67bca5a6ed
Use an overlay image to mark selected icons instead of using a separate image.
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Remove some useless sheets.
This was SVN commit r11464.
2012-04-09 18:58:03 +00:00
3db7f32d17
Specular for a few more things.
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This was SVN commit r11462.
2012-04-09 00:37:50 +00:00
25d1affef2
Adding specular to some items.
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This was SVN commit r11461.
2012-04-08 23:53:05 +00:00
c93f17827f
Make use of the grayscale opion.
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Move some icon files to a more adequate location.
Closes #1214 as that was already commited and this commit fixes some
minor issues.
This was SVN commit r11459.
2012-04-08 22:56:11 +00:00
f3a393d2e5
Add alpha-tested materials
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This was SVN commit r11457.
2012-04-08 21:55:21 +00:00
b7888aea52
Add support for specular materials.
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Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.
This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
6b5034e313
Iberian wall model updates
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This was SVN commit r11448.
2012-04-07 10:36:32 +00:00
07ea6673c3
Use grayscale option instead of grayscaled icons
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This was SVN commit r11443.
2012-04-06 15:51:26 +00:00
d56d65bc87
Removing old unused Iberian structural models
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This was SVN commit r11435.
2012-04-04 23:16:33 +00:00
ba296eb7d9
Iberian wall segments. New design and models
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This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
6670195fcf
Some cool stuff.
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This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
e686c65fe6
Partial support for alpha-tested materials
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This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
6bc33fe8bd
Update renderer design to be more flexible and data-driven based on material and shader definitions.
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Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.
This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
8f59cb7b90
This was SVN commit r11421.
2012-04-03 09:26:38 +00:00
59851231bd
Minor tweaks. New thracian peltast portrait.
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This was SVN commit r11419.
2012-04-02 17:15:11 +00:00
25762f1f0d
Persian wall segments
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This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
bf70e99b00
Celt Murus Gallicus wall, tower, and gate
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This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
41c7fe7901
For fcxsanya
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This was SVN commit r11415.
2012-04-01 15:46:43 +00:00
9198c449ad
This was SVN commit r11413.
2012-03-31 19:19:33 +00:00
315a41f479
Some more emblems. Some updated portraits.
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This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
f0897e05cd
New Roman Merchant ship by Kenobi and Enrique.
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This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
ad49f58468
Random new stuff.
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This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
a7af9b028b
2 shield texture tweaks. 1 dust texture tweak.
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This was SVN commit r11399.
2012-03-26 08:20:29 +00:00
856a6e7135
Some shield prop tweaking for consistency.
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This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
4659d60c19
This was SVN commit r11395.
2012-03-24 03:20:36 +00:00
11889f4221
New horse model
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This was SVN commit r11393.
2012-03-22 08:39:00 +00:00
8d3434722d
New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
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This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
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This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
65c39cb74e
This was SVN commit r11383.
2012-03-21 05:33:58 +00:00
f718ddaee7
Slightly updated Iberian cc meshes.
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Delete old vesta mesh.
Crocodile from Historicity.
This was SVN commit r11381.
2012-03-20 22:35:28 +00:00
97479830e9
New Iberian civic centre.
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Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
02c848d1f1
Adjustments to palisade walls and rotated gate
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This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
af7a914bae
Fixed Army Camp turf.
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This was SVN commit r11369.
2012-03-19 04:22:28 +00:00
9bbb341e23
Temperate and Tropic farmland terrains.
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This was SVN commit r11368.
2012-03-19 04:06:21 +00:00
c12125018c
Farmland and other terrain updates.
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This was SVN commit r11367.
2012-03-19 03:41:55 +00:00
5e145c8b2d
This was SVN commit r11366.
2012-03-19 01:53:44 +00:00
b72d72dec2
Minor changes.
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This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
dc920f3c50
This was SVN commit r11357.
2012-03-17 22:14:38 +00:00
78840ad7b4
Roman Temple of Mars, and sword rack. :)
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This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
f71cdd90a3
This was SVN commit r11355.
2012-03-17 17:41:33 +00:00
78a427eef2
Fix to Celt merchant ship prop points
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This was SVN commit r11354.
2012-03-17 15:23:23 +00:00
d195263215
Celt fishing boat prop fix
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This was SVN commit r11353.
2012-03-17 15:07:13 +00:00
7d52cbc540
Roman army tents. Try out Oasis IX. :)
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This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
a37ce96dcf
Running dust for all of these actors.
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This was SVN commit r11346.
2012-03-16 02:15:42 +00:00
cdd987c0f8
Running dust for Roman cav.
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This was SVN commit r11345.
2012-03-16 01:51:07 +00:00
f923667657
Palisade segments for the click-drag wall system
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This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
c70cbe1e00
Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
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This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
1819276b1e
A test for dust kicked up by cavalry when running.
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This was SVN commit r11340.
2012-03-15 06:42:07 +00:00
095f7a2381
#New Roman army camp.
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This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
bfe5772315
xml changes
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This was SVN commit r11329.
2012-03-14 00:09:27 +00:00