SVN commit r7905.
2010-08-11 10:54:08 +00:00
0e022109c5
Disable broken cavalry movement sounds
...
This was SVN commit r7899.
2010-08-11 01:20:42 +00:00
e6c3f1c482
# Use more sound effects
...
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
9220424275
This was SVN commit r7889.
2010-08-10 00:09:55 +00:00
dbc178e4dd
Expand some selection circles
...
This was SVN commit r7879.
2010-08-08 17:17:11 +00:00
0adb57ef98
#Fixed healer duplicate in Greek temple UI queue.
...
This was SVN commit r7865.
2010-08-07 20:14:21 +00:00
ea8e5a7598
Make animals spend more time eating, to save pathfinding costs
...
This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
...
New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
...
Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
82b6449f8b
This was SVN commit r7847.
2010-08-05 06:47:14 +00:00
b0141436a5
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
41ad5bd965
# Add corpse decay and building collapse.
...
Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
cad0baed3c
Adjusted gather speeds
...
Rocks have more resources (500 -> 1000)
This was SVN commit r7830.
2010-08-01 00:06:40 +00:00
be59106400
Cleaned up code (slight redesign)
...
Added more wood to trees
Standard trees 100 -> 300
Special trees 300 -> 500
This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
...
This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
...
Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
ef0a80623c
Fixed the resource type (wood -> wood.tree)
...
This was SVN commit r7780.
2010-07-21 20:41:35 +00:00
6af3f28ad4
Converted resources:
...
wood -> wood.tree
stone -> stone.rock
metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder
This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
8a1aa101c1
Slow down animals, so they don't pathfind quite so much.
...
Make farms a better size.
This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
bd2fd6c713
Extend animal AI to all animals.
...
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
e19146cf25
# Added AI for chickens.
...
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.
This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
5f366d798f
Added female citizens to civil center
...
Removed unneeded reference to portrait sheet for the Celts and Hellenes
advanced and elite units since they already inherit it
This was SVN commit r7762.
2010-07-16 14:22:18 +00:00
ae823038bd
Added <IconSheet></IconSheet> attribute to entities
...
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet
This was SVN commit r7761.
2010-07-16 02:45:22 +00:00
d304807ac4
Authentic Greek unit names.
...
This was SVN commit r7752.
2010-07-14 07:57:58 +00:00
0ed5cf0355
This was SVN commit r7751.
2010-07-14 07:44:42 +00:00
d98b0c21b4
Fix references to nonexistent celt_fortress
...
This was SVN commit r7678.
2010-07-03 15:51:32 +00:00
5bc3c4b751
Fix inheritance of construction/training lists.
...
This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
...
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
afe29fdadf
Fix errors and inconsistencies in entity template XML files
...
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
...
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
...
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58
Convert minimap data in entity templates
...
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
45368671c4
Convert training queue data in entity templates.
...
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
336817a849
Update entity template conversion to be more correct and consistent
...
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
7275071785
Convert sound data in entity templates
...
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90
Sync new entity definitions with old
...
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
...
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
36e90e71f2
Convert ranged attack data in entity templates
...
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
...
Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
...
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3
Convert footprint data in entity templates
...
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
...
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
...
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00