f891a8a77e
Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
...
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
0234c19748
This was SVN commit r4942.
2007-03-03 20:45:35 +00:00
bc35dbaac6
This was SVN commit r4941.
2007-03-03 20:45:20 +00:00
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
5e9ef3fa03
This was SVN commit r4925.
2007-02-25 00:11:52 +00:00
ed034d7189
This was SVN commit r4924.
2007-02-25 00:10:42 +00:00
9e4be3378b
This was SVN commit r4923.
2007-02-20 07:27:10 +00:00
dbf350b172
This was SVN commit r4922.
2007-02-20 07:02:59 +00:00
7ddf629659
This was SVN commit r4921.
2007-02-20 06:08:30 +00:00
95b3866fc5
This was SVN commit r4920.
2007-02-20 05:51:33 +00:00
5aad92372c
This was SVN commit r4919.
2007-02-18 01:40:01 +00:00
a84e6c062d
This was SVN commit r4918.
2007-02-17 22:50:02 +00:00
9dbe15ad5e
#A host of Greek helmet changes and tweaks.
...
This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
5390df1865
# Final changes to map
...
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
b0b860a417
Romane Principes now throws his pilum correctly. :)
...
This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
4549e1ef8f
This was SVN commit r4914.
2007-02-13 20:28:14 +00:00
95423934f3
This was SVN commit r4913.
2007-02-13 19:56:31 +00:00
c14975ae77
This was SVN commit r4912.
2007-02-13 19:51:11 +00:00
8097ba50a4
This was SVN commit r4911.
2007-02-13 19:47:40 +00:00
8d63a8a804
This was SVN commit r4910.
2007-02-13 19:47:07 +00:00
672e54caf4
This was SVN commit r4909.
2007-02-13 19:46:46 +00:00
c28354b6c7
This was SVN commit r4908.
2007-02-13 19:22:02 +00:00
5594459d18
This was SVN commit r4907.
2007-02-13 18:40:50 +00:00
e674148250
for michael - a reversed pillum
...
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9
This was SVN commit r4905.
2007-02-13 07:17:19 +00:00
b96b29d2e3
This was SVN commit r4904.
2007-02-13 07:16:51 +00:00
8f796ef73d
# Even more cinematic map updates.
...
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e
Small tweaks to cinematic map.
...
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c
This was SVN commit r4899.
2007-02-11 01:26:28 +00:00
15a339736d
This was SVN commit r4898.
2007-02-11 01:26:10 +00:00
ee48a33ec4
# More cinematic map updates.
...
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.
This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91
This was SVN commit r4894.
2007-02-10 20:58:56 +00:00
49f7f31298
Undid map changes.
...
Used default camera settings more consistently.
This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686
# Updates to cinematic map.
...
This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
36dbb573ab
Fixing of projectile size, and female gathering animation
...
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
44be62092c
# Fixed rendering of transparent objects.
...
Made transparency ordering give consistent results if two transparent
models are in the same position.
Removed transparency material from tree trunks, so they won't suffer
from transparency-ordering issues.
This was SVN commit r4889.
2007-02-10 18:26:57 +00:00
41bec4a181
Small cosmetic tweaks to cinematic map.
...
This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
e1ea1d23de
# Animation bug fixes.
...
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.
This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
d8bc5d4284
fixing the shadow casting for the animals (missing sheep shadow)
...
This was SVN commit r4884.
2007-02-10 16:52:52 +00:00
9e3b554f63
Increased projectile speeds.
...
This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
da476f5ccb
Fixing the loading of the projectile in the actors for the javelinist
...
This was SVN commit r4882.
2007-02-10 05:08:06 +00:00
54f381cc1b
This was SVN commit r4879.
2007-02-09 23:35:50 +00:00
7828d63b32
This was SVN commit r4878.
2007-02-09 23:35:32 +00:00
7c06199d0f
This was SVN commit r4875.
2007-02-08 15:57:27 +00:00
arissa_nightblade
3f8e05e18b
This was SVN commit r4871.
2007-02-07 01:22:14 +00:00
ac7320e6f5
This was SVN commit r4870.
2007-02-06 08:48:38 +00:00
5ddcc62559
This was SVN commit r4869.
2007-02-06 08:29:49 +00:00
328c776e41
Small cinematic-track update
...
This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
be38780e96
This was SVN commit r4867.
2007-02-06 08:25:45 +00:00
77bbcac57c
This was SVN commit r4866.
2007-02-06 08:10:04 +00:00
1a682d2a28
This was SVN commit r4865.
2007-02-06 07:40:00 +00:00
a6aaf05c53
This was SVN commit r4864.
2007-02-06 07:35:58 +00:00
e5b14e8c29
#Committed new basic Roman Principi body texture and actor. Tweaked Advanced Triarius texture to be more historically accurate.
...
This was SVN commit r4863.
2007-02-06 07:01:55 +00:00
9e630818f6
Fixed entity promotion bugs.
...
This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
5ca1c8243b
Added a damage function to quasientities.
...
This was SVN commit r4861.
2007-02-05 02:42:24 +00:00
1e5c701cf3
This was SVN commit r4860.
2007-02-04 23:36:12 +00:00
1d88d1e2c1
This was SVN commit r4859.
2007-02-04 23:35:35 +00:00
221e4c8e23
Map updates
...
This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
6f2fba3c09
This was SVN commit r4855.
2007-02-04 01:23:25 +00:00
e9f758131e
This was SVN commit r4854.
2007-02-04 00:29:45 +00:00
9cc744bf39
This was SVN commit r4853.
2007-02-04 00:29:18 +00:00
6fa1a5bc89
This was SVN commit r4852.
2007-02-04 00:26:01 +00:00
2c237690ac
#Super secret map for not-so-secret February project.
...
This was SVN commit r4851.
2007-02-04 00:17:09 +00:00
662a913f90
This was SVN commit r4849.
2007-02-03 23:15:29 +00:00
b1298a30c1
This was SVN commit r4848.
2007-02-03 18:51:29 +00:00
7f5856e915
New "basic" tunic for the Hellenes.
...
This was SVN commit r4847.
2007-02-03 18:50:49 +00:00
bc4bbb2a6b
Forgot to add the Marcellus-on-horsie actors. Enjoy.
...
This was SVN commit r4846.
2007-02-03 18:49:20 +00:00
8734a6e919
This was SVN commit r4845.
2007-02-03 18:48:34 +00:00
6c103979c4
This was SVN commit r4844.
2007-02-03 18:39:20 +00:00
b74b0ec318
This was SVN commit r4843.
2007-02-03 18:35:12 +00:00
b675eb20de
#All new Celt Heroes added to game (this revision and previous revision)
...
This was SVN commit r4842.
2007-02-03 18:33:09 +00:00
326163dcd3
This was SVN commit r4841.
2007-02-03 18:29:06 +00:00
63af758c4a
This was SVN commit r4840.
2007-02-03 18:28:09 +00:00
c02940c181
This was SVN commit r4839.
2007-02-03 16:26:10 +00:00
0b7542cc6d
#Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
...
This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
f99658b758
This was SVN commit r4837.
2007-02-03 15:33:01 +00:00
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
56af4178f6
Horse texture for Roman Hero Marcellus
...
This was SVN commit r4835.
2007-02-02 17:44:06 +00:00
de0ab4e75c
This was SVN commit r4834.
2007-02-02 17:42:55 +00:00
27e48abb35
Made bushes last slightly longer for cinematic.. though really the units should begin auto-gathering other bushes.
...
This was SVN commit r4833.
2007-02-02 14:58:19 +00:00
892fb6ce9e
# Fixed some script bugs.
...
- Loot script was not properly giving loot.
- Some errors were occuring in the GUI every frame when XML files are
lacking certain traits.
- Fixed time on celt female citizen forage gather animation.
This was SVN commit r4832.
2007-02-02 14:53:16 +00:00
6ae5576d3f
Gathering entities for cinematic map
...
This was SVN commit r4830.
2007-02-02 02:19:08 +00:00
117f3dfe4a
Rough cinematic/triggers in map.
...
Fixed some issues with triggers.
JS command execution in Atlas.
This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
1e195ac519
Changed task unit triggers to use unit ID's properly.
...
This was SVN commit r4823.
2007-01-30 03:50:28 +00:00
465c0a037b
# Fixed some trigger bugs.
...
- Conditions were not properly converted to JavaScript (not read from
the XML file correctly either).
- Added an OrderFromTriggers function so that triggers can give orders
which ignore fog of war.
- Fixed some spelling mistakes in TriggerSpecs.xml (parameter vs.
parameters).
- Moved trigger update to CSimulation update, which is more correct.
This was SVN commit r4821.
2007-01-29 22:21:25 +00:00
248e4ef4dc
This was SVN commit r4819.
2007-01-29 03:57:43 +00:00
ecf6b5c74a
This was SVN commit r4818.
2007-01-29 03:45:32 +00:00
d05a6ca78d
added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files
...
This was SVN commit r4809.
2007-01-25 05:20:15 +00:00
5f45e08799
This was SVN commit r4806.
2007-01-21 18:38:11 +00:00
arissa_nightblade
ff52db91fa
Updated Armor values in XML files
...
This was SVN commit r4804.
2007-01-21 02:39:54 +00:00
757d3d23f9
This was SVN commit r4803.
2007-01-20 23:49:27 +00:00
5e2c70252f
#New Horse for King Philip
...
This was SVN commit r4802.
2007-01-20 23:43:41 +00:00
2c3c1be393
Fixed a bug with units not dying during playtesting in the scenario editor.
...
This was SVN commit r4801.
2007-01-20 18:35:02 +00:00
2840694629
#updated soundgroups
...
fixed a small formating issue in the xml files, and removed a unused
test file.
This was SVN commit r4797.
2007-01-20 04:20:42 +00:00
22cc0bd595
#Rearranged audio folder and made room for groups.
...
refs #138 moved soundgroup files into audio/groups folder.
This was SVN commit r4795.
2007-01-19 19:49:56 +00:00
5abeaa5558
#Added ambient sound resources.
...
#refs #138 Added new audio/soundscapes/building folder to build and
added new .ogg and .xml files.
This was SVN commit r4794.
2007-01-19 19:34:16 +00:00
ad204e16c9
This was SVN commit r4787.
2007-01-18 07:24:49 +00:00
7e8e268ae1
This was SVN commit r4786.
2007-01-18 07:06:09 +00:00
55e97b12a1
This was SVN commit r4785.
2007-01-18 07:05:52 +00:00
34a51429bd
This was SVN commit r4784.
2007-01-18 07:05:23 +00:00
04c0199303
This was SVN commit r4783.
2007-01-18 07:05:10 +00:00
90c483f3a9
This was SVN commit r4782.
2007-01-18 06:20:54 +00:00
arissa_nightblade
bd2fc4f2f4
Put the Armor Points in the correct spot.
...
This was SVN commit r4778.
2007-01-17 01:27:08 +00:00
pyrolink
31d1e14912
#Cinematic improvements; trigger features
...
-Cinematic rotation shouldn't suck anymore
-Triggers still suck
This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
arissa_nightblade
62ccd531ed
Added Armor and Damage values using the new config system.
...
This was SVN commit r4773.
2007-01-15 21:51:55 +00:00
e505843bb6
Added some example sound definitions in template_unit_infantry.
...
This was SVN commit r4768.
2007-01-13 20:13:05 +00:00
2390a122fe
Forgot to save some files last time..
...
This was SVN commit r4767.
2007-01-13 18:45:09 +00:00
d5e5bb5e09
# Updates to the combat damage system.
...
This was SVN commit r4766.
2007-01-13 18:41:24 +00:00
e0a6c50ce1
fixed a wrong shield
...
This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
68e3f75195
# Six new Celtic heroes
...
Preliminary version, some are missing mounts and some props are yet to
be made
This was SVN commit r4759.
2007-01-13 06:30:36 +00:00
91db07faa2
Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once.
...
This was SVN commit r4758.
2007-01-12 16:18:20 +00:00
5d3f85a7d0
#Committed rough draft of a map for cinematic testing.
...
This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
ecb83f12f4
added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths
...
This was SVN commit r4751.
2007-01-07 07:04:26 +00:00
4877afd443
added audio file folders, building ambiance ogg's and xml's
...
This was SVN commit r4750.
2007-01-07 06:45:54 +00:00
3f8c636531
This was SVN commit r4749.
2007-01-06 23:14:18 +00:00
afe3aa860e
This was SVN commit r4748.
2007-01-06 22:15:36 +00:00
b326054fba
This was SVN commit r4747.
2007-01-06 22:11:05 +00:00
ff1f05b4a9
This was SVN commit r4746.
2007-01-06 22:04:07 +00:00
e035d781df
Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
...
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
3c8dd6869c
Fixed an upgrade bug.
...
This was SVN commit r4743.
2007-01-06 05:10:48 +00:00
667ae032ef
Fixed a bug in the XML (charge action should be in actions.attack.charge).
...
This was SVN commit r4739.
2007-01-05 21:40:04 +00:00
5aba6861ae
Updated entity script to work with traits.promotion.entity.
...
This was SVN commit r4738.
2007-01-05 19:16:11 +00:00
Elpea
25e0338dad
Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
...
This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
2d1543b93b
Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
...
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
arissa_nightblade
8929e27ace
Revised values for XML files. Updated Excel file.
...
This was SVN commit r4726.
2006-12-29 05:42:23 +00:00
ba666313f1
This was SVN commit r4722.
2006-12-23 20:35:59 +00:00
679d6bd376
This was SVN commit r4721.
2006-12-23 20:19:54 +00:00
805981519e
Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
...
This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
arissa_nightblade
84260057f9
Upaded Excel file
...
This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6
Added entity graph image created using entgraph.
...
This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9
Fixed some missing parents in entity tree.
...
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
arissa_nightblade
fc97a81743
This was SVN commit r4695.
2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47
This was SVN commit r4694.
2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a
# Implemented initial building resource costs.
...
Added wood and stone costs to all the structures.
This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784
For consistency, changed traits.extant from an attribute to a stand-alone tag.
...
This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
christoph
34d62318f5
new cinematics
...
This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
184152b8ab
(TortoiseSVN doesn't like deleting directories in partial commits...)
...
This was SVN commit r4677.
2006-12-05 02:39:27 +00:00
6ed4ad6519
Added a hotkey to toggle rendering of territory outlines. (Currently "T").
...
This was SVN commit r4675.
2006-12-05 02:08:52 +00:00
371cd06fc4
# Updates to cliffs on Latium.
...
(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).
This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c
# Removed DTD from old map XML files
...
(because it's not used any more)
This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
4b6a2296c4
This was SVN commit r4671.
2006-12-02 17:40:54 +00:00
42803552bf
This was SVN commit r4667.
2006-12-01 15:54:32 +00:00
Dnas
9d19c484b2
Texture and actor files for King Philip.
...
Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)
This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
828c8581ac
Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
...
This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251
Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
...
This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263
Some tweaks to the Latium map and to the lighting on rmgen.
...
This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30
# Finished Latium random map.
...
This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a
- Exposed placeTerrain function in rmgen.
...
- Started on Latium map.
This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf
# Updates to random map generator.
...
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
aa405024f2
should be a macedonian not a greek
...
This was SVN commit r4658.
2006-11-25 22:00:04 +00:00
f99743cd20
# King Philip's new helmet mesh
...
This was SVN commit r4657.
2006-11-25 21:35:57 +00:00
4f28e19204
# Began work on sample map using noise.
...
Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
...
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
591f1f1232
#Corrected Unit Portraits for Hellenes Units.
...
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f
#Fixed the icon specifications for the Celts
...
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048
This was SVN commit r4636.
2006-11-12 01:05:57 +00:00
2a47d4b2e2
This was SVN commit r4634.
2006-11-10 00:01:37 +00:00
6f48a0cc68
This was SVN commit r4633.
2006-11-09 23:56:18 +00:00
27a72f8816
This was SVN commit r4632.
2006-11-09 23:47:18 +00:00
b3a5240f0c
This was SVN commit r4631.
2006-11-09 23:41:42 +00:00
9d9fc6864e
This was SVN commit r4630.
2006-11-09 23:33:17 +00:00
ab28241b95
This was SVN commit r4629.
2006-11-09 20:30:55 +00:00
284464b099
This was SVN commit r4628.
2006-11-09 20:30:07 +00:00
bf517216c5
This was SVN commit r4627.
2006-11-09 02:32:29 +00:00
672a93311f
A whole SLEW of stuff
...
This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
958238786a
This was SVN commit r4620.
2006-11-07 02:58:57 +00:00
f11bfa2ff2
This was SVN commit r4618.
2006-11-03 18:08:35 +00:00
761fc3696b
This was SVN commit r4617.
2006-11-03 18:07:36 +00:00
e9535d9ed4
This was SVN commit r4616.
2006-11-03 17:31:48 +00:00
ceae1d31d5
This was SVN commit r4615.
2006-11-03 17:25:57 +00:00
c78fc09bb6
#Some wave breaker textures for testing
...
This was SVN commit r4614.
2006-11-03 16:03:00 +00:00
9b9aa696d5
This was SVN commit r4613.
2006-11-03 02:28:49 +00:00
332bdf0e44
This was SVN commit r4612.
2006-11-03 02:28:32 +00:00
d5fb7668c9
This was SVN commit r4611.
2006-11-03 02:07:40 +00:00
34342cc2cf
#Player-colorized the Roman scutum shield designs.
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This was SVN commit r4610.
2006-11-03 02:03:04 +00:00
fe24bf440c
This was SVN commit r4609.
2006-11-02 02:13:07 +00:00
e4acd21890
#Brand new Philip of Macedon texture.
...
This was SVN commit r4608.
2006-11-02 01:51:05 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
8577b96960
This was SVN commit r4606.
2006-10-31 23:56:09 +00:00
bcd1313b32
screenshot for Nov 1
...
This was SVN commit r4605.
2006-10-31 15:09:08 +00:00
4df019a593
- Removed some debug spam.
...
- Fixed skeleton entity.
This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa
This was SVN commit r4603.
2006-10-29 15:51:22 +00:00
christoph
58917f7e70
This was SVN commit r4602.
2006-10-29 15:49:37 +00:00
christoph
2411c771bd
skeleton added
...
This was SVN commit r4601.
2006-10-29 15:48:39 +00:00
christoph
77eded3b45
a secret thing ;)
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This was SVN commit r4600.
2006-10-29 15:39:15 +00:00
christoph
7d249c3abc
This was SVN commit r4599.
2006-10-29 15:38:09 +00:00
christoph
5c6d0eb2b9
gravestone added
...
This was SVN commit r4598.
2006-10-29 15:35:52 +00:00
ab4246bb29
Renamed ore to metal in techs.
...
This was SVN commit r4595.
2006-10-26 22:00:03 +00:00
acea9cc2a3
#Several gameplay changes:
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#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.
This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
c56f6f1055
This was SVN commit r4593.
2006-10-25 20:34:18 +00:00
fd931937b1
This was SVN commit r4592.
2006-10-21 15:43:20 +00:00
751f0ca377
This was SVN commit r4587.
2006-10-20 08:37:40 +00:00
765fb6f1d7
This was SVN commit r4586.
2006-10-20 08:37:15 +00:00
1aab06cb00
This was SVN commit r4585.
2006-10-20 08:35:43 +00:00
ea34bcfeb0
This was SVN commit r4584.
2006-10-20 08:35:16 +00:00
532a3033c3
This was SVN commit r4583.
2006-10-20 06:35:24 +00:00
0e3cbe506f
This was SVN commit r4582.
2006-10-20 06:35:11 +00:00
b03c42d4f2
This was SVN commit r4579.
2006-10-18 18:01:02 +00:00
49b1169080
This was SVN commit r4578.
2006-10-18 12:17:58 +00:00
f03387c183
This was SVN commit r4577.
2006-10-18 12:17:36 +00:00
b7459898a6
Removing redundant files for the gaia tree entities
...
This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
9a7b8b60cb
This was SVN commit r4575.
2006-10-18 01:56:57 +00:00
da5a80b755
This was SVN commit r4574.
2006-10-18 01:35:55 +00:00
59902a7e04
aleppo pine actor tweak
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This was SVN commit r4573.
2006-10-17 23:22:34 +00:00
939e20f3b1
- Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
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- Removed some unnecessary computation in water shader.
This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
67428bd5f2
This was SVN commit r4570.
2006-10-17 14:40:48 +00:00
fd0a91c6d7
This was SVN commit r4569.
2006-10-17 14:39:54 +00:00
ada9c47b13
This was SVN commit r4568.
2006-10-17 14:39:28 +00:00
1920b39bde
This was SVN commit r4567.
2006-10-17 11:51:06 +00:00
7c35b22f34
This was SVN commit r4566.
2006-10-17 11:49:59 +00:00
03cf167dd0
This was SVN commit r4565.
2006-10-17 11:49:13 +00:00
1038f3e4cc
pine mesh updates
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This was SVN commit r4561.
2006-10-17 03:59:23 +00:00
f326faa479
This was SVN commit r4560.
2006-10-15 06:39:23 +00:00
ca60e35160
This was SVN commit r4559.
2006-10-15 06:39:04 +00:00
0346fd8766
This was SVN commit r4558.
2006-10-15 05:48:39 +00:00
6bf77c4155
This was SVN commit r4557.
2006-10-15 05:48:15 +00:00
cb4fecddc7
#New Roman Advanced Equites texture. Additional Hoplitai texture. Tweaked Roman female texture. Tweaked Hieròs Lókhos texture.
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This was SVN commit r4556.
2006-10-15 05:46:45 +00:00
78849740b8
This was SVN commit r4555.
2006-10-15 05:08:11 +00:00
d979d954c3
This was SVN commit r4554.
2006-10-15 05:07:48 +00:00
d86f1380a7
This was SVN commit r4553.
2006-10-15 04:13:30 +00:00
4272728142
This was SVN commit r4552.
2006-10-15 04:12:59 +00:00
f88aa409b9
This was SVN commit r4550.
2006-10-15 02:44:54 +00:00
12f49cc383
This was SVN commit r4548.
2006-10-11 18:35:21 +00:00
df91f8b073
This was SVN commit r4547.
2006-10-11 18:33:59 +00:00
466f6c853b
This was SVN commit r4546.
2006-10-11 18:02:53 +00:00
de4d94a685
This was SVN commit r4545.
2006-10-11 18:02:32 +00:00
0daed1ed30
This was SVN commit r4542.
2006-10-11 06:03:31 +00:00
ce9b4d9efe
This was SVN commit r4541.
2006-10-11 05:45:27 +00:00
66f7c81614
#Aleppo Pine Meshes
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This was SVN commit r4540.
2006-10-11 04:45:33 +00:00
e1c888eca0
aleppo pine for Jason
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This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
93bd041bcc
Ensure that corpses have bounds.
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This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
f7b64b6e14
restored the gathering animation
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This was SVN commit r4536.
2006-10-10 03:34:00 +00:00
ffb62e778b
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
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This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
5ddb3a9190
This was SVN commit r4534.
2006-10-09 07:50:44 +00:00
34391d5e67
This was SVN commit r4533.
2006-10-09 07:50:32 +00:00
a4582caa0c
# Unit AI for gather and build.
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JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).
This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
5de9ed7444
# Added elevation bonus to all attacks.
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(Before it was melee only).
Fixes #42 .
This was SVN commit r4529.
2006-10-08 23:41:17 +00:00
0a6c4ae103
# Bug fixes and more game setup options.
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- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.
This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea
Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
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This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
d5375f68cf
This was SVN commit r4524.
2006-10-08 11:48:21 +00:00
35d6805010
# Added return-to-menu hotkey.
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This was SVN commit r4518.
2006-10-08 02:51:16 +00:00
4d9e292b4e
This was SVN commit r4517.
2006-10-08 01:52:32 +00:00
048dcf01a1
This was SVN commit r4516.
2006-10-08 01:51:43 +00:00
2a8f534f4a
This was SVN commit r4515.
2006-10-08 01:50:36 +00:00
c701876588
This was SVN commit r4513.
2006-10-08 01:48:01 +00:00
583d775356
This was SVN commit r4512.
2006-10-08 01:45:44 +00:00
7e64718949
This was SVN commit r4511.
2006-10-08 01:45:29 +00:00
a34dab13f2
This was SVN commit r4510.
2006-10-08 01:45:00 +00:00
8765f3773b
This was SVN commit r4509.
2006-10-08 01:44:46 +00:00
60b6b67780
#Roman Female Citizen
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This was SVN commit r4508.
2006-10-08 01:44:20 +00:00