ad204e16c9
This was SVN commit r4787.
2007-01-18 07:24:49 +00:00
7e8e268ae1
This was SVN commit r4786.
2007-01-18 07:06:09 +00:00
55e97b12a1
This was SVN commit r4785.
2007-01-18 07:05:52 +00:00
34a51429bd
This was SVN commit r4784.
2007-01-18 07:05:23 +00:00
04c0199303
This was SVN commit r4783.
2007-01-18 07:05:10 +00:00
90c483f3a9
This was SVN commit r4782.
2007-01-18 06:20:54 +00:00
arissa_nightblade
bd2fc4f2f4
Put the Armor Points in the correct spot.
...
This was SVN commit r4778.
2007-01-17 01:27:08 +00:00
pyrolink
31d1e14912
#Cinematic improvements; trigger features
...
-Cinematic rotation shouldn't suck anymore
-Triggers still suck
This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
arissa_nightblade
62ccd531ed
Added Armor and Damage values using the new config system.
...
This was SVN commit r4773.
2007-01-15 21:51:55 +00:00
e505843bb6
Added some example sound definitions in template_unit_infantry.
...
This was SVN commit r4768.
2007-01-13 20:13:05 +00:00
2390a122fe
Forgot to save some files last time..
...
This was SVN commit r4767.
2007-01-13 18:45:09 +00:00
d5e5bb5e09
# Updates to the combat damage system.
...
This was SVN commit r4766.
2007-01-13 18:41:24 +00:00
e0a6c50ce1
fixed a wrong shield
...
This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
68e3f75195
# Six new Celtic heroes
...
Preliminary version, some are missing mounts and some props are yet to
be made
This was SVN commit r4759.
2007-01-13 06:30:36 +00:00
91db07faa2
Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once.
...
This was SVN commit r4758.
2007-01-12 16:18:20 +00:00
5d3f85a7d0
#Committed rough draft of a map for cinematic testing.
...
This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
ecb83f12f4
added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths
...
This was SVN commit r4751.
2007-01-07 07:04:26 +00:00
4877afd443
added audio file folders, building ambiance ogg's and xml's
...
This was SVN commit r4750.
2007-01-07 06:45:54 +00:00
3f8c636531
This was SVN commit r4749.
2007-01-06 23:14:18 +00:00
afe3aa860e
This was SVN commit r4748.
2007-01-06 22:15:36 +00:00
b326054fba
This was SVN commit r4747.
2007-01-06 22:11:05 +00:00
ff1f05b4a9
This was SVN commit r4746.
2007-01-06 22:04:07 +00:00
e035d781df
Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
...
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
3c8dd6869c
Fixed an upgrade bug.
...
This was SVN commit r4743.
2007-01-06 05:10:48 +00:00
667ae032ef
Fixed a bug in the XML (charge action should be in actions.attack.charge).
...
This was SVN commit r4739.
2007-01-05 21:40:04 +00:00
5aba6861ae
Updated entity script to work with traits.promotion.entity.
...
This was SVN commit r4738.
2007-01-05 19:16:11 +00:00
Elpea
25e0338dad
Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
...
This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
2d1543b93b
Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
...
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
arissa_nightblade
8929e27ace
Revised values for XML files. Updated Excel file.
...
This was SVN commit r4726.
2006-12-29 05:42:23 +00:00
ba666313f1
This was SVN commit r4722.
2006-12-23 20:35:59 +00:00
679d6bd376
This was SVN commit r4721.
2006-12-23 20:19:54 +00:00
805981519e
Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
...
This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
arissa_nightblade
84260057f9
Upaded Excel file
...
This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6
Added entity graph image created using entgraph.
...
This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9
Fixed some missing parents in entity tree.
...
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
arissa_nightblade
fc97a81743
This was SVN commit r4695.
2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47
This was SVN commit r4694.
2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a
# Implemented initial building resource costs.
...
Added wood and stone costs to all the structures.
This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784
For consistency, changed traits.extant from an attribute to a stand-alone tag.
...
This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
christoph
34d62318f5
new cinematics
...
This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
184152b8ab
(TortoiseSVN doesn't like deleting directories in partial commits...)
...
This was SVN commit r4677.
2006-12-05 02:39:27 +00:00
6ed4ad6519
Added a hotkey to toggle rendering of territory outlines. (Currently "T").
...
This was SVN commit r4675.
2006-12-05 02:08:52 +00:00
371cd06fc4
# Updates to cliffs on Latium.
...
(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).
This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c
# Removed DTD from old map XML files
...
(because it's not used any more)
This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
4b6a2296c4
This was SVN commit r4671.
2006-12-02 17:40:54 +00:00
42803552bf
This was SVN commit r4667.
2006-12-01 15:54:32 +00:00
Dnas
9d19c484b2
Texture and actor files for King Philip.
...
Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)
This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
828c8581ac
Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
...
This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251
Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
...
This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263
Some tweaks to the Latium map and to the lighting on rmgen.
...
This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30
# Finished Latium random map.
...
This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a
- Exposed placeTerrain function in rmgen.
...
- Started on Latium map.
This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf
# Updates to random map generator.
...
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
aa405024f2
should be a macedonian not a greek
...
This was SVN commit r4658.
2006-11-25 22:00:04 +00:00
f99743cd20
# King Philip's new helmet mesh
...
This was SVN commit r4657.
2006-11-25 21:35:57 +00:00
4f28e19204
# Began work on sample map using noise.
...
Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
...
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
591f1f1232
#Corrected Unit Portraits for Hellenes Units.
...
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f
#Fixed the icon specifications for the Celts
...
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048
This was SVN commit r4636.
2006-11-12 01:05:57 +00:00
2a47d4b2e2
This was SVN commit r4634.
2006-11-10 00:01:37 +00:00
6f48a0cc68
This was SVN commit r4633.
2006-11-09 23:56:18 +00:00
27a72f8816
This was SVN commit r4632.
2006-11-09 23:47:18 +00:00
b3a5240f0c
This was SVN commit r4631.
2006-11-09 23:41:42 +00:00
9d9fc6864e
This was SVN commit r4630.
2006-11-09 23:33:17 +00:00
ab28241b95
This was SVN commit r4629.
2006-11-09 20:30:55 +00:00
284464b099
This was SVN commit r4628.
2006-11-09 20:30:07 +00:00
bf517216c5
This was SVN commit r4627.
2006-11-09 02:32:29 +00:00
672a93311f
A whole SLEW of stuff
...
This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
958238786a
This was SVN commit r4620.
2006-11-07 02:58:57 +00:00
f11bfa2ff2
This was SVN commit r4618.
2006-11-03 18:08:35 +00:00
761fc3696b
This was SVN commit r4617.
2006-11-03 18:07:36 +00:00
e9535d9ed4
This was SVN commit r4616.
2006-11-03 17:31:48 +00:00
ceae1d31d5
This was SVN commit r4615.
2006-11-03 17:25:57 +00:00
c78fc09bb6
#Some wave breaker textures for testing
...
This was SVN commit r4614.
2006-11-03 16:03:00 +00:00
9b9aa696d5
This was SVN commit r4613.
2006-11-03 02:28:49 +00:00
332bdf0e44
This was SVN commit r4612.
2006-11-03 02:28:32 +00:00
d5fb7668c9
This was SVN commit r4611.
2006-11-03 02:07:40 +00:00
34342cc2cf
#Player-colorized the Roman scutum shield designs.
...
This was SVN commit r4610.
2006-11-03 02:03:04 +00:00
fe24bf440c
This was SVN commit r4609.
2006-11-02 02:13:07 +00:00
e4acd21890
#Brand new Philip of Macedon texture.
...
This was SVN commit r4608.
2006-11-02 01:51:05 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
8577b96960
This was SVN commit r4606.
2006-10-31 23:56:09 +00:00
bcd1313b32
screenshot for Nov 1
...
This was SVN commit r4605.
2006-10-31 15:09:08 +00:00
4df019a593
- Removed some debug spam.
...
- Fixed skeleton entity.
This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa
This was SVN commit r4603.
2006-10-29 15:51:22 +00:00
christoph
58917f7e70
This was SVN commit r4602.
2006-10-29 15:49:37 +00:00
christoph
2411c771bd
skeleton added
...
This was SVN commit r4601.
2006-10-29 15:48:39 +00:00
christoph
77eded3b45
a secret thing ;)
...
This was SVN commit r4600.
2006-10-29 15:39:15 +00:00
christoph
7d249c3abc
This was SVN commit r4599.
2006-10-29 15:38:09 +00:00
christoph
5c6d0eb2b9
gravestone added
...
This was SVN commit r4598.
2006-10-29 15:35:52 +00:00
ab4246bb29
Renamed ore to metal in techs.
...
This was SVN commit r4595.
2006-10-26 22:00:03 +00:00
acea9cc2a3
#Several gameplay changes:
...
#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.
This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
c56f6f1055
This was SVN commit r4593.
2006-10-25 20:34:18 +00:00
fd931937b1
This was SVN commit r4592.
2006-10-21 15:43:20 +00:00
751f0ca377
This was SVN commit r4587.
2006-10-20 08:37:40 +00:00
765fb6f1d7
This was SVN commit r4586.
2006-10-20 08:37:15 +00:00
1aab06cb00
This was SVN commit r4585.
2006-10-20 08:35:43 +00:00
ea34bcfeb0
This was SVN commit r4584.
2006-10-20 08:35:16 +00:00
532a3033c3
This was SVN commit r4583.
2006-10-20 06:35:24 +00:00