22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
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This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
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This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
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This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
b914f82d2a
Celt ram edit.
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This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
d62e9de7da
Fix shift-click building placement
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This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18a2968919
Fix errors when starting multiplayer games
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This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
637412cb5a
update name for alpha 4
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update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a
Load entity templates for the AI via the progressive loader.
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Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
19c8ca3ef4
siege ram trained sound effect added
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This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99
Celt siege ram produced in fortress buildings
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This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
e6ebfa2ab9
Fix tests
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This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
09cbe4f341
Disable debug messages when instantiating AIs
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This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
cae4b1b1af
Hide useless 'server name' field on setup screen
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This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
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Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
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Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
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This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
1c1564daaf
Make profiler JSON output much more concise.
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Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
16a4eb36dd
Various minor optimisations.
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Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
cb0e322a61
# Minor AI fixes.
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Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
b15ea0691f
Attempt to improve AI selection in the game setup screen.
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This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
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Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
83d0492fca
New Celt fishing boat. Hele fishing boat update.
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This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
4f8dc9c777
Fix script error message when starting Atlas
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This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
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See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
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Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
0378500bdc
Fix #712 (remove S3TC warning).
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Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
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This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
798278a6c1
Fix template validation error
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This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
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This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
0be515280b
Memoize some common entity lists in AI scripts.
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This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
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This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
28354159db
Added eyecandy bridge edges.
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This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
ffa8bf5ea4
added missing word and reworded some text
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This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
007985332b
formatted feedback dialog to look a little nicer
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This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
f3372bf11d
Add some rough performance reporting.
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Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
0da7e822ff
# Add opt-in automatic feedback system.
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Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
90c60c6580
Hele fishing boat update
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This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
6d798804c3
Quieter resource gathering
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This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
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This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
608c7f0e70
Celt siege ram texture update
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This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
7476bad7e2
New siege ram sounds added. Celt siege ram files.
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This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
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This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
6cd212a68d
Female acknowledgement sound placeholder
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This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6
Added bark sounds to celt war dog
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This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904
Fix error when returning resources before having ever collected any
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This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
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This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d
Fix auto-gathering after constructing fields.
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Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477
Animation speed tweaks.
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This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
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This was SVN commit r8897.
2011-02-09 22:36:17 +00:00