939f056794
Preliminary work on Roman units.
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This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
7bd2f1c925
Temp fix for autobuild: VC2008 doesn't define hypotf.
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This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
7679d1073b
Fixes garrison behavior for ships - they no longer unload units underwater. See #893 .
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Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.
This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
b9df1d3451
Be less grossly inefficient when computing minimap territory texture
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This was SVN commit r10019.
2011-08-16 23:39:16 +00:00
fab7bf4fcf
Fixes manifest dependencies for Actor Editor. Fixes #924 .
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This was SVN commit r10018.
2011-08-16 22:08:47 +00:00
609f1643d5
Fix -Wconversion warnings in simulation code.
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Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.
This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
b40b5b8414
Adjusting territory effects.
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This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
a13f38c9b4
Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
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This was SVN commit r10015.
2011-08-16 04:44:15 +00:00
a85c8218e9
Fixes player diplomacy init (again)
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This was SVN commit r10014.
2011-08-16 04:03:57 +00:00
ec973ee005
This was SVN commit r10013.
2011-08-16 03:42:42 +00:00
18c48492ef
Added cast to convert from unsigned to int
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This was SVN commit r10012.
2011-08-16 02:01:11 +00:00
0f0ac2bcd5
Fixes #898
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This was SVN commit r10011.
2011-08-16 01:01:39 +00:00
cda5dfbf12
New foundation for Hellene dock.
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Tweaking warship attacks.
This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
ff85950cb7
Disables build restrictions and limits for AIs (until they can be fixed).
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Simplifies player diplomacy/team setup.
This was SVN commit r10008.
2011-08-15 00:25:22 +00:00
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
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Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
132f9bd63b
Fixes bug in Atlas random map generator UI.
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This was SVN commit r10006.
2011-08-14 06:11:35 +00:00
7b27fcb716
Disables water rendering in the actor viewer.
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This was SVN commit r10005.
2011-08-13 23:00:58 +00:00
8e5f87f240
Adjusts random map starting entities to face consistent direction.
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This was SVN commit r10004.
2011-08-13 00:54:24 +00:00
5288cda0ba
Greek warship sail.
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This was SVN commit r10003.
2011-08-12 15:19:48 +00:00
ecee073860
#New Greek Trireme
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This was SVN commit r10002.
2011-08-12 12:08:21 +00:00
68fe745eb7
Fix packaging scripts for 5-digit revision numbers
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This was SVN commit r10001.
2011-08-11 18:16:00 +00:00
9be60bf29d
Unit texture updates. Getting rid of "high" res texture folder.
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This was SVN commit r10000.
2011-08-11 18:11:39 +00:00
e4c6cd8b85
This was SVN commit r9999.
2011-08-11 17:58:08 +00:00
13705a71e0
cleanup
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This was SVN commit r9998.
2011-08-11 17:57:37 +00:00
ca0f54f17a
Moving textures.
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This was SVN commit r9997.
2011-08-11 17:51:45 +00:00
dc909411a8
This was SVN commit r9996.
2011-08-11 17:46:01 +00:00
d724ff2b69
Remove rally point for House (females previous removed)
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This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
a681ff1189
Projectile prop point work for Civic Centres and Fortresses.
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New foundation for Iberian Dock.
This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
26e249797f
Removed legacy description.
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This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
bcebde9c8e
#Unit balancing for Carthaginian unit ranks. Closes #923
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This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
e51849b29f
Fixes incorrect distance calculation.
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Improves dock foundation snapping.
This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
19ae44ad17
This was SVN commit r9990.
2011-08-10 23:54:37 +00:00
819f354cca
Removes Devil. Fixes #666 .
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Adds no_delayload to OpenAL, which has been causing startup problems.
This was SVN commit r9989.
2011-08-10 23:15:40 +00:00
2726f6ed88
Changes GetFocus to return points above water.
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Fixes camera following of boats.
This was SVN commit r9988.
2011-08-10 22:45:55 +00:00
d605e85ae5
Removes ColourTester utility (needs update-workspaces).
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Adds busy cursor to Atlas map generator.
This was SVN commit r9987.
2011-08-10 22:23:35 +00:00
6d2ff5162e
Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
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This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
5fd0d3b543
New foundation for Carth Market.
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This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
0adcad8662
Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922 .
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This was SVN commit r9984.
2011-08-09 18:42:21 +00:00
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
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This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
a02eb067f4
Makes Carthaginians selectable in game setup and random maps
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This was SVN commit r9982.
2011-08-08 20:13:11 +00:00
0952fa879c
This was SVN commit r9981.
2011-08-08 07:13:58 +00:00
511a36e45a
This was SVN commit r9980.
2011-08-08 02:44:41 +00:00
ed3d4c5197
A couple of dock foundations. Tweaked some Carth dock stuff.
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This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
4a2adece07
Fixes class types for Atlas pathfinding overlay
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This was SVN commit r9978.
2011-08-08 01:04:18 +00:00
065e13b4d5
Pikemen walk at 6.0 now.
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This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
5570126bca
Carthaginian dock and superdock files.
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This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
336c938296
Beefed walking speeds.
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This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
633c366847
Roman Arch
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This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
b9bd7ff86e
Fix signed/unsigned comparison warning
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This was SVN commit r9972.
2011-08-06 12:31:48 +00:00
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00