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c4c9a46953
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This was SVN commit r2806.
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2005-09-29 08:12:34 +00:00 |
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358abedde0
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This was SVN commit r2805.
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2005-09-29 08:11:52 +00:00 |
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4863e84ee1
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This was SVN commit r2804.
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2005-09-29 08:09:56 +00:00 |
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Aeros
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14df805761
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This was SVN commit r2802.
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2005-09-29 04:50:21 +00:00 |
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Aeros
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788becefc8
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This was SVN commit r2795.
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2005-09-28 06:58:02 +00:00 |
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Aeros
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73e2e8ce00
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This was SVN commit r2794.
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2005-09-28 06:52:54 +00:00 |
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Aeros
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25be56b5a2
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This was SVN commit r2793.
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2005-09-28 06:02:14 +00:00 |
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028292fd89
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water textures to use object color properties
This was SVN commit r2785.
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2005-09-27 21:53:32 +00:00 |
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9e8a6d926e
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This was SVN commit r2782.
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2005-09-27 18:15:19 +00:00 |
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Aeros
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a4cdf8ee46
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This was SVN commit r2776.
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2005-09-27 09:24:59 +00:00 |
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Aeros
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1b805ebee7
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This was SVN commit r2775.
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2005-09-27 06:44:48 +00:00 |
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75b291931d
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Actor reorganisation
This was SVN commit r2763.
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2005-09-23 03:54:51 +00:00 |
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de6d43c290
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Actor reorganisation
This was SVN commit r2762.
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2005-09-23 03:31:41 +00:00 |
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a98ee94af9
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A ship for testing purposes.
This was SVN commit r2740.
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2005-09-17 11:18:45 +00:00 |
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93313f61bf
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no more changes!
This was SVN commit r2653.
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2005-09-02 08:57:59 +00:00 |
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6b0b64b0f9
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roman roof again
This was SVN commit r2652.
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2005-09-02 07:40:24 +00:00 |
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156fa094e9
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Added placeholder milk cursor. Hoo yeah.
This was SVN commit r2644.
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2005-09-01 22:46:00 +00:00 |
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4d4437ded0
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resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
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2005-09-01 18:14:35 +00:00 |
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f02ebca5e5
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another update to the roman texture
This was SVN commit r2642.
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2005-09-01 08:40:13 +00:00 |
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a21c9e83fe
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texture tweaks
This was SVN commit r2641.
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2005-09-01 08:02:12 +00:00 |
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113cf0b7e5
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more houses
This was SVN commit r2640.
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2005-09-01 07:17:41 +00:00 |
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486524b165
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window change as requested by Michael
This was SVN commit r2639.
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2005-09-01 03:35:07 +00:00 |
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f46853e009
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fixed normal on the house
This was SVN commit r2638.
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2005-08-31 22:17:05 +00:00 |
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80443f4030
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preliminary roman stuff
This was SVN commit r2637.
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2005-08-31 21:39:31 +00:00 |
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a2f4213641
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small tweak
This was SVN commit r2636.
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2005-08-27 05:35:58 +00:00 |
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49498c80d2
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Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
This was SVN commit r2635.
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2005-08-27 05:23:37 +00:00 |
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a1f13c5976
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Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
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2005-08-26 04:55:34 +00:00 |
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43baf6ada6
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New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
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2005-08-07 22:00:16 +00:00 |
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4c7838970d
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Some UI changes
This was SVN commit r2561.
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2005-07-28 19:57:38 +00:00 |
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d0516bc4a2
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Added Stuart's UI changes
This was SVN commit r2555.
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2005-07-27 15:43:48 +00:00 |
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c72ec01a8c
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Added Stuart's UI changes
This was SVN commit r2554.
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2005-07-27 15:38:03 +00:00 |
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005f4621bd
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Undeleted UI folder
This was SVN commit r2553.
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2005-07-27 15:31:49 +00:00 |
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Fire Giant
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973c853672
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Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2550.
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2005-07-27 00:43:33 +00:00 |
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26d88c5e52
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Deleted uppercase version
This was SVN commit r2536.
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2005-07-24 21:42:26 +00:00 |
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c6ea4f36bf
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Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround.
This was SVN commit r2534.
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2005-07-24 14:04:56 +00:00 |
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b3b9349cc4
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Textures for the updates to the shell
This was SVN commit r2530.
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2005-07-24 05:27:10 +00:00 |
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71f4587d1c
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oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
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2005-07-15 11:58:15 +00:00 |
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3278f6d0a9
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celt tattoo updates
This was SVN commit r2484.
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2005-07-14 09:08:53 +00:00 |
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f3bd639fcd
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hoplite texture update
This was SVN commit r2473.
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2005-07-09 10:57:43 +00:00 |
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4a3a3db0aa
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Carthaginian building upgrade
This was SVN commit r2450.
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2005-06-28 10:05:20 +00:00 |
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e5d648ff5f
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ScEd binary
This was SVN commit r2440.
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2005-06-26 00:32:43 +00:00 |
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52c44f7225
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Few terrain tweaks
This was SVN commit r2429.
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2005-06-22 07:33:00 +00:00 |
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047e1e8c7f
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Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
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2005-06-20 15:01:00 +00:00 |
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83849d027a
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Terrain tweaks, additions, and moves
This was SVN commit r2382.
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2005-06-13 06:49:26 +00:00 |
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b0ceae0393
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don't need this anymore
This was SVN commit r2355.
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2005-05-28 00:04:08 +00:00 |
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7c8acca15e
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Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
|
2005-05-27 21:33:22 +00:00 |
|
MarkT
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d6c4bf3302
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Changes to actor speed specifications.
This was SVN commit r2350.
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2005-05-27 00:38:30 +00:00 |
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db592f08f6
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animation fixes
This was SVN commit r2349.
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2005-05-26 21:44:31 +00:00 |
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3522d0c6bc
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Temporary water textures
This was SVN commit r2348.
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2005-05-24 12:47:26 +00:00 |
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5e76795afe
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attack events added
This was SVN commit r2341.
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2005-05-23 04:35:58 +00:00 |
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e0045b2d53
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Attack1 and Attack2 => Attack
This was SVN commit r2332.
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2005-05-22 11:24:33 +00:00 |
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3a255148dc
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overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
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2005-05-18 12:59:57 +00:00 |
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9de76bea4c
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oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
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2005-05-14 23:29:59 +00:00 |
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8060249f1d
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colo(u)r fixes for the mastiff
This was SVN commit r2311.
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2005-05-14 23:02:49 +00:00 |
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b73d445510
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fixed archer attack animations
This was SVN commit r2310.
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2005-05-14 06:41:50 +00:00 |
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07d9a32e54
|
Greek Stuff
This was SVN commit r2304.
|
2005-05-13 11:46:45 +00:00 |
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Aeros
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07835e70e5
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complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
|
2005-05-12 09:10:53 +00:00 |
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122b3aeb86
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update of some art stuff for projectile testing
This was SVN commit r2284.
|
2005-05-11 05:58:34 +00:00 |
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5cd7997d16
|
ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
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2005-05-11 04:25:55 +00:00 |
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d43de62b4a
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getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
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2005-05-10 11:45:33 +00:00 |
|
MarkT
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86dc351205
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
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2005-05-10 07:13:25 +00:00 |
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f6e864c9f6
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Greek stuff
This was SVN commit r2253.
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2005-05-12 17:20:17 +00:00 |
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d8c4e51ddb
|
Greek Helmets
This was SVN commit r2248.
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2005-05-06 12:55:06 +00:00 |
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48221dc70e
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Greek textures
This was SVN commit r2237.
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2005-05-04 16:09:28 +00:00 |
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7d6c2f08a4
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Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
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2005-05-02 16:05:57 +00:00 |
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MarkT
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db168702df
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Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
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2005-05-01 19:09:13 +00:00 |
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32e3ff0921
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Round ones too.
This was SVN commit r2208.
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2005-05-01 16:26:30 +00:00 |
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c540b11748
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Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
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2005-05-01 16:22:22 +00:00 |
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c51619264c
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The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
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2005-05-01 10:51:45 +00:00 |
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8698663367
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arrow test stuff
This was SVN commit r2203.
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2005-05-01 00:42:16 +00:00 |
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53f9347029
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Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
This was SVN commit r2201.
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2005-04-30 23:42:01 +00:00 |
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7b9ba0c16d
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Stuff for milestone 7 on my todo list
This was SVN commit r2194.
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2005-04-29 12:47:10 +00:00 |
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780b6e266b
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Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
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2005-04-28 20:44:22 +00:00 |
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2022cf3cc3
|
The mastiff
This was SVN commit r2187.
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2005-04-28 09:18:41 +00:00 |
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a238d018b1
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celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
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2005-04-27 12:41:53 +00:00 |
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f31e9d1781
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Few celt tweaks
This was SVN commit r2179.
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2005-04-27 12:40:58 +00:00 |
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d1aa159215
|
Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
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2005-04-26 12:19:55 +00:00 |
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5d04d2f9cc
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Cleaned up the weapons
This was SVN commit r2168.
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2005-04-29 13:30:19 +00:00 |
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4be2ac7839
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An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
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2005-04-23 12:12:46 +00:00 |
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eb6f978ba1
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Some celt colorful pants textures
This was SVN commit r2158.
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2005-04-22 12:26:07 +00:00 |
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7f40968760
|
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
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2005-04-20 11:37:37 +00:00 |
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59d58c5e75
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Helmmet goods
This was SVN commit r2148.
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2005-04-29 13:28:36 +00:00 |
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d78afc9628
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Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
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2005-04-29 13:27:16 +00:00 |
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3b120b0791
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pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
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2005-04-16 03:00:18 +00:00 |
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|
7e98c8e961
|
clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
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2005-04-29 13:27:12 +00:00 |
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f99a36fa43
|
optimizing gaia objects for resources
This was SVN commit r2135.
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2005-04-29 13:26:44 +00:00 |
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e12eca6f5d
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updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
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2005-04-15 12:26:25 +00:00 |
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f62b590487
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remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
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2005-04-29 13:26:06 +00:00 |
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4fe29b1092
|
Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
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2005-04-10 12:45:05 +00:00 |
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1bcb4f0b3b
|
oh... just some celtic stuff
This was SVN commit r2118.
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2005-04-08 11:10:03 +00:00 |
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13da7d0aab
|
celtic advanced textures
This was SVN commit r2112.
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2005-04-06 12:35:20 +00:00 |
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39acd670d6
|
oops, forgot the player color material
This was SVN commit r2111.
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2005-04-05 12:09:32 +00:00 |
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|
6049be83b1
|
First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
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2005-04-05 11:54:13 +00:00 |
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a948e4687b
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This was SVN commit r2108.
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2005-04-02 02:27:24 +00:00 |
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b5947a513e
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This was SVN commit r2107.
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2005-04-02 02:26:39 +00:00 |
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Aeros
|
a1b3e66e2b
|
volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
|
2005-04-01 06:27:21 +00:00 |
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Aeros
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46124ab495
|
2 dead trees
This was SVN commit r2105.
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2005-04-01 05:43:55 +00:00 |
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5fe6d8295f
|
Iberian temple rock color change
This was SVN commit r2102.
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2005-03-31 12:26:33 +00:00 |
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b153439061
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Some updated actors
This was SVN commit r2086.
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2005-03-30 10:22:17 +00:00 |
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7a31f202c0
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Commited the house files for the random houses
This was SVN commit r2072.
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2005-03-28 05:54:59 +00:00 |
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