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Commit Graph

105 Commits

Author SHA1 Message Date
c15d777762 #Editing stats for Super Cavalry and special Roman units.
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
eba84f32f6 Updating Super Infantry templates.
This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
faacb80004 This was SVN commit r8425. 2010-10-21 10:20:56 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
4256055f58 #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
0a756380bf This was SVN commit r8396. 2010-10-17 02:37:31 +00:00
b22e72d1d8 This was SVN commit r8392. 2010-10-17 01:50:05 +00:00
5617480db2 Renamed some objects.
This was SVN commit r8391.
2010-10-17 01:47:09 +00:00
7839fe4c2b Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
1f4eb955ee Make fields and fences brown on the minimap
This was SVN commit r8381.
2010-10-16 21:03:58 +00:00
fa9d51cbb1 This was SVN commit r8349. 2010-10-13 21:27:55 +00:00
2559496fdf A new stoa for the Greeks.
This was SVN commit r8341.
2010-10-13 00:40:25 +00:00
1013082de6 Footprint and Status bar height tweaks.
This was SVN commit r8336.
2010-10-12 04:41:34 +00:00
5e197be0b4 This was SVN commit r8287. 2010-10-05 10:09:16 +00:00
adefbc7b23 This was SVN commit r8279. 2010-10-05 02:29:09 +00:00
2959cce0e8 Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
21a07af553 Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
3e03a8ae10 #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
317abe51d4 Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
fadc725c4e Moar eye candy and an update the Arcadia II.
This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
e981380f33 This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
d7801ea211 New Celt kennel and tavern.
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
28fe458c51 This was SVN commit r8187. 2010-09-26 07:04:09 +00:00
a4f7b7e530 Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
1775d7b244 #More eyecandy stuff.
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
d0d879d3f6 Some new fallen columns eye candy.
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
1caa4e7016 new date palm, wall foundations, map tweaks, and celtic longhouse.
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
024a833721 New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
88307763f6 New "Stoa" object.
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
f80ee08f5f This was SVN commit r8054. 2010-09-02 19:21:49 +00:00
1cbd528b94 This was SVN commit r8050. 2010-08-30 01:45:54 +00:00
f5b32e0ff5 This was SVN commit r8049. 2010-08-30 01:03:54 +00:00
e2b55d56a6 Tweaked the tooltips again.
This was SVN commit r8032.
2010-08-26 01:14:14 +00:00
9a316f21e0 This was SVN commit r8009. 2010-08-20 00:27:38 +00:00
09a64be42f This was SVN commit r8001. 2010-08-18 02:56:24 +00:00
65358cb9fe This was SVN commit r7997. 2010-08-18 02:15:59 +00:00
e3b6d47b95 This was SVN commit r7994. 2010-08-17 05:43:26 +00:00
0405ebd7a6 Added a cheeky tooltip to the pyramids.
This was SVN commit r7993.
2010-08-17 02:43:17 +00:00
d9aa52af8e Edited tooltips.
This was SVN commit r7989.
2010-08-17 01:13:29 +00:00
fc68300f58 This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
85774db1c4 #Egyptian Cliff textures.
This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
da32e232ba Added some of Amish's icons to the icon sheets.
This was SVN commit r7965.
2010-08-15 05:17:47 +00:00
2af573edbc This was SVN commit r7960. 2010-08-15 04:16:09 +00:00
05204d481e This was SVN commit r7911. 2010-08-12 02:45:20 +00:00
75494ef13c Fix fence obstruction
This was SVN commit r7907.
2010-08-11 13:15:15 +00:00
9220424275 This was SVN commit r7889. 2010-08-10 00:09:55 +00:00
ae823038bd Added <IconSheet></IconSheet> attribute to entities
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet

This was SVN commit r7761.
2010-07-16 02:45:22 +00:00
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
336817a849 Update entity template conversion to be more correct and consistent
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
7a14a3ee90 Sync new entity definitions with old
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
321cc8ae8f Convert resource data in entity templates
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
ea4c22fc0e Convert walking speed data in entity templates
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
c50fe9b8c0 Convert health, armour, attack data in entity templates
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
0d9c9d646b Updated entity template conversion script, to convert population costs and names and civs
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00