1
0
forked from 0ad/0ad
Commit Graph

310 Commits

Author SHA1 Message Date
e9e0f0035f This was SVN commit r9330. 2011-04-27 17:07:52 +00:00
88f6633b22 Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
7a0b545286 New Acropolis map called "Necropolis."
This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
1272587a3e #5 new Loading Tips.
Map tweaks and updates.

This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
a39da292fe This was SVN commit r9314. 2011-04-24 05:31:08 +00:00
7e4f3cd44c Map adjustments.
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
775b6589c0 This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
5c768f803d This was SVN commit r9301. 2011-04-22 19:50:05 +00:00
f9e5bbb8b0 Added Iberians to the map.
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
d9cbf6c9a8 Attempting to implement Blood for killed units. It's not quite working as I hoped.
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.

The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.

This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
87d97000e3 Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
Updated the name for the Roman legions.

Fixed footprint for Iberian Fortress.

This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
3adba8721a Some map updates
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
ac81892517 Replaced Greeks with Iberians.
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
d445e9eb35 Fixed a mistake
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
9b227e4626 Added Iberians and Celts to the Serengeti map.
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
a627f4a34e tweaked lighting
This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
216e09afdd Map tweaks.
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
fe51c90cf5 This was SVN commit r9211. 2011-04-08 23:58:43 +00:00
d7fa62b3e6 Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
1b606ed276 This was SVN commit r9204. 2011-04-08 00:08:25 +00:00
98910972c6 This was SVN commit r9191. 2011-04-06 22:34:10 +00:00
8cb19ff1f3 Fixed civs
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
1956e2bd23 Map tweaks and new (work in progress) maps.
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
bbc5d4142e This was SVN commit r9135. 2011-03-31 04:45:06 +00:00
7d95b3bc62 Added Iberians to Gold Rush.
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
98fa860199 Adjusting lighting.
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
044eaaccf3 Messing with the new lighting.
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
8f658ee81d Change remaining scenarios with "rome" civ. Fixes #758.
This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
f618605477 Changes default random map sizes.
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758)

This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
a77c807e06 Simple bridge demo map
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
78f2924f9c Changed default maps
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
2cfd3abf08 This was SVN commit r8818. 2010-12-08 19:16:49 +00:00
e710fd25b4 Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
4f67615774 Fixes #701
This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
9714b5dd53 Keyword clean-ups
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
6a20743dc3 Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
01f699b62d Too much stuff to itemize. I'm lazy.
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
15a663b91c New Iberian Walls
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
62dae2279b Updated the map.
This was SVN commit r8793.
2010-12-05 12:10:03 +00:00
1de0ce051f This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
6662195f66 New desert plants! Updated Death Canyon with the new plants.
This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
f9fb602445 Iberian sail.
This was SVN commit r8759.
2010-12-01 18:29:24 +00:00
85d093eae1 Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
1a1bed1294 This was SVN commit r8755. 2010-11-30 16:16:53 +00:00
3401672887 Update pathfinding demo map for testing.
This was SVN commit r8750.
2010-11-30 12:28:51 +00:00
75d6eec95d This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
8019ee8b5f This was SVN commit r8733. 2010-11-28 16:08:58 +00:00
1f02df5abc Moved some things. Deleted other things. Updated a few maps.
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
3de4ed7649 Added decals to the Greek buildings.
Updated Saharan Oases.
New "underbrush" object.

This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
c1cc8d3a19 Updating the Cycladic Archipelago map.
This was SVN commit r8712.
2010-11-27 12:37:23 +00:00
ddd2f2a193 Made Units Demo map bigger to accommodate all the entities.
This was SVN commit r8697.
2010-11-26 10:39:56 +00:00
cc3d9de386 New berry bushes. Finished Cycladic Archipelago.
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
8148987e59 Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
Also added a skull eyecandy object. lol

This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
5672275298 edited starting resources and teams.
This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
180ab8a748 #New Celt ships.
Some new siege engines. Caution: They need a lot of work.

This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
e971c85da5 map tweaks
This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
a481209669 Updated the ship attacks map with the new ships.
This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
d95a87a5c6 New islands man, work in progress.
This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
21acf61d69 This was SVN commit r8650. 2010-11-18 07:40:57 +00:00
ffd184fdd3 added name and description to map.
This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
3d3720026a Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
bf295edda6 shooting fortresses
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2 Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
ccca9554c6 #Update for Saharan Oases.
This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
4328476b67 Actors variations for shuttling.
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
bfbd47ffec Fix initial unit separation in combat demo map
This was SVN commit r8612.
2010-11-15 00:34:34 +00:00
43a4667745 Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
10820ae3f8 Add a map for some resource testing
This was SVN commit r8590.
2010-11-13 19:16:16 +00:00
6c7f9f7b8d #Treasure objects.
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
8494a5bc4c Moar tweaking.
This was SVN commit r8564.
2010-11-10 02:58:33 +00:00
0036f1ce9c Map tweaks.
This was SVN commit r8563.
2010-11-10 02:48:33 +00:00
f452c79e46 Fixed civ for Hellenic Buildings. Continued work on Belgian Bog.
This was SVN commit r8562.
2010-11-09 14:44:03 +00:00
c03c2f0168 Fixed hoplite prop switching (heads) when gathering meat.
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.

This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
c1daf9a9bc This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
c2bafa78cb A bunch of stuff.
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
4a9ae1de17 Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out!
This was SVN commit r8533.
2010-11-04 20:30:13 +00:00
947ce01f68 Got rid of the whale entities giving an error.
This was SVN commit r8522.
2010-11-02 16:21:51 +00:00
5b1f0b2b19 Tweaked the map description.
This was SVN commit r8509.
2010-10-31 18:47:51 +00:00
909d9d84cb Work in progress--Acropolis 256 Radius map.
This was SVN commit r8508.
2010-10-31 18:33:02 +00:00
94a57d141a This was SVN commit r8507. 2010-10-31 15:17:27 +00:00
491f4592a7 This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
5567727bd1 New maps get player data per #590, and some minor bugfixes
This was SVN commit r8496.
2010-10-30 05:19:55 +00:00
9ee44bd9b8 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
fcf9fbf10d Hacked in some ship ranged attacks to play with.
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
4f452eccde This was SVN commit r8490. 2010-10-29 20:14:37 +00:00
70cfff0f05 started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
8f532b81cd Fixed oasis map AGAIN. Fixed names of some units. Slave template.
This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
af235da6f4 #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
12bea99ea1 Fixed some purple blobs.
This was SVN commit r8482.
2010-10-28 06:19:50 +00:00
c5b5fa8e6f Fixed the purple blobs.
This was SVN commit r8481.
2010-10-27 20:21:47 +00:00
7d7127a1bb Scaled down the Roman Quinquereme.
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
f4b27e22b0 A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
02aa8499ed Partial experimental version of circular maps
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
ecf1e0556e This was SVN commit r8465. 2010-10-25 10:26:58 +00:00