f0897e05cd
New Roman Merchant ship by Kenobi and Enrique.
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This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
ad49f58468
Random new stuff.
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This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
a7af9b028b
2 shield texture tweaks. 1 dust texture tweak.
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This was SVN commit r11399.
2012-03-26 08:20:29 +00:00
856a6e7135
Some shield prop tweaking for consistency.
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This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
893cb2c1c4
typos
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This was SVN commit r11397.
2012-03-24 22:22:51 +00:00
0fd6cc8873
Adding music to these civ files.
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This was SVN commit r11396.
2012-03-24 22:11:14 +00:00
4659d60c19
This was SVN commit r11395.
2012-03-24 03:20:36 +00:00
11889f4221
New horse model
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This was SVN commit r11393.
2012-03-22 08:39:00 +00:00
8d3434722d
New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
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This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
c8d7e1c006
Tweaked a bunch of templates.
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This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
b90cedf0a6
Cost tweaks and other things.
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This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
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This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
a957455647
Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206 .
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This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
f53823b498
Oasis X tweaks.
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This was SVN commit r11384.
2012-03-21 06:19:36 +00:00
65c39cb74e
This was SVN commit r11383.
2012-03-21 05:33:58 +00:00
2c913b4a9f
Removed qbot entity extend functions since they are now in the common-api
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This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
f718ddaee7
Slightly updated Iberian cc meshes.
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Delete old vesta mesh.
Crocodile from Historicity.
This was SVN commit r11381.
2012-03-20 22:35:28 +00:00
97479830e9
New Iberian civic centre.
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Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
02c848d1f1
Adjustments to palisade walls and rotated gate
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This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
36107cb7e1
GLES compatibility for particles and shadows.
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Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
4b3d98ad71
Fixed bug in library.js GetAngle function
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This was SVN commit r11370.
2012-03-19 09:32:49 +00:00
af7a914bae
Fixed Army Camp turf.
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This was SVN commit r11369.
2012-03-19 04:22:28 +00:00
9bbb341e23
Temperate and Tropic farmland terrains.
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This was SVN commit r11368.
2012-03-19 04:06:21 +00:00
c12125018c
Farmland and other terrain updates.
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This was SVN commit r11367.
2012-03-19 03:41:55 +00:00
5e145c8b2d
This was SVN commit r11366.
2012-03-19 01:53:44 +00:00
5f06766ead
Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201 .
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This was SVN commit r11365.
2012-03-18 21:16:30 +00:00
7c51e743fa
Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
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This was SVN commit r11363.
2012-03-18 18:40:27 +00:00
b72d72dec2
Minor changes.
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This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
208e642089
More random maps and FeXoR's wall system.
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This was SVN commit r11361.
2012-03-18 07:53:18 +00:00
b68d770c89
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
148f84b708
Tweaked garrison capacity.
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This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
dc920f3c50
This was SVN commit r11357.
2012-03-17 22:14:38 +00:00
78840ad7b4
Roman Temple of Mars, and sword rack. :)
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This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
f71cdd90a3
This was SVN commit r11355.
2012-03-17 17:41:33 +00:00
78a427eef2
Fix to Celt merchant ship prop points
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This was SVN commit r11354.
2012-03-17 15:23:23 +00:00
d195263215
Celt fishing boat prop fix
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This was SVN commit r11353.
2012-03-17 15:07:13 +00:00
6dac7f30d7
Fixed the description for archipelago.
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This was SVN commit r11352.
2012-03-17 08:24:50 +00:00
41cbe0a315
Tweaked some maps.
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This was SVN commit r11351.
2012-03-17 08:13:52 +00:00
7d52cbc540
Roman army tents. Try out Oasis IX. :)
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This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
f347939909
Carthaginians +25% sea trading bonus.
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Persians +25% land trading bonus.
This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
b6ec143aee
Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
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This was SVN commit r11348.
2012-03-16 17:36:07 +00:00
cab65bb932
Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions.
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This was SVN commit r11347.
2012-03-16 14:06:32 +00:00
a37ce96dcf
Running dust for all of these actors.
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This was SVN commit r11346.
2012-03-16 02:15:42 +00:00
cdd987c0f8
Running dust for Roman cav.
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This was SVN commit r11345.
2012-03-16 01:51:07 +00:00
f923667657
Palisade segments for the click-drag wall system
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This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
c70cbe1e00
Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
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This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
1819276b1e
A test for dust kicked up by cavalry when running.
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This was SVN commit r11340.
2012-03-15 06:42:07 +00:00
c5f61b660e
Fix old references to scout tower
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This was SVN commit r11339.
2012-03-14 13:09:36 +00:00
acb853056b
Fix XML error
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This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
9edd53a796
Fixed a bug with getTerrainTexture function.
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This was SVN commit r11337.
2012-03-14 11:59:44 +00:00
10410e4e3b
This was SVN commit r11336.
2012-03-14 02:49:28 +00:00
24b38da680
Tweaked Army Camp cost.
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This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
095f7a2381
#New Roman army camp.
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This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
4eec2bf5d2
Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running).
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Adds saved game directory to the hotload watch list.
Logs error instead of crashing when saved game is not found.
Changes Atlas double-click selection to only pick units from the same
player.
This was SVN commit r11332.
2012-03-14 00:23:28 +00:00
e57730ecce
This was SVN commit r11331.
2012-03-14 00:22:46 +00:00
5ffee8e4e0
Fixing a minor error.
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This was SVN commit r11330.
2012-03-14 00:10:02 +00:00
bfe5772315
xml changes
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This was SVN commit r11329.
2012-03-14 00:09:27 +00:00
f1ba777a76
Ides of March
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This was SVN commit r11328.
2012-03-13 22:54:15 +00:00
0c49ac92fe
Ides of March
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This was SVN commit r11326.
2012-03-13 20:52:42 +00:00
9ff8d706f5
Acropolis IV.
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This was SVN commit r11325.
2012-03-13 08:21:02 +00:00
e35d8f7df9
This was SVN commit r11324.
2012-03-13 02:59:14 +00:00
83c276afc4
Ruins gathering sounds.
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Portrait for Rhodian Slinger.
Updated the name of the Roman merchant.
Updated the names of these maps.
This was SVN commit r11323.
2012-03-13 01:59:06 +00:00
0cace671b7
Fixed bug with economy not finding food.
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The problem was with the new caching and unhuntable animals. The cache
would have an unhuntable food source so would show as not being empty
but then when this was filtered out at a later stage. After this later
stage there would be no attempt to search a larger area.
This was SVN commit r11321.
2012-03-11 23:09:12 +00:00
cd906e074f
Added support for romans to qBot
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This was SVN commit r11320.
2012-03-11 22:24:02 +00:00
f027a64251
This was SVN commit r11319.
2012-03-11 08:46:54 +00:00
8dd841b116
Fixed a pop limit thing. Seems to be an Atlas bug with this.
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This was SVN commit r11318.
2012-03-11 07:44:51 +00:00
d7fa7477ab
Updated trade cursor.
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This was SVN commit r11317.
2012-03-11 07:41:41 +00:00
b099676175
A couple of new Death Canyon variants.
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This was SVN commit r11316.
2012-03-11 07:35:10 +00:00
915bc8d263
I noticed some units were missing promotion animations. :)
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This was SVN commit r11315.
2012-03-11 04:47:31 +00:00
0741d0ccd6
Fixed Celt slinger sound effects.
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Tweaked cav spear tooltip.
This was SVN commit r11314.
2012-03-11 04:39:53 +00:00
8e94dea94d
This was SVN commit r11313.
2012-03-11 00:23:26 +00:00
ae1d57a4c7
Made Oasis X the default map.
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This was SVN commit r11312.
2012-03-10 20:13:25 +00:00
d3727a99f9
Updated Oasis X
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This was SVN commit r11311.
2012-03-10 20:08:48 +00:00
e8c31dc9a3
This was SVN commit r11310.
2012-03-10 19:49:59 +00:00
7934e3ab0b
Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199 .
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This was SVN commit r11309.
2012-03-10 16:34:59 +00:00
OmriLahav
5282d77c19
This was SVN commit r11304.
2012-03-10 15:03:09 +00:00
OmriLahav
f062610daf
This was SVN commit r11303.
2012-03-10 14:41:44 +00:00
OmriLahav
e18bb4adc7
This was SVN commit r11301.
2012-03-10 13:56:17 +00:00
OmriLahav
987df3b72b
This was SVN commit r11300.
2012-03-10 13:54:02 +00:00
c8fde142af
New Greek trader portrait. Tweaked Greek and Roman trade cart footprints.
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This was SVN commit r11298.
2012-03-10 07:08:31 +00:00
63b2743338
Tweaked garrison healing. Temple is now more important for healing than before.
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This was SVN commit r11297.
2012-03-10 05:55:18 +00:00
4b7a5ac814
Allows garrison heal rate of "0" (disables healing).
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This was SVN commit r11296.
2012-03-10 04:08:15 +00:00
39844eaadc
tweaked this map
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This was SVN commit r11295.
2012-03-10 02:10:03 +00:00
48b744a7f5
Fixed blue player color.
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This was SVN commit r11294.
2012-03-10 01:36:33 +00:00
b6cd9a47a5
Fixed Greek temple prop point error.
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Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.
Fixed some Player 1 color issues in a few maps. More to come.
This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
d1ed264c9b
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
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Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.
This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
cba0c42783
Updated trader cart model
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This was SVN commit r11291.
2012-03-09 22:24:13 +00:00
aae8a06576
This was SVN commit r11290.
2012-03-09 04:09:19 +00:00
506cea7d54
This was SVN commit r11289.
2012-03-09 04:05:34 +00:00
050a194d73
tweaked merchant ship tooltip.
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This was SVN commit r11288.
2012-03-09 02:23:52 +00:00
829a5444fe
Updated Trade Demo map.
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Updated some Greek horse textures.
Tweaked Greek and Roman Traders.
This was SVN commit r11287.
2012-03-09 02:12:50 +00:00
497aadb653
trader tweaks. trading demo map
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This was SVN commit r11286.
2012-03-09 00:34:53 +00:00
8484a2b2e2
New Roman and Hele trader units
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This was SVN commit r11285.
2012-03-08 23:52:46 +00:00
6a2e5a9f16
This was SVN commit r11283.
2012-03-08 21:40:44 +00:00
b3f4b9af7f
Some temp trader stuff until we can make them look prettier at a later date.
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This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
9a30da9726
Fix the trade tooltips order
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This was SVN commit r11281.
2012-03-08 21:28:55 +00:00
f4ae18b710
This was SVN commit r11280.
2012-03-08 21:03:48 +00:00
894dc30c69
Trade. Closes #30 .
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This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
84f1914434
Added Rhine Marshlands
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This was SVN commit r11278.
2012-03-08 19:46:38 +00:00
82378702cf
This was SVN commit r11277.
2012-03-08 09:40:23 +00:00