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forked from 0ad/0ad

Fix team index bug in game setup GUI

This was SVN commit r8647.
This commit is contained in:
historic_bruno 2010-11-18 06:51:10 +00:00
parent bf295edda6
commit aa9788a40e

View File

@ -19,7 +19,7 @@ var g_GameAttributes = {
map: "",
mapPath: "",
settings: {
Size: 208,
Size: 16,
Seed: 0,
BaseTerrain: "grass1_spring",
BaseHeight: 0,
@ -113,10 +113,9 @@ function init(attribs)
};
victoryConditions.selected = -1;
// From: http://trac.wildfiregames.com/wiki/List%3A_Maps%3A_Intro
var mapSize = getGUIObjectByName("mapSize");
mapSize.list = ["Small", "Medium", "Large", "Huge"];
mapSize.list_data = [144, 176, 208, 272];
mapSize.list_data = [16, 32, 48, 64];
mapSize.onSelectionChange = function()
{
if (this.selected != -1)
@ -665,7 +664,7 @@ function onGameAttributesChange()
{
// TODO: If scenario settings can be changed, handle that (using dropdowns rather than textboxes)
pCivText.caption = g_CivData[civ].Name;
pTeamText.caption = (team && team > 0) ? pData.Team : "-";
pTeamText.caption = (team && team >= 0) ? team+1 : "-";
pCivText.hidden = false;
pCiv.hidden = true;
pTeamText.hidden = false;