24a1d91feb
iber_fortress garrison flag added
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This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
4e74798585
Be more robust to visibility checks outside the map. Fixes #765 .
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This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
6da0027b32
fortress_gallic garrison flag added
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This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
e4b530fb1a
Clean up some GL state explicitly
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This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
a872e4a6ad
Attempt to fix reported GL error
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This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
51c7a6d193
This was SVN commit r9325.
2011-04-26 22:03:21 +00:00
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
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This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
7a0b545286
New Acropolis map called "Necropolis."
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This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
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Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
0a66f8a188
Larger siege texture.
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This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
b3ec9b35a5
#3 new Loading Tips.
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This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e
#5 new Loading Tips.
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Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff
#New tips images.
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This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
6468bfa2c4
Name fix.
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This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
4f3fe0f64c
Updated some Iberian unit animations.
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This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
7e4f3cd44c
Map adjustments.
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This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
84b17115a2
Matching the Iberian names with the Design Document.
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This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
df847cd9c2
Attack animation speeds
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This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
2d0c183afb
Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
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This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
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This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
f0286a72e3
Ram tweaks.
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This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
213b344820
Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
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Add script to help verify correctness of hwdetect.
This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
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This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
d7497a71d1
This was SVN commit r9303.
2011-04-23 02:39:47 +00:00
0cd16d8464
New badlands terrains
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This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
f9e5bbb8b0
Added Iberians to the map.
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This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
5a773d4ca0
Be robust to null proxy URL strings. Should fix #778 .
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This was SVN commit r9299.
2011-04-22 16:05:00 +00:00
c82d619cc4
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
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This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
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The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613
Iberian javelinist tweaks.
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This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
dc98a4a06a
This was SVN commit r9294.
2011-04-21 17:27:26 +00:00
bd67ad73e3
Iberian Javelinist named and shields added.
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This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
0bd1b7edbd
Animation speeds.
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This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
712eda131d
Random map tweaks for better, faster resource placement.
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Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
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This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
697c4731b4
preparing construction sound xml
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This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
02d7fd1ed8
skeletons.xml addition
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This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
91ad17c685
Fix entity ID association with animations. Fixes #790 .
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This was SVN commit r9286.
2011-04-20 00:04:05 +00:00
6d946cc58d
Fix badly-named variable
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This was SVN commit r9285.
2011-04-20 00:02:59 +00:00
b35d3a5e3d
__cpuidex was added in VC2008 SP1, so don't use it if pre-SP1
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This was SVN commit r9284.
2011-04-19 23:23:16 +00:00