f258ce921d
Territory tweaks for structures. Playtest and see what you think.
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This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
0cf9dbf9c6
Cavalry version for the cape. New updated shields for Cart and Samnite units.
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This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
f73a44527d
Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
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This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
328d33b9e9
Simulation templates sorting in internal mod. See #801 .
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This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
2ecbfa81c3
Simulation templates sorting. See #801 .
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This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
a1f925a378
Fix broken entity reference
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This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
b63cc7b18d
Delete seemingly bogus file
...
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
4e4a5fd8a6
Increase territory border thickness
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This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
8fee3d8ef8
# New territory border rendering.
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Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
239685d754
#New Carthaginian Merchant Ship
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This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
e7677a48e2
1 more Samnite shield texture.
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This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
29a178d9d6
Samnite portraits.
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This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97
#Samnites.
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#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
b892d35fea
Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911 .
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This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
f32beb879b
Kart wall and tower testing
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This was SVN commit r9922.
2011-07-26 20:13:30 +00:00
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
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This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
27e895b1b0
Closed palisade gate
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This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
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This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
3afbab309a
Tweaks to Carth corral.
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Made the palisade fort shoot from the proper place.
This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
713197b98d
This was SVN commit r9916.
2011-07-25 00:53:20 +00:00
3b70097dbe
New palisade Outpost, Watchtower, and Spike structures
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This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
cbbc4e148b
Updates to some of the palisade models
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This was SVN commit r9914.
2011-07-25 00:00:41 +00:00
5516f11fc2
This was SVN commit r9913.
2011-07-24 22:20:30 +00:00
3d9d6bd3dc
Greek wall tower shoots from the proper place now.
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Tweaks to the black capes.
This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
c072e8a85d
New Kart corral files
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This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
f0fe1b0b28
Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
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This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
955f94976e
# New dynamic territories design
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This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
2612cd511d
This was SVN commit r9904.
2011-07-24 09:18:42 +00:00
51b99950c4
Thespian Melanochitones.
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This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
18f6d55dc0
#Italic Cavalry stuff.
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This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
813fed5b9e
Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
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Adds some starting entities to unfinished civs.
This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
17d8807566
Touched up some animal stuff. Added Asian elephant entity.
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This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
3f950d1774
Elven Ship(under the name noldor_ship_trireme)
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This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
44742dd78d
#Hannibal updated.
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This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
cdd10cf8d2
#New Carthaginian shields.
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This was SVN commit r9894.
2011-07-22 06:07:11 +00:00
a32dff97b5
Sail textures.
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This was SVN commit r9893.
2011-07-21 23:19:03 +00:00
7ff8b75c89
Tooltip for Carthaginian Temple.
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This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
f9d7c1246d
# Initial support for territories
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This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
cdbd347466
Fix inconsistent function prototype ( fixes #897 )
...
This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
83f7639ac9
Removes hacks for typed array initialization
...
This was SVN commit r9882.
2011-07-19 08:52:17 +00:00
b2be81c51f
#Mauritanian Archers.
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This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
0b5e959a31
Some updates to Oasis II map.
...
This was SVN commit r9880.
2011-07-18 23:29:15 +00:00
8ed6a0b335
This was SVN commit r9879.
2011-07-18 23:07:33 +00:00
65d87eaee7
Fix XML error and probable typo
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This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
bb3e37725d
#Added ranks to Carthaginian units.
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#Updated some temperate biome terrain textures.
This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
edb063dbc8
Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
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Touched up maps.
This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
af5fad90fa
UI Portraits for fauna.
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This was SVN commit r9867.
2011-07-18 02:01:33 +00:00
7c47df6c8e
Touched up Mediterranean Coves map.
...
UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
68c978ea75
Additional Cretan Date Palms.
...
New and Updated UI Portraits.
This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
37d7769d53
Carthaginian portraits.
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This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
d20582e1dc
Slight color correction.
...
This was SVN commit r9860.
2011-07-17 04:55:25 +00:00
426bd5561d
Added some Cretan Date Palms.
...
This was SVN commit r9859.
2011-07-17 04:38:13 +00:00
5eec0485f1
#New Cretan Date Palms.
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This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
7d0b5e2b39
This was SVN commit r9856.
2011-07-17 00:54:57 +00:00
b8819cfe75
Increased walking speed 0.5 for almost all units.
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This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
4ca278c48f
A new skybox.
...
Moved billboards from Internal to Public.
Gave the Persian trireme 3 banks of oars for testing.
This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
5870b77865
Sicilia complete.
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This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
d3da151676
This was SVN commit r9842.
2011-07-16 04:28:49 +00:00
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
dcc8042e61
A few updated unit portraits.
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This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
9118f5cb98
This was SVN commit r9839.
2011-07-16 03:01:18 +00:00
d86bb7cf73
Gallic Fields, final (I think).
...
A few more Pine Tree variants.
This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
5dd08d3cb0
This was SVN commit r9835.
2011-07-15 22:32:00 +00:00
1ebc3333b0
Updated Gallic Fields map with new wooden bridge.
...
Updated Leonidas' running speed.
This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
486d2854e4
This was SVN commit r9823.
2011-07-14 22:57:48 +00:00
ce7ffb24ff
Celtic Fortress is a wip map.
...
Ship Formations is a mockup showing what I think ship formations should
be.
This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
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This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
b08e142193
Graphics optimisations and features from eihrul.
...
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
5ada37e8fa
Wooden bridge edge files
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This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
6e13e0fa49
Update to palisade wall 3D models
...
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
7a4d86b58f
Javelin Updates.
...
This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
e31e3aa763
Updated Carthaginian scout tower with properly firing projectiles.
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This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
af57bc2262
Palisade spikes template files
...
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
e03138ea22
fixed projectiles
...
This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
c8c7799528
Palisades committed. Some need obstruction offset
...
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fe878cedc2
Fix promotion element in Carthage units templates
...
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
9c3b41644a
Stats tweaks.
...
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
6217522b6f
Add lava terrain set to the terrain tabs.
...
This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
6396ad950a
Updated Demetrius portrait.
...
This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
799bc98d86
Moving more Carthage stuff from Internal to Public.
...
This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
704ce541ba
Move Carthage from Internal to Public.
...
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
21830623d5
Temporary user interface button sounds
...
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
51c574bcc5
Made the siege tower's status bar bigger.
...
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
0496007f5e
Added <GenericNames> to some Greek units.
...
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
0fd79bf9cd
Lots of Actor fixes for Carthaginians (animation speeds, props).
...
Lots of entity fixes that include SelectionGroupName and GenericName
tags.
This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
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Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
c964904e1b
Carthaginian units actor fixes.
...
This was SVN commit r9789.
2011-07-09 05:24:33 +00:00
5169a05237
Fixed something in the description.
...
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
dff4add6a6
Making unfinished Neareastern Badlands map hidden
...
This was SVN commit r9784.
2011-07-07 23:25:53 +00:00
e0eed68835
Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
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This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
1771545a3b
Stop BuildingAI picking up messages for other components' range queries
...
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
e705e366d6
Fixes missing templates in Peloponnese map
...
This was SVN commit r9781.
2011-07-07 22:54:14 +00:00
db9e05d83e
Bump version number
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This was SVN commit r9780.
2011-07-07 22:21:34 +00:00