gregory
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93a3f77aaa
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Fixed basic_trans levels of quality.
This was SVN commit r12412.
|
2012-08-13 20:17:29 +00:00 |
|
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9cb5d48ccf
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Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file.
This was SVN commit r12410.
|
2012-08-13 19:09:11 +00:00 |
|
gregory
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02f2c082cb
|
This was SVN commit r12409.
|
2012-08-13 18:00:15 +00:00 |
|
gregory
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d6792c4e1b
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This was SVN commit r12408.
|
2012-08-13 17:54:39 +00:00 |
|
gregory
|
f000fc6bbd
|
This was SVN commit r12407.
|
2012-08-13 17:50:54 +00:00 |
|
gregory
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b42708a3f1
|
This was SVN commit r12406.
|
2012-08-13 17:45:48 +00:00 |
|
gregory
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1129c2be0e
|
This was SVN commit r12405.
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2012-08-13 17:41:48 +00:00 |
|
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902fc4a541
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Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
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2012-08-13 16:47:10 +00:00 |
|
OmriLahav
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9e35243976
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This was SVN commit r12402.
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2012-08-13 14:25:37 +00:00 |
|
|
9e9e1e3b78
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Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
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2012-08-13 08:06:20 +00:00 |
|
gregory
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1f17407161
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This was SVN commit r12400.
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2012-08-13 05:11:12 +00:00 |
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gregory
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dac4ae2716
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More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
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2012-08-13 03:09:20 +00:00 |
|
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8c97458de7
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Prevent healers from healing themselves.
This was SVN commit r12398.
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2012-08-13 02:56:51 +00:00 |
|
gregory
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61cf6a6040
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This was SVN commit r12397.
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2012-08-13 00:03:18 +00:00 |
|
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cbddd53e47
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Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
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2012-08-12 23:40:04 +00:00 |
|
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b1090d1a12
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Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
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2012-08-12 14:50:56 +00:00 |
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3b704b12a9
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Summary screen: separate barter info for each resource
This was SVN commit r12393.
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2012-08-12 09:12:06 +00:00 |
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3acc855a2d
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Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
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2012-08-12 06:48:49 +00:00 |
|
gregory
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6f9a44d220
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Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
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2012-08-12 05:36:59 +00:00 |
|
gregory
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a6909b677a
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Deleted unused material file.
This was SVN commit r12390.
|
2012-08-12 05:29:41 +00:00 |
|
gregory
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2534b26b16
|
Added AO to Roman market.
This was SVN commit r12389.
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2012-08-12 05:00:59 +00:00 |
|
gregory
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40886d1b24
|
This was SVN commit r12388.
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2012-08-12 04:51:50 +00:00 |
|
gregory
|
d9531b78f9
|
This was SVN commit r12387.
|
2012-08-12 04:49:00 +00:00 |
|
gregory
|
740322c88d
|
Renamed the Roman structure texture normal map.
This was SVN commit r12386.
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2012-08-12 04:42:59 +00:00 |
|
gregory
|
a02d32a7d1
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More AO.
This was SVN commit r12385.
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2012-08-12 03:49:27 +00:00 |
|
danschub
|
913770347b
|
Resized decals for the new Stonemine
This was SVN commit r12384.
|
2012-08-12 03:04:46 +00:00 |
|
danschub
|
90521c49ff
|
Extended Rock_Scandiv.
This was SVN commit r12383.
|
2012-08-12 02:56:17 +00:00 |
|
|
6f80824c48
|
This was SVN commit r12382.
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2012-08-12 02:55:50 +00:00 |
|
|
ab19bc233a
|
Height Map import demo.
This was SVN commit r12381.
|
2012-08-12 02:55:28 +00:00 |
|
danschub
|
b89d23d325
|
Added Smoothed stone mine :)
This was SVN commit r12380.
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2012-08-12 02:33:40 +00:00 |
|
|
2a7f037e69
|
Reverting some mistaken changes.
This was SVN commit r12379.
|
2012-08-12 02:24:20 +00:00 |
|
|
e735df4a7f
|
New geo entity.
This was SVN commit r12378.
|
2012-08-12 02:16:50 +00:00 |
|
danschub
|
e4eb394ca8
|
Fixed GreekFortress.
This was SVN commit r12377.
|
2012-08-12 02:13:22 +00:00 |
|
danschub
|
c4c215d5e1
|
Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
|
2012-08-12 01:56:53 +00:00 |
|
|
49b734336a
|
Some "tips" text fixes.
Spec maps for more helmets.
This was SVN commit r12375.
|
2012-08-12 01:54:23 +00:00 |
|
gregory
|
ed806b6a9a
|
Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
|
2012-08-12 01:17:32 +00:00 |
|
|
e403c748f2
|
More cliff terrain spec and normal mapping.
More metal mine spec mapping.
This was SVN commit r12373.
|
2012-08-12 00:11:46 +00:00 |
|
danschub
|
277b637578
|
Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
|
2012-08-12 00:08:49 +00:00 |
|
|
2eed26df09
|
Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
|
2012-08-11 23:59:28 +00:00 |
|
gregory
|
b1657b63b3
|
This was SVN commit r12370.
|
2012-08-11 21:10:36 +00:00 |
|
|
dedd0ca792
|
Some spec and normal tests for terrain.
This was SVN commit r12369.
|
2012-08-11 19:29:28 +00:00 |
|
|
dde8f5f57b
|
This was SVN commit r12368.
|
2012-08-11 17:10:27 +00:00 |
|
gregory
|
7adecfebb3
|
Updated AO again.
This was SVN commit r12367.
|
2012-08-11 17:08:00 +00:00 |
|
gregory
|
483707f3c8
|
Darkened AO on three Roman buildings.
This was SVN commit r12366.
|
2012-08-11 16:57:48 +00:00 |
|
|
7a7d7e5d0a
|
Add trade/barter stats to the summary screen.
This was SVN commit r12365.
|
2012-08-11 16:38:01 +00:00 |
|
|
9bbfc3f808
|
Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
|
2012-08-11 16:35:46 +00:00 |
|
|
abca51c1ae
|
Fixed typo in config file
This was SVN commit r12363.
|
2012-08-11 16:20:32 +00:00 |
|
|
06d22af3dc
|
Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
|
2012-08-11 16:11:23 +00:00 |
|
|
9c56092999
|
Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
|
2012-08-11 15:25:00 +00:00 |
|
|
4890789d58
|
Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
|
2012-08-11 15:12:48 +00:00 |
|
|
96534fc5ed
|
Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
|
2012-08-11 12:41:29 +00:00 |
|
|
226738d447
|
Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
|
2012-08-11 10:36:39 +00:00 |
|
|
508994e4c8
|
Fix a typo.
This was SVN commit r12357.
|
2012-08-11 07:59:05 +00:00 |
|
|
dc916e7295
|
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
|
2012-08-11 07:41:23 +00:00 |
|
gregory
|
c5658edfca
|
Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
|
2012-08-11 07:20:36 +00:00 |
|
gregory
|
c573f4905c
|
Fixed warning on farmstead model.
This was SVN commit r12354.
|
2012-08-11 06:32:38 +00:00 |
|
gregory
|
9d54763401
|
Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.
This was SVN commit r12353.
|
2012-08-11 06:10:29 +00:00 |
|
danschub
|
b926a5ee54
|
Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
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2012-08-11 02:21:04 +00:00 |
|
|
8cb340ade0
|
Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
|
2012-08-10 23:58:59 +00:00 |
|
|
eee04db56b
|
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
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2012-08-10 21:40:50 +00:00 |
|
|
d45379cc62
|
Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
|
2012-08-10 21:02:22 +00:00 |
|
|
9dc838bed5
|
Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
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2012-08-10 19:59:20 +00:00 |
|
|
5d2c0b466f
|
Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
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2012-08-10 19:56:58 +00:00 |
|
|
0f4acf7167
|
Bigger foundation for Brit fortress.
This was SVN commit r12346.
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2012-08-10 18:18:14 +00:00 |
|
|
d7140c4edf
|
Helmet specular stuff.
This was SVN commit r12345.
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2012-08-10 18:18:04 +00:00 |
|
|
eb422bc4b3
|
Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
|
2012-08-10 18:14:42 +00:00 |
|
|
07ea313ad6
|
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
|
2012-08-10 16:33:58 +00:00 |
|
|
2b503e68f7
|
Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
|
2012-08-10 03:35:20 +00:00 |
|
OmriLahav
|
8009c88a81
|
This was SVN commit r12340.
|
2012-08-09 21:42:32 +00:00 |
|
|
8b365ca96d
|
New Celtic Broch fortress
This was SVN commit r12339.
|
2012-08-09 21:13:21 +00:00 |
|
|
613f845095
|
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
|
2012-08-09 19:06:01 +00:00 |
|
|
a89d131f2d
|
Added specular mapping for units
This was SVN commit r12336.
|
2012-08-09 18:49:35 +00:00 |
|
|
8d59192410
|
A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.
This was SVN commit r12335.
|
2012-08-09 18:30:05 +00:00 |
|
|
ef55e60d9b
|
Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
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2012-08-09 15:24:11 +00:00 |
|
|
3ef639c4bc
|
Adds new texture names to actor editor choices
This was SVN commit r12332.
|
2012-08-09 04:02:49 +00:00 |
|
|
c5ce1b23ae
|
Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
|
2012-08-09 02:32:56 +00:00 |
|
danschub
|
388544abdb
|
Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
|
2012-08-09 00:55:40 +00:00 |
|
gregory
|
66d026a498
|
This was SVN commit r12329.
|
2012-08-09 00:14:58 +00:00 |
|
|
87b2346154
|
Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
|
2012-08-08 23:29:30 +00:00 |
|
|
14df6cf1a2
|
Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
|
2012-08-08 23:11:09 +00:00 |
|
|
f210008b07
|
Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
|
2012-08-08 23:10:21 +00:00 |
|
|
e046fc0a01
|
Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
|
2012-08-08 19:08:56 +00:00 |
|
gregory
|
6afe17dbf1
|
This was SVN commit r12324.
|
2012-08-08 18:50:20 +00:00 |
|
|
dcbe7d2e96
|
This was SVN commit r12323.
|
2012-08-08 18:30:20 +00:00 |
|
|
d5f93396b6
|
Deccan Plateau map.
This was SVN commit r12322.
|
2012-08-08 18:27:47 +00:00 |
|
|
af9da8e01e
|
Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
|
2012-08-08 18:16:50 +00:00 |
|
|
fb012f14b9
|
Fixed some corral decals.
This was SVN commit r12320.
|
2012-08-08 17:40:25 +00:00 |
|
|
eadd24b64b
|
Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
|
2012-08-08 05:36:42 +00:00 |
|
|
1120701351
|
Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
|
2012-08-08 05:32:53 +00:00 |
|
|
84305155de
|
Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
|
2012-08-08 05:27:59 +00:00 |
|
danschub
|
28333ba92e
|
Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
|
2012-08-08 00:26:08 +00:00 |
|
OmriLahav
|
7666bfcbda
|
This was SVN commit r12312.
|
2012-08-07 21:32:45 +00:00 |
|
OmriLahav
|
18930375e6
|
This was SVN commit r12310.
|
2012-08-07 21:16:25 +00:00 |
|
|
88ab3f0f5b
|
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
|
2012-08-07 18:21:16 +00:00 |
|
|
780970d16a
|
Avoid a rare error when a group has both renamed and deleted entities.
This was SVN commit r12305.
|
2012-08-07 00:41:57 +00:00 |
|
|
648e68e49c
|
smooth LOS
This was SVN commit r12304.
|
2012-08-06 22:38:42 +00:00 |
|
danschub
|
4b119b9bd1
|
*Small Greek Fortress Fixes
*Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included
as a test)
This was SVN commit r12303.
|
2012-08-06 22:34:37 +00:00 |
|
|
77346e6914
|
Adding some missing random map previews
This was SVN commit r12302.
|
2012-08-06 22:08:07 +00:00 |
|
|
da8c673a0a
|
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
|
2012-08-06 19:10:47 +00:00 |
|
|
8fc1fd2478
|
Fixes default map names, closes #1578
This was SVN commit r12299.
|
2012-08-06 18:09:22 +00:00 |
|