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Commit Graph

5043 Commits

Author SHA1 Message Date
5470d7c233 #Addresses some interim farming balancing issues.
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
cc5a0fba4e Use shader API for GUI text.
Flip GUI quads so we don't have to disable back-face culling.

This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
4ab9df2a31 Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
04c63a4093 Clean up some text rendering to avoid relying on deprecated GL matrix state.
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.

This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
8324a8981d Simplify GLSL program files.
Move water shaders to new shader system.

This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
debc4138d1 Some "Red" Savanna terrains.
This was SVN commit r10979.
2012-01-29 01:50:27 +00:00
adbd7633dd # Initial GLSL rendering support
This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
d9840c83c3 Modifying the 3ds max biped formatting
This was SVN commit r10976.
2012-01-29 00:23:20 +00:00
f27d010330 Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
47fb1dc377 Removed old ugly Roman arch.
This was SVN commit r10972.
2012-01-28 00:47:07 +00:00
a17eccae68 House cleaning.
This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
6480ea0c2d Cleans up a few broken references. Converts remaining known static PMDs to DAEs.
This was SVN commit r10970.
2012-01-27 23:49:37 +00:00
7ae3d7b092 This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
b37f0f55c9 *TEMPORARY* Roman Army Camp placeholder.
This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
257736abeb New Roman mill model
This was SVN commit r10967.
2012-01-27 20:43:35 +00:00
901d507687 HistoryGuy's requested Oasis match up.
This was SVN commit r10966.
2012-01-27 20:19:17 +00:00
15c50dd2ed Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
This was SVN commit r10965.
2012-01-27 05:44:57 +00:00
73e33d2719 Carthaginian quinquereme movement animations
This was SVN commit r10964.
2012-01-25 22:54:20 +00:00
acc78e7e79 Carthaginian trireme animations
This was SVN commit r10963.
2012-01-25 21:46:24 +00:00
bab593fc6b #New audio additions, notably resource selections and ship selection and death.
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
9da4f99d1d Carthaginian bireme rowing animations
This was SVN commit r10959.
2012-01-24 00:10:45 +00:00
cdcd259dd9 Tweaking foliage colors.
Tweaked outpost/scout towers tips.

Touched up Gambia River and Punjab.

This was SVN commit r10958.
2012-01-23 13:23:51 +00:00
60e6a71870 This was SVN commit r10957. 2012-01-22 23:19:34 +00:00
3b811a930f Updating the hele trireme's mesh UV mapping
This was SVN commit r10956.
2012-01-22 23:12:37 +00:00
69a6015929 Updated Ships Demo map to feature all the latest ships.
This was SVN commit r10955.
2012-01-22 23:04:12 +00:00
c089f59b61 hele trireme rowing animations and model updates
This was SVN commit r10954.
2012-01-22 22:12:26 +00:00
7f679a7975 # Support separate rotation and scaling for each terrain texture
This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
2b96eafdb4 This was SVN commit r10951. 2012-01-22 18:10:34 +00:00
ae6f144eda More house cleaning.
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
ee0c4db2ac Cleaning house.
This was SVN commit r10949.
2012-01-22 16:03:53 +00:00
1b8d52dd6b Cleaning out unused PMD mesh files. 272 files, total.
This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
d40e4797de Report timer_Resolution via hwdetect
This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
1f9e87c60f Running animation for sheep created by Zaggy. Movement speed reduced
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
9bc10c2231 hele pentekonter ship rowing animations and model update
This was SVN commit r10944.
2012-01-22 00:39:03 +00:00
42fc573b2c #Updated chicken animations by Zaggy1024
This was SVN commit r10943.
2012-01-21 20:04:59 +00:00
8c989cba0f #Sheep animations by Zaggy1024
This was SVN commit r10942.
2012-01-21 19:39:18 +00:00
206d83636d #Punjab map, still a work in progress.
#Tropical grass sprites.

This was SVN commit r10941.
2012-01-21 14:42:32 +00:00
23959ec119 Made the menu background scroll slightly faster.
This was SVN commit r10938.
2012-01-20 23:21:27 +00:00
c7baf204e7 Outpost work.
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
2da41a2ac3 #Updated Roman Scout Tower.
This was SVN commit r10935.
2012-01-19 13:41:32 +00:00
fbf19649c1 Updating Mediterranean terrains.
This was SVN commit r10934.
2012-01-19 01:56:46 +00:00
0831c4497c Update to camel run animation by Athos
This was SVN commit r10933.
2012-01-19 00:05:51 +00:00
dac87093c6 Hero attack balancing.
Updated a few terrains.

This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
7a79418d3e New movement animations for all Persian chariots. Additions to skeletons.xml
This was SVN commit r10930.
2012-01-18 22:00:02 +00:00
86e6f378e3 tweaked body textures for roman swordsmen.
This was SVN commit r10928.
2012-01-18 18:03:32 +00:00
73143f48fe Tweaked a couple maps.
Made outpost last a little longer.

Adjusted war dog cost again.

This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3 Nerfed the War Dog a bit.
Tweaked Gambia River to have tributaries.

This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
14b798c63f Fix to irregular Blender bone rotations in wheeled vehicles
This was SVN commit r10924.
2012-01-18 00:10:31 +00:00
bed2a781c2 Update to Roman siege ram texture and mesh
This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
cd940b408c Gambia River is now more like the random map description.
This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
45b628acac Roman ram template work.
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5 Roman siege ram with animations
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
126be40e22 Fixed attack errors when there are no targets left
This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
b63f8d264a Fixed attackMoveToLocation apart from when it runs out of targets.
Thanks to iap for pointing out a stupid error I had made.

This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
a985b7bb39 #New horse textures for Roman heroes.
This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
adfc535a29 Persian Apple Bearer
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
6d3b9c5cf0 This was SVN commit r10911. 2012-01-15 16:14:35 +00:00
bf8f019480 Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
906e713880 This was SVN commit r10906. 2012-01-13 16:52:08 +00:00
40b9fc8c1e This was SVN commit r10905. 2012-01-13 09:49:05 +00:00
2b59c16d16 Updated grass terrains.
Tweaked maps.

New "outposts" tip.

This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
a4dd25db90 Tweaked outpost entity.
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bab3fc0849 This was SVN commit r10893. 2012-01-11 13:32:21 +00:00
8c10507112 Fixed roman struct texture.
7x7 decal

This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
bf403a0e71 Trophy heads for Gallic champ cav.
Names for Cart naval shipyard and Celt fanatic.

Prop points for Roman Fortress.

This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d This was SVN commit r10890. 2012-01-09 00:30:49 +00:00
77ead59320 New Roman fortress model and struct_2 texture by Enrique
This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
7e48a9863b Took away the garrison element for the outpost.
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
2da15b6d85 Projectile loaded on roman ballista
This was SVN commit r10887.
2012-01-08 10:17:11 +00:00
4a4e266d11 Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
62746f1a05 palisade outpost files
This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
ea415620b3 Greek shield tweaks.
This was SVN commit r10884.
2012-01-07 14:41:24 +00:00
0e66f24e51 Roman cavalry horse textures.
This was SVN commit r10883.
2012-01-07 10:34:37 +00:00
bc76b0568e Fix healing for garrisoned units. Fixes #1098.
This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
add75cffe5 Tweaked textures.
This was SVN commit r10881.
2012-01-06 05:42:38 +00:00
38beb81653 #Higher resolution Roman shield textures.
#Wolfskin hats for Velites.

This was SVN commit r10880.
2012-01-06 01:37:26 +00:00
2fb0fa36be New outpost model
This was SVN commit r10879.
2012-01-05 23:38:57 +00:00
cf729d7bb1 Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
888817441b wolfskin helmets. wolf textures provided by woxys from deviantart
This was SVN commit r10877.
2012-01-05 20:52:35 +00:00
8b61376977 This was SVN commit r10876. 2012-01-05 20:51:42 +00:00
240142346b Fix unreachable resources on random maps by Spahbod (fixes #1078)
This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
c2c4e23f27 Updated hotkey list in the in-game manual
This was SVN commit r10874.
2012-01-05 13:57:58 +00:00
1730dd6d8d Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
c5d62aff98 Fixing the menu backgrounds. Sorry bout that guys.
This was SVN commit r10872.
2012-01-05 10:49:44 +00:00
c7b2aae5fb Beefed up Hero Health.
Added a new farm field texture.

This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95 This was SVN commit r10864. 2012-01-04 10:56:18 +00:00
5bc1aef3ec New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?

This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
3335bdaf9f Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
4aed173f02 Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
This was SVN commit r10859.
2012-01-03 09:50:42 +00:00
c5cb50421f This was SVN commit r10857. 2012-01-02 23:22:47 +00:00
dfc254af5b Added new config file to qbot
This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
a4e1f3c292 This was SVN commit r10853. 2012-01-02 21:46:09 +00:00
97c847c4d9 Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
Some texture stuff, including updated portraits.

This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647 More changes to Roman ballista
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2 Tweaking Ballista template.
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002 Roman siege ballista templates
This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
fc4832c996 A few texture updates.
This was SVN commit r10848.
2012-01-01 23:00:55 +00:00
6cafb6caac Roman Ballista model and texture
This was SVN commit r10847.
2012-01-01 19:06:02 +00:00
3cbeb09ae8 Some stats tweaks.
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
55e68afc5d Some updated portraits.
This was SVN commit r10843.
2012-01-01 10:03:57 +00:00