298115f4c5
Fix units chasing each other. Fixes #1537
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This was SVN commit r14449.
2013-12-30 16:07:19 +00:00
ddee36e0a8
Hide map size for skirmish and scenarios. Refs #2301 .
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Also fix my previous commit because obviously I had committed the wrong
default value.
This was SVN commit r14448.
2013-12-30 15:59:00 +00:00
08b44fe647
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
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Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)
This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
4a15ac406b
Move debug function and debug flag to API3 and use them from Aegis.
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Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.
Refs #2322
This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
5febe42aa9
Fix [14444]
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This was SVN commit r14445.
2013-12-30 12:50:06 +00:00
bc136137fc
Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps.
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This was SVN commit r14444.
2013-12-30 12:43:57 +00:00
bd2cd235fd
Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228 , Fixes #1975 .
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This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
533f908f15
Some missing changes in #2322 .
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Refs #2322
This was SVN commit r14442.
2013-12-30 10:25:50 +00:00
3362c591f5
Moves AI players to one global using the module pattern.
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This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.
Check the ticket for a detailed explanation.
Closes #2322
Refs #2241
Refs #1886
This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
9a8d5312d4
Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand.
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This was SVN commit r14440.
2013-12-30 05:47:26 +00:00
3c630c2e63
Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
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Made the 4th level of armor techs apply to champions instead of all
infantry.
This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
91bbc925e2
Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
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This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
5e23445339
Make ConfigDB properly thread-safe.
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Replace CreateValue with SetValueString so we don't pass pointers to
internal
ConfigDB structures around. Refs #1810 .
Remove some splash screen related functions since we can achieve the
same
with the ConfigDB functions exposed to scripts.
This was SVN commit r14437.
2013-12-29 23:56:18 +00:00
92fba32c5e
Some more C++ GUI cleanup.
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This was SVN commit r14436.
2013-12-29 20:46:02 +00:00
e729f46789
Make button-type GUI elements more responsive and cleanup in IGUIButtonBehavior.cpp
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This was SVN commit r14435.
2013-12-29 19:31:48 +00:00
d756e8d70e
Add proper licences to lobby bot files. Also remove extranious config file.
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This was SVN commit r14434.
2013-12-29 18:46:00 +00:00
45cfdf47f1
fix carthagian buildings being constructed with garrison flag up. Fixes #2318
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This was SVN commit r14433.
2013-12-29 18:16:31 +00:00
3746690f82
Define GLX_MESA_query_renderer functions unconditionally. Fixes #2325 .
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This was SVN commit r14432.
2013-12-29 17:13:55 +00:00
517e83b331
New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
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Tweaked Gambia River for pathing.
Tweaked the obstruction of Farm Fields so that they don't overlap so
much.
Increased build time of Wonders.
This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
2146fa27c8
forgot to rename reference
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This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
4158283fd4
Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
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This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
10e8fb9105
remove debug message
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This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
cd125a94e2
fix tests + code style cleanup
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This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
433293c7b2
Spread is now linearly tied to distance to target. Fixes #2093 .
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This was SVN commit r14425.
2013-12-29 08:09:44 +00:00
04d0f424df
added wonder placeholders for generic hellenes and celts
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This was SVN commit r14424.
2013-12-28 17:13:24 +00:00
ce7235a6aa
Various art fixes.
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Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).
This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
0029103153
Ptolemy fishing boat (along with props). fixes #2237
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This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
15b42f0be5
Added wonder placeholders for civs without wonder.
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This was SVN commit r14421.
2013-12-28 15:21:11 +00:00
139a1fd5ca
Updated a bunch of civ jsons.
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Fixed a few other things.
This was SVN commit r14420.
2013-12-28 15:07:19 +00:00
bf58f04511
add wonder victory condition. Refs #1649
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This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
749c4d5270
change the way to manage trade, closes #2311
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This was SVN commit r14417.
2013-12-28 10:44:59 +00:00
6accb6faf6
Fixed bell icons.
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Seleucid Military Reforms.
Fixed inheritance for Ptol healers.
This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
f254478d1b
Revert accidentily committed changes.
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This was SVN commit r14415.
2013-12-28 03:34:40 +00:00
177a7cd99d
Make uninitilized players not show in the lobby leaderboard.
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This was SVN commit r14414.
2013-12-28 03:32:31 +00:00
121345bd6a
Name stuff.
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This was SVN commit r14413.
2013-12-28 02:35:19 +00:00
b3201acd93
Trimmed the descriptions for most of the random maps, per Josh's request.
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This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
5f1714dd83
Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
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Fixed a few other templates.
This was SVN commit r14411.
2013-12-28 00:34:37 +00:00
02d38ceecd
Fixed elephant stables class element.
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This was SVN commit r14410.
2013-12-27 15:21:15 +00:00
bfa7f60251
add outpost skirmish entity, and apply it to the Gambia River skirmish map
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This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
659736301a
define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
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This was SVN commit r14408.
2013-12-27 10:58:48 +00:00
040e15ed51
Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
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This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
81f901d473
make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums
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This was SVN commit r14406.
2013-12-27 09:38:44 +00:00
f33d3193ca
fix tests ( fixes #2326 )
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+ small code cleanup
+ move guiInterface call to GetEntityState
refs #2154
This was SVN commit r14405.
2013-12-27 08:49:47 +00:00
e4a124e768
WIP: Making the forests in random maps bigger as per people's request.
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This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
dca3393195
Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it.
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This was SVN commit r14403.
2013-12-27 04:01:03 +00:00
f42bf782bb
Bactria map updated.
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This was SVN commit r14402.
2013-12-27 00:47:26 +00:00
c9b48c6e53
Updated a couple African maps with the new crocodiles.
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This was SVN commit r14401.
2013-12-26 22:55:48 +00:00
60bcebf5b6
Fixed crocodile actor.
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This was SVN commit r14400.
2013-12-26 22:45:04 +00:00
e942768b4d
Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
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Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.
This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
7688e9c93e
Properly round rating calculation in the lobby bot to an integer.
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This was SVN commit r14398.
2013-12-26 20:16:43 +00:00