94e30ae08e
Adds mipLODBias usage to Vulkan samplers.
...
This was SVN commit r27784.
2023-07-25 20:22:28 +00:00
80bcf944bc
Don't convert actions to void*
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Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5044
This was SVN commit r27783.
2023-07-25 07:50:33 +00:00
909a81bc87
Correct syntax mistakes made in b7d776175b
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Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5068
This was SVN commit r27781.
2023-07-24 08:19:19 +00:00
2f930661ce
Differentiate Athenians.
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This gives them a new hero (Hippocrates; recruitable from the tempel)
and some unique Naval bonuses.
Patch by: @borg-
Differential revision: https://code.wildfiregames.com/D3727
Accepted by: @real_tabasco_sauce
Comments by: @chrstgtr, @ValihrAnt, @wowgetoffyourcellphone
This was SVN commit r27779.
2023-07-22 14:52:34 +00:00
c5de5f0fb2
Add descriptions to formations.
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Patch by: @abian
Differential revision: https://code.wildfiregames.com/D5074
Fixes #6838
Comment by: @real_tabasco_sauce
This was SVN commit r27778.
2023-07-22 14:14:03 +00:00
bc85236a38
Fix formation slow-down after stopping.
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Introduced in 291f17b3c5
.
Reported by @gameboy at
https://wildfiregames.com/forum/topic/107588-problems-with-different-queues-when-marching/ .
Differential revision: https://code.wildfiregames.com/D5064
Comment by: @wraitii
This was SVN commit r27777.
2023-07-22 14:04:59 +00:00
557f911479
Fix missing ?
in 435d842bc1
.
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Noticed by @elexis .
This was SVN commit r27776.
2023-07-22 13:56:28 +00:00
7da94fc18f
Differentiate Sparta.
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This differentiates Sparta by giving them P1 champions, a Hero-oriented
team bonus and a new unit.
Sparta should rely heavily on their extremely powerful melee infantry,
hence the focus is on that with choice and upgrade.
Patch by: @borg-
Differential revision: https://code.wildfiregames.com/D4736
Accepted by: @chrstgtr, @real_tabasco_sauce
Comments by: @Langbart, @marder , @wowgetoffyourcellphone
This was SVN commit r27775.
2023-07-22 13:54:09 +00:00
e4ba25ba35
Returns Windows paths by value to avoid unnecessary allocation management and follow sys_ExecutablePathname.
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This was SVN commit r27773.
2023-07-21 22:31:26 +00:00
ede3605b2f
Removes forbidden and unused USE_SPECULAR from model shader.
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This was SVN commit r27770.
2023-07-19 18:04:40 +00:00
f2938aaa28
Refactors normal calculation in model and terrain shaders.
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Differential Revision: https://code.wildfiregames.com/D5081
This was SVN commit r27769.
2023-07-19 17:29:13 +00:00
8b761fec29
Constrain the FSM-transition to have at most one action.
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Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5059
This was SVN commit r27768.
2023-07-19 12:23:53 +00:00
1ff0b8f69f
Removes caching Windows version in wversion.
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Differential Revision: https://code.wildfiregames.com/D5063
This was SVN commit r27766.
2023-07-18 20:40:15 +00:00
f36f136c20
Moves WriteSystemInfo from Util to HWDetect.
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Differential Revision: https://code.wildfiregames.com/D5050
This was SVN commit r27765.
2023-07-18 20:32:21 +00:00
70d89254c8
Fixes linking failure solution introduced in 48ba4d9cb4
for SDL dependency.
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Refs #3138
Accepted By: Itms
Differential Revision: https://code.wildfiregames.com/D5065
This was SVN commit r27764.
2023-07-18 20:21:59 +00:00
7378692c89
Fixes CGUISimpleSetting warnings and allows it to be moved.
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Differential Revision: https://code.wildfiregames.com/D5071
This was SVN commit r27763.
2023-07-18 20:01:22 +00:00
5807e2982f
Makes GL ShaderProgram stage independent.
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Differential Revision: https://code.wildfiregames.com/D5069
This was SVN commit r27761.
2023-07-17 22:07:13 +00:00
649f69b00b
Reference CModel* using PS::span in the ModelRenderer
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Now a range-based for loop is used to iterate.
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4953
This was SVN commit r27757.
2023-07-08 12:46:21 +00:00
85bc074ae5
Moves script interface Object include out of FunctionWrapper header.
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Differential Revision: https://code.wildfiregames.com/D5067
This was SVN commit r27755.
2023-07-07 20:12:16 +00:00
624df119ef
Fixes Windows build for some configurations after 70e7acfb26
.
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The divergence for /DELAY* options was started in 137487c521
.
Refs 2405a98b58
and 09df66f871
, ec3452679c
, 82dc962a56
, 137487c521
.
Differential Revision: https://code.wildfiregames.com/D5070
This was SVN commit r27752.
2023-07-05 20:31:56 +00:00
47a7f78c9d
Change %c to %lc for wchar arguments.
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swprintf_s expected an argument of type char (due to %c). Given an
argument of type wchar.
This fixes N7 and N8 from #5288
Refs #5288
Patch By: @animus
Accepted By: @phosit , @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4993
This was SVN commit r27751.
2023-07-05 07:37:28 +00:00
e60bed753f
Removes redundant and unused wutil_ExecutablePath as we have sys_ExecutablePathname.
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Last usage was removed in ada16439ab
.
This was SVN commit r27749.
2023-07-02 21:24:15 +00:00
0caddf2c89
Removes unused wutil_SystemPath forgotten in 9aad0137ba
.
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This was SVN commit r27748.
2023-07-02 21:19:07 +00:00
a71a20cb60
Replaces statically cached current thread handle on Windows by lazy initialized thread_local variable.
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Differential Revision: https://code.wildfiregames.com/D5062
This was SVN commit r27747.
2023-07-02 20:28:50 +00:00
4e86f99fe2
Replaces boost string general includes by more precise ones.
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Differential Revision: https://code.wildfiregames.com/D5066
This was SVN commit r27746.
2023-06-30 19:10:13 +00:00
a9fc21fae7
Fixes printing a log of a GL shader compilation following b193633e59
.
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This was SVN commit r27745.
2023-06-30 10:02:24 +00:00
b193633e59
Moves GLSL compiling function out of CShaderProgram as it's independent.
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This was SVN commit r27743.
2023-06-27 21:27:56 +00:00
b7d776175b
Add a test for the FSM
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Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4902
This was SVN commit r27742.
2023-06-27 19:20:41 +00:00
766b0820f7
Use std::function in the Loader.
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Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4989
This was SVN commit r27740.
2023-06-26 18:35:34 +00:00
f3adb5d075
Removes unused main_window_name forgotten in 63c1347ef7
.
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This was SVN commit r27738.
2023-06-25 22:39:37 +00:00
ce25351443
Fix typo in CanTrade
.
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Introduced in c917c39a0d
.
Reported by @gameboy at
https://wildfiregames.com/forum/topic/107586-an-error-occurred/?do=findComment&comment=553753 .
Also adds a small test.
Differential revision: https://code.wildfiregames.com/D5060
Reviewed by: @wraitii
This was SVN commit r27737.
2023-06-23 12:58:14 +00:00
435d842bc1
Fix Gaia not being its own mutual ally.
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For `!0 === false`.
Reported by: @gameboy at
https://wildfiregames.com/forum/topic/107586-an-error-occurred/ .
Introduced in c917c39a0d
.
Differential revision: https://code.wildfiregames.com/D5058
Reviewed by: @wraitii
This was SVN commit r27736.
2023-06-23 12:53:49 +00:00
f4caf15710
Fix missed allied view tech in init.
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Noticed by @gameboy at
https://wildfiregames.com/forum/topic/107586-an-error-occurred/ .
Introduced in c917c39a0d
.
Differential revision: https://code.wildfiregames.com/D5057
Reviewed by: @wraitii
This was SVN commit r27735.
2023-06-23 12:51:03 +00:00
fb065a4022
Removes manual loading of Windows functions unavailable on XP from wvm.
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This was SVN commit r27734.
2023-06-23 12:09:33 +00:00
70e7acfb26
Removes manual unload of delay-loaded DLLs on Windows.
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Differential Revision: https://code.wildfiregames.com/D5056
This was SVN commit r27733.
2023-06-23 11:55:33 +00:00
3190729f85
Small bugfix in Petra's Defense manager
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We were incorrectly comparing an object to a number.
I don't think this will drastically change the AI behaviour as it's
rather an edge case.
Reviewed By: Freagarach
Differential Revision: https://code.wildfiregames.com/D5030
This was SVN commit r27732.
2023-06-23 07:22:43 +00:00
7df7566d7c
Fix 'Options' asking for confirmation without changes during a game.
...
Since 281bb0b2ec
, opening the 'Options' menu in-game will show that
there are pending changes, even if the user has done nothing.
Unfortunately the cinematic logic to hide silhouettes, which comes from
cfd08bbf28
, is broken following those changes. We use the configuration
to hide them, which results in us, indeed, changing the configuration.
There isn't really a good short term fix. This change only attemps to
reset the setting if we changed it for a cinematic, which fixes the
issue, but has drawbacks.
Ideally, we would use a superior config level, but we need to be careful
about exposing that to JS.
Reported by: langbart
Fixes #6821
Differential Revision: https://code.wildfiregames.com/D5040
This was SVN commit r27730.
2023-06-23 07:19:16 +00:00
87063a94ff
Pass ScriptRequest instead of ScriptInterface in simulation messages.
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The previous code was constructing un-necessary ScriptRequest objects.
Minor optimisation from not entering/leaving realms.
Differential Revision: https://code.wildfiregames.com/D5026
This was SVN commit r27728.
2023-06-21 07:50:00 +00:00
dafa5ab774
Minor optimisations when calling JS functions from C++
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ScriptFunction::Call_ checks HasProperty, but then JS_CallFunctionName
calls GetProperty. This is redundant and can be simplified.
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D5000
This was SVN commit r27726.
2023-06-20 11:40:18 +00:00
92c9cc5206
Removes delayed loading of RtlCaptureContext as it's available since Windows XP.
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This was SVN commit r27725.
2023-06-20 08:54:29 +00:00
73ec56a44e
Optimisations to vertex pathfinder - relax optimality, sort unaligned edges
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Two changes to the vertex pathfinder that should generally improve
performance:
- Sort unaligned edges by distance like we did aligned edges. This
isn't very scientific, but the idea is generally sound, and empirically
it seems to do OK.
- Relax the optimality by using a weighted heuristic, with weight 4/3
or 5/3 depending on the number of obstacles around. In the worst cases,
A* will return paths that are this many times less optimal, but search
should be faster in general (and sometimes much faster).
Both of these optimisations might increase the constant-cost slightly,
but should decrease the worst-case runtimes.
Differential Revision: https://code.wildfiregames.com/D5034
This was SVN commit r27724.
2023-06-20 07:14:11 +00:00
c917c39a0d
Pull Diplomacy out of cmpPlayer.
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Who says only players should be able to conduct diplomacy?
Also separation of concerns, more maintainable files.
Differential revision: https://code.wildfiregames.com/D4921
Comments by: @elexis , @Stan
Refs. #5894
This was SVN commit r27722.
2023-06-19 06:33:33 +00:00
54c606e6aa
Removes LowFragmentationHeap from Windows as it's enabled by default since Vista.
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Differential Revision: https://code.wildfiregames.com/D5048
This was SVN commit r27720.
2023-06-18 16:34:29 +00:00
f8798c2245
Removes wversion_Number usage from wvm as we don't support XP anymore.
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Differential Revision: https://code.wildfiregames.com/D5049
This was SVN commit r27719.
2023-06-18 16:32:14 +00:00
3d071e4649
Removes OpenGL driver DLL version from reports on Windows.
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Differential Revision: https://code.wildfiregames.com/D5052
This was SVN commit r27718.
2023-06-18 16:29:13 +00:00
e31d70f059
Removes waiting from MapGenerator. This makes the game window more responsible during map generating.
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- remove `SDL_Delay(100)`
- the progress is now an `std::atomic` (not protected by the mutex
anymore)
Based On Patch By: @vladislavbelov
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D3676
This was SVN commit r27717.
2023-06-18 12:19:26 +00:00
5e12848511
Remove these 3 terrains, which are no longer necessary.
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This was SVN commit r27715.
2023-06-16 17:10:35 +00:00
ea1c6a8d11
Removes wdbg_heap from tests following 7782aa95f1
.
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This was SVN commit r27714.
2023-06-16 16:44:21 +00:00
e2fb23731c
Fix | Mauryan Palace
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Reported to me by: Stan'
Fixes #6825
This was SVN commit r27713.
2023-06-16 16:39:55 +00:00
186bedae56
Removes unused Windows sample-based custom profiler. Usage was removed in 56bd5b59b4
.
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Differential Revision: https://code.wildfiregames.com/D5047
This was SVN commit r27712.
2023-06-16 16:38:18 +00:00