|
6f80824c48
|
This was SVN commit r12382.
|
2012-08-12 02:55:50 +00:00 |
|
|
ab19bc233a
|
Height Map import demo.
This was SVN commit r12381.
|
2012-08-12 02:55:28 +00:00 |
|
danschub
|
b89d23d325
|
Added Smoothed stone mine :)
This was SVN commit r12380.
|
2012-08-12 02:33:40 +00:00 |
|
|
2a7f037e69
|
Reverting some mistaken changes.
This was SVN commit r12379.
|
2012-08-12 02:24:20 +00:00 |
|
|
e735df4a7f
|
New geo entity.
This was SVN commit r12378.
|
2012-08-12 02:16:50 +00:00 |
|
danschub
|
e4eb394ca8
|
Fixed GreekFortress.
This was SVN commit r12377.
|
2012-08-12 02:13:22 +00:00 |
|
danschub
|
c4c215d5e1
|
Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
|
2012-08-12 01:56:53 +00:00 |
|
|
49b734336a
|
Some "tips" text fixes.
Spec maps for more helmets.
This was SVN commit r12375.
|
2012-08-12 01:54:23 +00:00 |
|
gregory
|
ed806b6a9a
|
Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
|
2012-08-12 01:17:32 +00:00 |
|
|
e403c748f2
|
More cliff terrain spec and normal mapping.
More metal mine spec mapping.
This was SVN commit r12373.
|
2012-08-12 00:11:46 +00:00 |
|
danschub
|
277b637578
|
Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
|
2012-08-12 00:08:49 +00:00 |
|
|
2eed26df09
|
Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
|
2012-08-11 23:59:28 +00:00 |
|
gregory
|
b1657b63b3
|
This was SVN commit r12370.
|
2012-08-11 21:10:36 +00:00 |
|
|
dedd0ca792
|
Some spec and normal tests for terrain.
This was SVN commit r12369.
|
2012-08-11 19:29:28 +00:00 |
|
|
dde8f5f57b
|
This was SVN commit r12368.
|
2012-08-11 17:10:27 +00:00 |
|
gregory
|
7adecfebb3
|
Updated AO again.
This was SVN commit r12367.
|
2012-08-11 17:08:00 +00:00 |
|
gregory
|
483707f3c8
|
Darkened AO on three Roman buildings.
This was SVN commit r12366.
|
2012-08-11 16:57:48 +00:00 |
|
|
7a7d7e5d0a
|
Add trade/barter stats to the summary screen.
This was SVN commit r12365.
|
2012-08-11 16:38:01 +00:00 |
|
|
9bbfc3f808
|
Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
|
2012-08-11 16:35:46 +00:00 |
|
|
abca51c1ae
|
Fixed typo in config file
This was SVN commit r12363.
|
2012-08-11 16:20:32 +00:00 |
|
|
06d22af3dc
|
Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
|
2012-08-11 16:11:23 +00:00 |
|
|
9c56092999
|
Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
|
2012-08-11 15:25:00 +00:00 |
|
|
4890789d58
|
Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
|
2012-08-11 15:12:48 +00:00 |
|
|
96534fc5ed
|
Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
|
2012-08-11 12:41:29 +00:00 |
|
|
226738d447
|
Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
|
2012-08-11 10:36:39 +00:00 |
|
|
508994e4c8
|
Fix a typo.
This was SVN commit r12357.
|
2012-08-11 07:59:05 +00:00 |
|
|
dc916e7295
|
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
|
2012-08-11 07:41:23 +00:00 |
|
gregory
|
c5658edfca
|
Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
|
2012-08-11 07:20:36 +00:00 |
|
gregory
|
c573f4905c
|
Fixed warning on farmstead model.
This was SVN commit r12354.
|
2012-08-11 06:32:38 +00:00 |
|
gregory
|
9d54763401
|
Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.
This was SVN commit r12353.
|
2012-08-11 06:10:29 +00:00 |
|
danschub
|
b926a5ee54
|
Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
|
2012-08-11 02:21:04 +00:00 |
|
|
8cb340ade0
|
Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
|
2012-08-10 23:58:59 +00:00 |
|
|
eee04db56b
|
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
|
2012-08-10 21:40:50 +00:00 |
|
|
d45379cc62
|
Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
|
2012-08-10 21:02:22 +00:00 |
|
|
9dc838bed5
|
Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
|
2012-08-10 19:59:20 +00:00 |
|
|
5d2c0b466f
|
Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
|
2012-08-10 19:56:58 +00:00 |
|
|
0f4acf7167
|
Bigger foundation for Brit fortress.
This was SVN commit r12346.
|
2012-08-10 18:18:14 +00:00 |
|
|
d7140c4edf
|
Helmet specular stuff.
This was SVN commit r12345.
|
2012-08-10 18:18:04 +00:00 |
|
|
eb422bc4b3
|
Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
|
2012-08-10 18:14:42 +00:00 |
|
|
07ea313ad6
|
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
|
2012-08-10 16:33:58 +00:00 |
|
|
2b503e68f7
|
Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
|
2012-08-10 03:35:20 +00:00 |
|
OmriLahav
|
8009c88a81
|
This was SVN commit r12340.
|
2012-08-09 21:42:32 +00:00 |
|
|
8b365ca96d
|
New Celtic Broch fortress
This was SVN commit r12339.
|
2012-08-09 21:13:21 +00:00 |
|
|
613f845095
|
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
|
2012-08-09 19:06:01 +00:00 |
|
|
a89d131f2d
|
Added specular mapping for units
This was SVN commit r12336.
|
2012-08-09 18:49:35 +00:00 |
|
|
8d59192410
|
A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.
This was SVN commit r12335.
|
2012-08-09 18:30:05 +00:00 |
|
|
97c97dc7e0
|
Bugfix- changed decal/terrain blending mode for the fixed renderpath
This was SVN commit r12334.
|
2012-08-09 16:22:49 +00:00 |
|
|
ef55e60d9b
|
Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
|
2012-08-09 15:24:11 +00:00 |
|
|
3ef639c4bc
|
Adds new texture names to actor editor choices
This was SVN commit r12332.
|
2012-08-09 04:02:49 +00:00 |
|
|
c5ce1b23ae
|
Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
|
2012-08-09 02:32:56 +00:00 |
|