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c5d62aff98
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Fixing the menu backgrounds. Sorry bout that guys.
This was SVN commit r10872.
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2012-01-05 10:49:44 +00:00 |
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c7b2aae5fb
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Beefed up Hero Health.
Added a new farm field texture.
This was SVN commit r10871.
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2012-01-05 10:32:40 +00:00 |
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1e4b950ed1
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This was SVN commit r10870.
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2012-01-05 03:38:54 +00:00 |
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29a8f01254
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Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
This was SVN commit r10869.
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2012-01-04 22:48:32 +00:00 |
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10527b4551
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Fix #1092 (script runtime mismatch when saving games)
This was SVN commit r10868.
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2012-01-04 15:28:48 +00:00 |
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6f2eec3c2e
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Fix warnings
This was SVN commit r10867.
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2012-01-04 13:19:38 +00:00 |
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c1c741be9a
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Fix dangling pointer in Atlas
This was SVN commit r10866.
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2012-01-04 13:18:45 +00:00 |
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f73e3c7668
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Fix uninitialised members
This was SVN commit r10865.
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2012-01-04 13:17:26 +00:00 |
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83690ccf95
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This was SVN commit r10864.
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2012-01-04 10:56:18 +00:00 |
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5bc1aef3ec
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New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
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2012-01-04 00:28:54 +00:00 |
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8b6a3923d3
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instead of wcscasecmp, use std::string operator< (i.e. case-sensitive comparison)
closes #1036 (see rationale/discussion there)
This was SVN commit r10862.
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2012-01-04 00:25:34 +00:00 |
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3335bdaf9f
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Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
This was SVN commit r10861.
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2012-01-03 21:26:37 +00:00 |
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56bd4b37cd
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Fix #1064 more
This was SVN commit r10860.
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2012-01-03 15:42:03 +00:00 |
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4aed173f02
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Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
This was SVN commit r10859.
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2012-01-03 09:50:42 +00:00 |
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785b6efa4b
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by default, don't attempt to start the aken driver
addresses security concerns
[http://www.wildfiregames.com/forum/index.php?showtopic=15482]
This was SVN commit r10858.
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2012-01-02 23:38:46 +00:00 |
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c5cb50421f
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This was SVN commit r10857.
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2012-01-02 23:22:47 +00:00 |
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dfc254af5b
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Added new config file to qbot
This was SVN commit r10856.
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2012-01-02 23:09:09 +00:00 |
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5bf70e52de
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Fixes Atlas startup in Windows when using SDL.
This was SVN commit r10855.
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2012-01-02 22:48:43 +00:00 |
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fa37c9b441
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Reverted some of bad commit (10853) because I hit the wrong button
This was SVN commit r10854.
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2012-01-02 22:15:21 +00:00 |
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a4e1f3c292
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This was SVN commit r10853.
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2012-01-02 21:46:09 +00:00 |
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97c847c4d9
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Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
Some texture stuff, including updated portraits.
This was SVN commit r10852.
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2012-01-02 06:53:18 +00:00 |
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506a4d2647
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More changes to Roman ballista
This was SVN commit r10851.
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2012-01-02 02:28:33 +00:00 |
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a902eca2a2
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Tweaking Ballista template.
This was SVN commit r10850.
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2012-01-02 01:22:43 +00:00 |
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a16b645002
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Roman siege ballista templates
This was SVN commit r10849.
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2012-01-02 00:23:16 +00:00 |
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fc4832c996
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A few texture updates.
This was SVN commit r10848.
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2012-01-01 23:00:55 +00:00 |
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6cafb6caac
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Roman Ballista model and texture
This was SVN commit r10847.
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2012-01-01 19:06:02 +00:00 |
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0ec4242962
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Detect and fix printf signedness errors. Fixes #1086, #1087.
This was SVN commit r10846.
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2012-01-01 16:43:10 +00:00 |
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cc405939c2
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Fix #1085 (incorrect buffer size), based on patch by Echelon9
This was SVN commit r10845.
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2012-01-01 14:42:58 +00:00 |
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3cbeb09ae8
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Some stats tweaks.
This was SVN commit r10844.
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2012-01-01 10:27:18 +00:00 |
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55e68afc5d
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Some updated portraits.
This was SVN commit r10843.
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2012-01-01 10:03:57 +00:00 |
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02b7736bce
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#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
This was SVN commit r10842.
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2012-01-01 06:08:19 +00:00 |
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ccb51cebb7
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# Happy new year
This was SVN commit r10841.
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2012-01-01 00:00:03 +00:00 |
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e1f7d7e599
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Detect and fix characters missing from fonts
This was SVN commit r10840.
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2011-12-31 16:34:42 +00:00 |
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4d41b064a8
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This was SVN commit r10839.
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2011-12-31 10:26:05 +00:00 |
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f556df8e68
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Updated Roman portraits.
This was SVN commit r10838.
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2011-12-31 07:00:37 +00:00 |
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616ed1e366
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A bunch of Roman template and actor stuff.
Added siege weapons.
This was SVN commit r10837.
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2011-12-31 05:15:57 +00:00 |
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7cefd9a94c
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Template work.
Converted Ekdromos to swordsman.
This was SVN commit r10836.
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2011-12-30 08:19:00 +00:00 |
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dca6d41d45
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Added civ support to the attack bonuses and removed unnecessary classes
This was SVN commit r10835.
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2011-12-29 22:08:59 +00:00 |
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325c344ddd
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increase size of error message buffer, don't complain about "invalid image hash" (known issue with aken.sys on Win7 x86).
fixes #1083
This was SVN commit r10834.
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2011-12-29 20:15:47 +00:00 |
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ca56add718
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Add GUI and civ files to reference checker
This was SVN commit r10833.
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2011-12-29 19:25:41 +00:00 |
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a18195d0a1
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Add checks for terrain texture references
This was SVN commit r10832.
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2011-12-29 17:57:01 +00:00 |
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3e28d9124c
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Fix filename cases
This was SVN commit r10831.
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2011-12-29 17:47:31 +00:00 |
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7380d2c615
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Add incomplete script for detecting data errors (broken references and unused files)
This was SVN commit r10830.
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2011-12-29 17:39:27 +00:00 |
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1e0074e9da
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Fix crash with missing shader support
This was SVN commit r10829.
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2011-12-29 13:35:07 +00:00 |
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081feaad34
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Some name fixes and tweaking a map.
This was SVN commit r10828.
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2011-12-29 10:23:55 +00:00 |
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78ba79209d
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more minor fixes. rename uname.machine to x64 (less confusing than amd64)
This was SVN commit r10827.
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2011-12-29 09:47:42 +00:00 |
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23308f0259
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wsdl: add error checks, add support for bpp in sdl_surface
This was SVN commit r10826.
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2011-12-29 09:01:09 +00:00 |
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1e210165f2
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Fix some MSVC static analysis warnings
This was SVN commit r10825.
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2011-12-29 02:06:09 +00:00 |
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9ef1cd8ba8
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Avoid the deprecated (and fallible) SHGetMalloc, per current MSDN documentation
This was SVN commit r10824.
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2011-12-29 01:50:18 +00:00 |
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dbf27dbc5e
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Fix #1065 (incorrect printf format string), based on patch by Echelon9
This was SVN commit r10823.
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2011-12-29 01:40:24 +00:00 |
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