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Commit Graph

7742 Commits

Author SHA1 Message Date
01a0825c94 disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711)
This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
384b8fa3e1 Delete old particle data files
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
253efdad57 Delete non-working particle system code
This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
09413d940c Delete an obsolete particle system editor
This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
2c72e1f364 (requires update-workspaces)
add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)

This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
1a072a3f37 Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
012c47057a Optimise some matrix operations, based on patch from ortalo.
Fixes #750.

This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
6d3d93c355 # Add idle worker button, based on patch from veprbl.
Fixes #744.

This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
ce85f4e825 Fix minimap ignoring GUI z-ordering.
This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
5b7a23f75c Make ResetCameraTarget more sensible if the camera was rotated.
This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
6026330fce updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
closes #754 (please re-open if not)

This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
d5b3201bfe noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
refs #754

This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
bbc5d4142e This was SVN commit r9135. 2011-03-31 04:45:06 +00:00
7d95b3bc62 Added Iberians to Gold Rush.
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
eac7d55675 Moved Cloudless skybox to Public.
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
1014da1f88 Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
Add function to get pool usage, for debugging.

This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
98fa860199 Adjusting lighting.
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
044eaaccf3 Messing with the new lighting.
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
fb872e0bd5 fix: update all pool freelist initializations to reflect the new invariant (prevents null-pointer dereference crash)
This was SVN commit r9129.
2011-03-28 21:10:41 +00:00
c396997009 fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
wdll_main.h: avoid warning for DLLs using TLS
file_system_util.h: export functions

This was SVN commit r9128.
2011-03-28 12:28:29 +00:00
0dfc72bc2c Fixes filter behavior in setup when switching map type.
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.

This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
daad510013 fix bug where AI would only train one unit type
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
53f522d220 Fix warning
This was SVN commit r9124.
2011-03-26 20:38:42 +00:00
d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
8b11b73226 Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
This was SVN commit r9122.
2011-03-26 20:09:54 +00:00
d1241cd6e9 Import original OgreGLSLProcessor from OGRE 1.7.2
This was SVN commit r9121.
2011-03-26 20:07:57 +00:00
6e98a886ed broken rope bridge eyecandy object added
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
e08c5e22a0 Added unit icon to Iberian siege ram
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4 Added Iberian siege ram unit
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
afbfca17ce Fix silhouettes being displayed for some models that always stick into the ground
This was SVN commit r9117.
2011-03-24 23:54:08 +00:00
1eb5eeb225 minor fixes from integration with working copy at work.
This was SVN commit r9116.
2011-03-24 09:05:06 +00:00
9193ba56f9 Build fixes and whatnot
This was SVN commit r9115.
2011-03-23 21:15:22 +00:00
4a2b47689b kennel.png portrait width to 256px
This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
0b8e3b3adf Fixes rounding error on Latium map, would break with odd number of players. Fixes #761.
This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
8f658ee81d Change remaining scenarios with "rome" civ. Fixes #758.
This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
1f7e8d7194 per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
This was SVN commit r9111.
2011-03-23 16:56:27 +00:00
588bfa11bf remove unnecessary utf8 includes
This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
0999ba0941 refactoring:
- simplify sys_get_executable_name interface - return OsPath directly,
rename to sys_ExecutablePathname
- add validation of path components in GetDirectoryEntries
- replace multiple calls to GetModuleFileNameW with
sys_ExecutablePathname
- lift nearly all MAX_PATH limitations (required at work)

This was SVN commit r9109.
2011-03-23 16:14:47 +00:00
64a02932e3 refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
This was SVN commit r9108.
2011-03-23 14:43:35 +00:00
dcd192cb60 refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories

This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
e39fb7d0de This was SVN commit r9106. 2011-03-23 09:04:59 +00:00
8851028832 Moved face textures from Internal to Public.
This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
f618605477 Changes default random map sizes.
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758)

This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
575e3b0a69 Don't enable JITs when they can interfere with profiling.
Fix dangerous trailing slashes.

This was SVN commit r9103.
2011-03-23 00:36:34 +00:00
e825a98671 Fix flag filtering of transparent models
This was SVN commit r9102.
2011-03-22 23:09:38 +00:00
c4cd85bb98 Build fixes
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
5565b9e898 Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
3050551eae Move data for non-implemented civs to internal
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
46c54ef62c Fixes missing texture in Neareastern Badlands random map
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00