d9cb518904
Updated maps.
...
This was SVN commit r11563.
2012-04-19 07:19:23 +00:00
3d0d59b4c0
Fixed this horseman. Attempting to make a Theban fireraiser.
...
This was SVN commit r11562.
2012-04-19 06:26:19 +00:00
7653043759
Changed some old class filters from Super to Champion
...
This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
a9475c3854
Stops qBot training heroes and makes it build a market after abuot 10 minutes.
...
This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
9572a4314a
Iberian wall.
...
This was SVN commit r11555.
2012-04-18 19:59:53 +00:00
2e65416489
Healer range tweaks.
...
This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
454af1928d
Selection groups for healers.
...
This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
131d5eb88f
Tweak default healer behaviour, fix a small bug.
...
This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
egbert
f5344d37e1
The new Iberian fortress model
...
This was SVN commit r11551.
2012-04-18 17:55:39 +00:00
egbert
159453f13d
adjusted prop positions for the new Iberian fortress
...
This was SVN commit r11550.
2012-04-18 17:54:03 +00:00
egbert
032a6b1557
adjusted prop positions for the new Iberian fortress
...
This was SVN commit r11549.
2012-04-18 17:53:38 +00:00
egbert
3ffeb1eee5
adjusted dirt decal reference from size 4x4 to 6x6.
...
This was SVN commit r11548.
2012-04-18 17:52:32 +00:00
13281e230d
Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
...
This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
4b4411116f
Actually committed the Filters.byOwners fix mentioned in 167cd7151e
...
This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
167cd7151e
Bug fixes and dead code removal
...
Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2
This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
41f50e6b4c
specular added for more objects.
...
Boosted healing stats for healer ranks.
This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
4926dc53ee
Celt wall segments
...
This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
46bf2cac22
Fix remaining issue
...
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
c56f96040e
Implement healing. Fixes #999 .
...
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
OmriLahav
9a719c32be
This was SVN commit r11533.
2012-04-17 12:01:34 +00:00
3edb8248e5
This was SVN commit r11532.
2012-04-17 06:39:54 +00:00
bee7ecc90c
Iberian Walls for these maps.
...
This was SVN commit r11531.
2012-04-17 05:39:12 +00:00
af207e1c0a
Fixed the gameState.GetEntityById() function
...
This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
d7b31da2dc
Loot stuffs. :)
...
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
52efb54673
Added serialize and deserialize functions to common-api-v2
...
This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
c6f9df4020
Map name tweaks. Use Arabic numerals instead of Roman.
...
This was SVN commit r11521.
2012-04-15 20:55:27 +00:00
cb45fd2800
Tweaked Iberian civ file.
...
This was SVN commit r11520.
2012-04-15 20:44:01 +00:00
46c23d1c3c
Template tweaks, namely attack bonuses.
...
This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
4a795dd631
Wall costs and health.
...
This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
f004b0cd94
Roman wall segments - long, medium, and short. Gate needs work
...
This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
c942d3e8c6
Fixed these maps.
...
This was SVN commit r11516.
2012-04-15 18:23:45 +00:00
1ee8bfe231
Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311 .
...
This was SVN commit r11515.
2012-04-15 17:23:05 +00:00
9c4a7b8086
Clean up gui code.
...
This was SVN commit r11514.
2012-04-15 16:27:44 +00:00
544f5ff048
Fixing errors in a number of demo maps
...
This was SVN commit r11513.
2012-04-15 11:25:07 +00:00
27906080e2
Wall bonus for Iberians on these maps.
...
This was SVN commit r11512.
2012-04-15 06:50:21 +00:00
7cc39dc461
Wall bonus for Iberians on Acropolis II.
...
This was SVN commit r11511.
2012-04-15 06:34:11 +00:00
72056a32e7
Removed shadow casting from grass.
...
This was SVN commit r11510.
2012-04-15 05:31:20 +00:00
20a1a2855e
This was SVN commit r11509.
2012-04-15 05:02:12 +00:00
2c3801743a
Hide the barter buy button when it is the same as selected sell button
...
This was SVN commit r11505.
2012-04-15 03:44:57 +00:00
8848099dc3
Pericles and Craterus are in.
...
This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
a07dd82a70
Allow materials to disable receiving shadows
...
This was SVN commit r11500.
2012-04-14 17:32:22 +00:00
8a5539f349
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
...
This was SVN commit r11498.
2012-04-14 17:21:43 +00:00
43a30fcddd
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
...
This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
78105070a9
Convert actor line endings from CRLF to LF for consistency
...
This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
97a67662c5
Some Internal stuff.
...
Gave trees uniform portraits.
Fixed costs for ranged heroes.
This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
2312d1379a
Be more robust to invalid positions
...
This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
227f9e403f
Experimental GPU skinning.
...
Share inverse bind pose matrices between models.
This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
ce215cace3
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
...
This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
5e38f4b49d
Themistocles now has shiny helmet!
...
This was SVN commit r11488.
2012-04-12 07:40:31 +00:00
5184edde14
New patch for JuBot
...
- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons
This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
3ca6ee461c
Palisade wall models optimised
...
This was SVN commit r11486.
2012-04-11 22:12:45 +00:00
25b3242ba4
Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
...
This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
17daa5ce8b
Fixed a couple of helmets.
...
This was SVN commit r11483.
2012-04-11 05:31:43 +00:00
fb0e2377a3
Fixed these two JSONs.
...
This was SVN commit r11482.
2012-04-11 05:30:05 +00:00
d42ac2b106
This was SVN commit r11481.
2012-04-11 00:23:30 +00:00
056962b5c5
Greek building stuffs.
...
This was SVN commit r11480.
2012-04-11 00:19:01 +00:00
368dda421a
New Hele walls
...
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
71a57ed3a7
Allow gathering regardless of resource owner
...
This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
d3a24c26ba
Do alpha-testing earlier in ARB shaders, for performance.
...
This was SVN commit r11477.
2012-04-10 21:08:54 +00:00
f2260892bd
Add config option to force alpha-tested materials.
...
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
05008d190e
Clean up terrain shader a bit
...
This was SVN commit r11473.
2012-04-10 20:55:01 +00:00
9796fbf59b
Eggbird's new Iberian Temple.
...
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
577676810b
Make domestic herd animals controllable by the player
...
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
a035fc3949
Delete some unnecessary folders and files. Add shiny stuff to more helmets.
...
This was SVN commit r11469.
2012-04-10 02:43:42 +00:00
764b173f6e
Shield tweaks.
...
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
b3e519c278
Remove sheets.
...
This was SVN commit r11466.
2012-04-09 23:13:45 +00:00
e5d3a2b312
Adjusting the Iberian wall tower's windows
...
This was SVN commit r11465.
2012-04-09 19:23:48 +00:00
67bca5a6ed
Use an overlay image to mark selected icons instead of using a separate image.
...
Remove some useless sheets.
This was SVN commit r11464.
2012-04-09 18:58:03 +00:00
a21fc77212
A minor improvement for enabling/disabling user feedback. It was set to enabled/disabled in every tick which triggered some code.
...
Now it's only enabled or disabled when the user clicks the button and
therefore much less events are triggered.
This was SVN commit r11463.
2012-04-09 12:30:56 +00:00
3db7f32d17
Specular for a few more things.
...
This was SVN commit r11462.
2012-04-09 00:37:50 +00:00
25d1affef2
Adding specular to some items.
...
This was SVN commit r11461.
2012-04-08 23:53:05 +00:00
4b5bd36d9b
Multiply specular lighting by sun color
...
This was SVN commit r11460.
2012-04-08 23:03:22 +00:00
c93f17827f
Make use of the grayscale opion.
...
Move some icon files to a more adequate location.
Closes #1214 as that was already commited and this commit fixes some
minor issues.
This was SVN commit r11459.
2012-04-08 22:56:11 +00:00
f3a393d2e5
Add alpha-tested materials
...
This was SVN commit r11457.
2012-04-08 21:55:21 +00:00
566a4588b6
This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
...
This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
...
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
b7888aea52
Add support for specular materials.
...
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.
This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
8a0e47fdd6
Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
...
This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
2dc3c36ee6
Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
...
This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
fda1d07794
Tweaking some pop costs.
...
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
6b5034e313
Iberian wall model updates
...
This was SVN commit r11448.
2012-04-07 10:36:32 +00:00
6a82b215e1
This was SVN commit r11447.
2012-04-07 05:31:15 +00:00
b5e4916f03
New "Laconia" map. Update to Spartan female citizen.
...
This was SVN commit r11446.
2012-04-07 01:31:49 +00:00
4a12049df5
Put resource accessibility checks back for the new worker code
...
This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
83422923aa
Added deep forest map by FeXoR. Fixes #1287 .
...
This was SVN commit r11444.
2012-04-06 19:15:58 +00:00
07ea6673c3
Use grayscale option instead of grayscaled icons
...
This was SVN commit r11443.
2012-04-06 15:51:26 +00:00
32d6b09c3c
Set goods for every selected trader. Based on patch by Spahbod, fixes #1209 .
...
This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
7ff99cc218
Prevent trade with foundations, based on patch by Spahbod, fixes #1215 .
...
This was SVN commit r11440.
2012-04-05 22:00:15 +00:00
a5076c1eb1
Added dummy PostMessage and BroadcastMessage functions for tests
...
This was SVN commit r11439.
2012-04-05 14:13:36 +00:00
9d353b7df9
fixes
...
This was SVN commit r11438.
2012-04-05 08:03:44 +00:00
ea66f950e7
Making M_s look better. Removed 2nd special building for S_s.
...
This was SVN commit r11437.
2012-04-05 04:01:53 +00:00
a569194d37
Fixing some missing units.
...
This was SVN commit r11436.
2012-04-05 04:01:24 +00:00
d56d65bc87
Removing old unused Iberian structural models
...
This was SVN commit r11435.
2012-04-04 23:16:33 +00:00
ba296eb7d9
Iberian wall segments. New design and models
...
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
6efbf65a90
Demo map for S_ and M_
...
This was SVN commit r11433.
2012-04-04 22:33:33 +00:00
6670195fcf
Some cool stuff.
...
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
2ba6b4d185
Missed anatolian plateau in previous commit
...
This was SVN commit r11431.
2012-04-04 21:06:05 +00:00
47ea2ef167
Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289 .
...
This was SVN commit r11430.
2012-04-04 20:53:17 +00:00
7eb5480494
AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
...
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
21a39dedfb
Add check to prevent error when ranged attack target is destroyed
...
This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
e686c65fe6
Partial support for alpha-tested materials
...
This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
59447bce2e
Move shaders into appropriate subdirectories.
...
Delete some obsolete shader files.
This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
6bc33fe8bd
Update renderer design to be more flexible and data-driven based on material and shader definitions.
...
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.
This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
8f59cb7b90
This was SVN commit r11421.
2012-04-03 09:26:38 +00:00
1daee6bbc2
Updating some campaign assets.
...
This was SVN commit r11420.
2012-04-03 03:04:58 +00:00
59851231bd
Minor tweaks. New thracian peltast portrait.
...
This was SVN commit r11419.
2012-04-02 17:15:11 +00:00
25762f1f0d
Persian wall segments
...
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
bf70e99b00
Celt Murus Gallicus wall, tower, and gate
...
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
41c7fe7901
For fcxsanya
...
This was SVN commit r11415.
2012-04-01 15:46:43 +00:00
316584d71a
Corrected in game manual about creating control groups to include 0, fixes #1279 .
...
This was SVN commit r11414.
2012-04-01 14:00:15 +00:00
9198c449ad
This was SVN commit r11413.
2012-03-31 19:19:33 +00:00
315a41f479
Some more emblems. Some updated portraits.
...
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
16a5d74b35
Campaign map tree assets' poly count reduced between 75% and 90%.
...
This was SVN commit r11411.
2012-03-30 22:04:22 +00:00
99da24c7a3
Correctly check whether an existing formation controller can be reused. Fixes #1255 .
...
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
e5c85bc540
More campaign proof of concept stuff. A "Leonidas" army pawn.
...
This was SVN commit r11408.
2012-03-28 06:09:38 +00:00
6cb97e3e01
This was SVN commit r11407.
2012-03-27 21:38:12 +00:00
f0897e05cd
New Roman Merchant ship by Kenobi and Enrique.
...
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
ad49f58468
Random new stuff.
...
This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
44a3af8d29
This was SVN commit r11404.
2012-03-27 04:07:04 +00:00
82c8af3ad5
More proof of concept stuff for campaigns.
...
This was SVN commit r11403.
2012-03-27 02:20:21 +00:00
99576ab44a
More campaign conceptual stuff.
...
This was SVN commit r11401.
2012-03-26 09:59:39 +00:00
666936a5e3
Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
...
This was SVN commit r11400.
2012-03-26 08:35:59 +00:00
a7af9b028b
2 shield texture tweaks. 1 dust texture tweak.
...
This was SVN commit r11399.
2012-03-26 08:20:29 +00:00
856a6e7135
Some shield prop tweaking for consistency.
...
This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
893cb2c1c4
typos
...
This was SVN commit r11397.
2012-03-24 22:22:51 +00:00
0fd6cc8873
Adding music to these civ files.
...
This was SVN commit r11396.
2012-03-24 22:11:14 +00:00
4659d60c19
This was SVN commit r11395.
2012-03-24 03:20:36 +00:00
11889f4221
New horse model
...
This was SVN commit r11393.
2012-03-22 08:39:00 +00:00
8d3434722d
New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
...
This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
c8d7e1c006
Tweaked a bunch of templates.
...
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
b90cedf0a6
Cost tweaks and other things.
...
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
...
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
a957455647
Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206 .
...
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
f53823b498
Oasis X tweaks.
...
This was SVN commit r11384.
2012-03-21 06:19:36 +00:00
65c39cb74e
This was SVN commit r11383.
2012-03-21 05:33:58 +00:00
2c913b4a9f
Removed qbot entity extend functions since they are now in the common-api
...
This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
f718ddaee7
Slightly updated Iberian cc meshes.
...
Delete old vesta mesh.
Crocodile from Historicity.
This was SVN commit r11381.
2012-03-20 22:35:28 +00:00
97479830e9
New Iberian civic centre.
...
Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
02c848d1f1
Adjustments to palisade walls and rotated gate
...
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
36107cb7e1
GLES compatibility for particles and shadows.
...
Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
4b3d98ad71
Fixed bug in library.js GetAngle function
...
This was SVN commit r11370.
2012-03-19 09:32:49 +00:00
af7a914bae
Fixed Army Camp turf.
...
This was SVN commit r11369.
2012-03-19 04:22:28 +00:00
9bbb341e23
Temperate and Tropic farmland terrains.
...
This was SVN commit r11368.
2012-03-19 04:06:21 +00:00
c12125018c
Farmland and other terrain updates.
...
This was SVN commit r11367.
2012-03-19 03:41:55 +00:00
5e145c8b2d
This was SVN commit r11366.
2012-03-19 01:53:44 +00:00
5f06766ead
Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201 .
...
This was SVN commit r11365.
2012-03-18 21:16:30 +00:00
7c51e743fa
Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
...
This was SVN commit r11363.
2012-03-18 18:40:27 +00:00
b72d72dec2
Minor changes.
...
This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
208e642089
More random maps and FeXoR's wall system.
...
This was SVN commit r11361.
2012-03-18 07:53:18 +00:00
b68d770c89
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00