4163197d10
Oasis VIII
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This was SVN commit r11206.
2012-02-29 22:12:15 +00:00
d5fe7004bc
This was SVN commit r11205.
2012-02-29 22:08:39 +00:00
2d65ee60f3
Tweaks minimap water color.
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This was SVN commit r11202.
2012-02-29 01:12:52 +00:00
1498469730
Player 1 is a bit bluer.
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This was SVN commit r11201.
2012-02-29 00:29:35 +00:00
e58b2614ef
Updated Greek female portrait.
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This was SVN commit r11200.
2012-02-28 23:52:46 +00:00
366cd7f15a
Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
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Adds function name to log output when serializer fails on functions, to
aid in debugging.
This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
c169898a18
Made qBot not serialize the metadata which conatins too complicated a data structure and wasn't being used in any case. Fixes #1185 .
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This was SVN commit r11198.
2012-02-28 20:40:17 +00:00
131758e1ac
committed a couple minimap color changes
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This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
437e9bb1b1
New hoplite portrait. Fixed civ on Nile River.
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This was SVN commit r11196.
2012-02-28 19:23:14 +00:00
eb5425c139
Roman trireme portrait.
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This was SVN commit r11195.
2012-02-28 18:49:45 +00:00
c480f41164
This was SVN commit r11194.
2012-02-28 10:41:10 +00:00
e73d70b371
This was SVN commit r11193.
2012-02-28 09:07:17 +00:00
9bb33fcc68
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
e3bacd948f
Adds defense tower and Romans support to JuBot, based on patch by gudo. Fixes #1152 .
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This was SVN commit r11191.
2012-02-28 04:26:08 +00:00
d755af157f
Fixes constant logical operand warning on OS X build.
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This was SVN commit r11190.
2012-02-28 03:34:33 +00:00
ef1e8de44e
Removes size_t from shareable types to prevent 32/64-bit errors.
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Adds unsigned int to shareable types. In the future, use
int32/player_id_t for player IDs and uint32/entity_id_t for entity IDs.
This was SVN commit r11189.
2012-02-27 23:16:31 +00:00
f52bf1e5fd
Roman walls
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This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
fe38587112
Tweaked Roman army camp and fortress.
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This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
5f23cd6d10
Changes Atlas ObjectID type to unsigned int, fixes 64-bit build errors caused by size_t.
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This was SVN commit r11186.
2012-02-27 22:29:53 +00:00
5fa9f01245
Tweaked starting unit for Iberians.
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This was SVN commit r11185.
2012-02-27 22:28:57 +00:00
6f2f1b5cbb
New portrait for hoplite. Tweaked peacock skin.
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This was SVN commit r11184.
2012-02-27 21:51:03 +00:00
088f076fb4
Tweaked Rome's starting units.
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This was SVN commit r11183.
2012-02-27 21:39:40 +00:00
b8e8602e39
Fixed test failure in test_CmpTemplateManager.h after atlas selection improvement
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This was SVN commit r11182.
2012-02-27 19:10:49 +00:00
64f0a91efc
Adds new metal and stone mines for polar and alpine biomes.
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This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
e82182252c
Fixed a major bug.
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This was SVN commit r11180.
2012-02-27 11:56:53 +00:00
7a75e068e7
Swaps the game's double- and triple-click selections, by popular demand (double-click now selects similar units, triple-click selects exact matches by rank)
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This was SVN commit r11178.
2012-02-27 05:46:02 +00:00
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
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Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
8651452d33
Adds Romans to random maps.
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This was SVN commit r11176.
2012-02-27 00:21:42 +00:00
9b6863e78e
This was SVN commit r11175.
2012-02-26 18:19:56 +00:00
9272153ee7
Adds "Arennes Forest" by mmayfield45. Fixes the river texture for snowy biome of "Rivers".
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This was SVN commit r11174.
2012-02-26 15:01:24 +00:00
298f844c2d
This was SVN commit r11173.
2012-02-26 07:46:40 +00:00
2b16f0cdc8
Tiger texture.
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This was SVN commit r11172.
2012-02-26 07:38:35 +00:00
d033c757f7
Historicity's tiger mesh. Tweaked Roman tireme texture.
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This was SVN commit r11171.
2012-02-26 06:38:32 +00:00
f8d335ce85
#Roman Trireme
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This was SVN commit r11170.
2012-02-26 04:52:26 +00:00
0051a5e4cf
Fixes encoding of intro.txt to UTF-8 without BOM, based on patch by bird. Fixes #1181 .
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This was SVN commit r11169.
2012-02-26 04:46:59 +00:00
ed4e834a6a
Peacock texture
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This was SVN commit r11168.
2012-02-26 00:56:23 +00:00
gregory
cf09baa94e
Updated and improved zebra death animation.
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This was SVN commit r11167.
2012-02-26 00:16:43 +00:00
gregory
b9a5d4725f
This was SVN commit r11166.
2012-02-25 23:56:33 +00:00
a3c04b62c0
Added some caching in the reassignIdleWorkers code for a large performance gain.
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Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays
This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
81a127433d
This was SVN commit r11164.
2012-02-25 23:04:22 +00:00
7663e78861
Fix terrain overlay rendering
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This was SVN commit r11163.
2012-02-25 22:11:34 +00:00
41fd207089
Player color for sheep
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This was SVN commit r11162.
2012-02-25 20:09:56 +00:00
9b15970a48
Update healer templates and scenarios to add ranks.
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Also added a comment to FSM.js to clrify that state names must be A-Z
only
This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
f5fc636b4e
Initial support in the templates for healer ranking
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This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
42d60d52c0
Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea.
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This was SVN commit r11158.
2012-02-25 17:50:01 +00:00
811e8b7efd
Fix GLSL terrain.
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This was SVN commit r11157.
2012-02-25 17:47:41 +00:00
cb5669e3d7
Add terrain effect files.
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This was SVN commit r11156.
2012-02-25 17:31:19 +00:00
5009636e39
Improve Android compatibility.
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Basic touchscreen input for testing.
Better GLSL support for map rendering.
This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
c888c00377
Avoid unnecessary use of printf in text renderer.
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This was SVN commit r11154.
2012-02-25 17:14:47 +00:00
b104bec238
Fix Android build scripts.
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This was SVN commit r11153.
2012-02-25 16:11:08 +00:00