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951 Commits

Author SHA1 Message Date
486aec18d4 Move Main ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20172.
2017-09-12 03:11:33 +00:00
d6cb9c845b Move Debugging ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20171.
2017-09-12 02:25:28 +00:00
921c5515a6 Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20170.
2017-09-12 01:53:46 +00:00
5f8be8e0c6 Move Game ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20169.
2017-09-12 01:38:46 +00:00
fa54a8cd65 Move GUI Manager ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20168.
2017-09-12 00:54:49 +00:00
21f69ef574 Move networking ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20167.
2017-09-12 00:29:10 +00:00
0e3a6d811c Move SavedGame ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20166.
2017-09-11 23:22:28 +00:00
f1cc54cc18 Move GameView ScriptFunctions to its JS Interface, refs #4772.
Use early returns as initialization checks.

This was SVN commit r20165.
2017-09-11 23:03:27 +00:00
4d931b57e9 Move ReadJSONFile and WriteJSONFile GUI ScriptFunctions that only handle VFS paths to the VFS JS Interface.
This was SVN commit r20164.
2017-09-11 22:21:34 +00:00
e69a0fb9db Remove unused clumsy JS GUI ScriptFunctions debug timer from ed7b4b5fca.
GetMicroseconds from 7a91d330d3 provides microsecond precise timing.

Refs #4772.

This was SVN commit r20163.
2017-09-11 22:08:54 +00:00
eb4e66aab3 Move VFS GUI script function registration to its interface file.
This was SVN commit r20133.
2017-09-08 04:01:26 +00:00
5c01b50ca4 Add FALLTHROUGH, which in the best case is just [[fallthrough]].
Note that this does not fix the warnings in AtlasObjectXML, someone
interested
in fixing those should check whether using ICU would be a nicer
solution.

Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D740
This was SVN commit r20095.
2017-09-01 20:04:53 +00:00
7a157faf3c Allow the GUI to subscribe to text edit events to redeem three workarounds in the options page.
Differential Revision: https://code.wildfiregames.com/D860
Refs #2451, #3511, 5c61f68600 (registerChanges), 7fa2962c45
(onMouseLeave), e909567004 (onPress)
Reviewed By: Vladislav
This was SVN commit r20091.
2017-09-01 12:06:18 +00:00
2cb6139761 Fix typo in f8d53d8f7b / D786 and some whitespace in CInput.cpp
This was SVN commit r20088.
2017-09-01 01:51:48 +00:00
a5c60619e2 Input GUI object cleanup.
Remove redundant if-statement following 5593f573f4 as reported by
Vladislav.
Use switch-statement in ManuallyHandleEvent.

This was SVN commit r20078.
2017-08-30 12:01:17 +00:00
ee38f0db37 Implement readonly Input GUI objects and use it in the file location indicator in the replay menu,
so that the user can copy the file path.

Fixes #4225
Refs D763
Patch By: Vladislav
This was SVN commit r20075.
2017-08-29 23:53:23 +00:00
23118ba847 Split the Input GUI object key processing into two methods (methods changing the text and methods not changing it).
Patch By: Vladislav
Refs #4225, D763

Also use SDL_Keycode instead of int, remove an outdated history lookup
comment and some other unneeded comments.

This was SVN commit r20074.
2017-08-29 23:29:29 +00:00
1b44946078 Replace deprecated jsval with JS::Value.
Remove unused SGUIBaseSettings and GUI comment.
Fix indentation of a macro, refs D794.

Differential Revision: https://code.wildfiregames.com/D838
Review by: leper.
Itms came up with the same patch for the SpiderMonkey 45 update
independently.

This was SVN commit r20062.
2017-08-28 10:27:36 +00:00
9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
3fca871fd6 Take gui.scale into account when repositioning tooltips
Patch by: joskar
Differential Revision: https://code.wildfiregames.com/D749
This was SVN commit r19928.
2017-07-29 18:30:59 +00:00
6f7a5fb773 Allow the JS GUI to subscribe to the window resized event and use it to conditionally update the observer panel (refs D689).
Differential Revision: https://code.wildfiregames.com/D694
Tested By: temple
Proofread By: Vladislav
This was SVN commit r19846.
2017-06-30 00:04:29 +00:00
5e6b502eab Fix dropdown list height after resizing the window (in case there is an item that used wordwrapping before but not after the resize or vice versa).
Differential Revision: https://code.wildfiregames.com/D692
Tested By: temple
Proofread by: Vladislav
Refs #3571

This was SVN commit r19845.
2017-06-29 23:39:12 +00:00
ca2390d70e JS lobby cleanup, fixes and lobby bot performance improvements:
Do not send a wasteful rating request if the same player is selected
again when someone joined the lobby, when changing the sorting order or
when clicking on the same user again
by moving the player-selection change test from updatePlayerList to
onPlayerListSelection.

That test should have been done here in 8f4daa9dd0 already and fixes
#3840 well enough.

This change also fixes an unintentional behavior of the code, where the
game the currently selected player is playing in would be selected if
someone else joined the lobby, even if a different game was selected
manually.
Furthermore it allows simplification of the code of 655ce95468 by
removing selectGameFromPlayername which did almost the same as
selectGameFromPlayername.

To still select the game the current player is playing in if the
selected player didn't change, subscribe to the (new) event that is
called when clicking on an item.

Differential Revision: https://code.wildfiregames.com/D688
Reviewed By: ffffffff (fpre)
This was SVN commit r19841.
2017-06-29 02:58:04 +00:00
e7ab22286e Fix the replay menu for people with non-latin characters in their username.
Use OsPath instead of CStr and CStrW where possible,
wstring_from_utf8(OsPath.string8()) to pass printable strings to the
JSAPI,
OsString when opening a filestream and
off_t instead of int for filesizes.

Fixes #4320
Differential Revision: https://code.wildfiregames.com/D518
Reviewed By: Imarok
Tested By: Imarok on Windows, wraitii on OSX
Special thanks to Philip for advice and the lib/path.h fix in
47cc447322.

This was SVN commit r19824.
2017-06-25 14:54:00 +00:00
b94a54b18a Use direct gui.scale instead of reciprocal gui.scale
Patch by Dariost.

Differential Revision: https://code.wildfiregames.com/D328
This was SVN commit r19774.
2017-06-14 17:13:44 +00:00
74512ef01c Remove emptyinit.xml workaround file for atlas introduced in abaea508ac that silenced an engine warning stating that the GUI page doesn't provide a JS init function.
Still throw that error if the function exists but could not be called
with JS_CallFunction.

Differential Revision: https://code.wildfiregames.com/D620
This was SVN commit r19769.
2017-06-13 02:50:41 +00:00
61261d14fc STUN + XMPP ICE implementation.
Allows lobby players to host games without having to configure their
router.

Differential Revision: https://code.wildfiregames.com/D364
Fixes #2305
Patch By: fcxSanya.
StunClient based on code by SuperTuxKart, relicensed with approval of
the according authors hilnius, hiker, Auria, deveee, Flakebi, leper,
konstin and KroArtem.
Added rfc5245 (ejabberd) support, a GUI option, refactoring and segfault
fixes by myself.

Tested By: user1, Sandarac, Sestroretsk1714, Vladislav, Grugnas,
javiergodas
Partially Reviewed By: leper, Philip, echotangoecho
This was SVN commit r19703.
2017-06-01 06:33:52 +00:00
3d53614bce Add a script to lint the translations with Dennis.
Two of our printf calls are not compatible with python-format and will
be ignored until Dennis supports the corresponding formats. Also removed
meaningless enclosing characters that were wrongly considered HTML.

Reviewed By: leper
Differential Revision: https://code.wildfiregames.com/D214
This was SVN commit r19669.
2017-05-27 12:26:26 +00:00
7a91d330d3 Add GetMicroseconds function to allow microsecond precise timing in the JS GUI.
Differential Revision: https://code.wildfiregames.com/D190
Reviewed By: Vladislav, echotangoecho
This was SVN commit r19603.
2017-05-17 22:10:09 +00:00
2599d0374e Get the index of the hovered element in GUI lists and use it to display item-specific tooltips in the gamesetup for the victory condition, maptype and starting resources.
Differential Revision: https://code.wildfiregames.com/D316
Fixes #3699
Patch By: Vladislav
This was SVN commit r19588.
2017-05-15 21:49:10 +00:00
62195c28f2 Fix out of range access in CInput, patch by vladislavbelov. Fixes #4570.
Some invalid cursor positions were not checked, resulting in a crash in
Debug mode. This was revealed by e1e4ef0370, refs #4401.

Reviewed By: echotangoecho, Itms
Differential Revision: https://code.wildfiregames.com/D484
This was SVN commit r19579.
2017-05-14 19:02:03 +00:00
8bf732453e Ignore color and font tags when typing something in a Dropdown gui element to select an item.
Differential Revision: https://code.wildfiregames.com/D462
Refs D435
Reviewed By: Vladislav
This was SVN commit r19545.
2017-05-09 13:29:19 +00:00
09e974e1cb Bump year number of files changed this year in the license headers.
This was SVN commit r19503.
2017-05-01 14:28:22 +00:00
c016a74309 Add sliders to the GUI. Use them for the sound/music volume controls.
Patch by vladislavbelov, based on a patch by dpiquet.

Fixes #4039.
Differential Revision: https://code.wildfiregames.com/D325
This was SVN commit r19479.
2017-04-30 16:51:18 +00:00
8f36ca47a1 Replace input.js doubleclick hack and ease doubleclicking on moving units.
Differential Revision: https://code.wildfiregames.com/D326
Patch By: causative
Refs #4414

This was SVN commit r19444.
2017-04-22 01:24:03 +00:00
b856ec5ea4 Update the Minimap texture if the waterheight has changed.
Differential Revision: https://code.wildfiregames.com/D344
Patch By: Sandarac
Reviewed By: Vladislav
Refs https://code.wildfiregames.com/D229

This was SVN commit r19420.
2017-04-16 22:13:32 +00:00
16afbf32c8 Fix CChart scaling edgecases (constant value and infinity)
Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D167
This was SVN commit r19408.
2017-04-11 12:27:21 +00:00
dbd56403b9 Allow hiding of list columns via XML or JS.
Differential Revision: https://code.wildfiregames.com/D228
Reviewed By: Vladislav
This was SVN commit r19353.
2017-03-28 00:25:17 +00:00
27f37ccd21 Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa.
Add a test for the GetNonGaiaEntities function of the RangeManager
broken by that commit that was fixed by f3e4e619bc.
Don't call one script function from another, but directly call into the
Selection helper like the others.
Don't make a loop around that RangeManager function for all players but
call the function once for all players.
The pointless virtual keywords were removed by 8827db201a.

Differential Revision: https://code.wildfiregames.com/D166
Reviewed By: leper
This was SVN commit r19344.
2017-03-25 02:42:51 +00:00
208b5b6dd8 Use a minimum height of at least one space character of the current font size when drawing list rows.
Use the maximum height of all cells of the current row.
Lobby games with empty servernames are not rendered weirdly anymore.

Patch By: Vladislav
Fixes #4402

This was SVN commit r19306.
2017-03-17 01:10:49 +00:00
a0a0895a12 Pass some strings and a vector as const refs.
Reviewed By: Imarok
Differential Revision: https://code.wildfiregames.com/D160
This was SVN commit r19240.
2017-02-24 17:02:10 +00:00
e1e4ef0370 Add UpdateAutoScroll calls to some events where they were missing. For example when deleting, cutting, pasting, autocompleting or doubleclicking text. Patch by Vladislav, fixes #4401.
This was SVN commit r19234.
2017-02-22 15:28:09 +00:00
6ae2db53db Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
Template-ize CallFunctionVoid.
Changes CallFunction parameter order to make template parameter
deduction with
variadic parameters work nicely.

Reviewed By: Itms, wraitii, Yves
Differential Revision: https://code.wildfiregames.com/D77
This was SVN commit r19183.
2017-01-28 23:37:15 +00:00
4f01db4831 Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095.
Remove the "Net" prefix from the non-networked classes.
Use variadic macros and mark the client turnmanager as NONCOPYABLE.

Differential Revision: D16
Reviewed By: leper
This was SVN commit r19165.
2017-01-24 02:04:50 +00:00
2bae30c454 Fix [19027] by using generic code for conversions and fixing a few other issues. Refs #3403. Reviewed by leper.
Also fix some of the warnings that jenkins showed.

Differential Revision: https://code.wildfiregames.com/D24
This was SVN commit r19115.
2017-01-06 11:14:03 +00:00
3c8fc4f263 Return "local" from GetPlayerGUID to avoid duplicate checks and allow AIs to send private messages to the single player. Refs #4431.
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D38
This was SVN commit r19112.
2017-01-05 10:22:39 +00:00
507ecff2ed Scroll to the top when switching between tabs in the credits. Patch by vladislavbelov
This was SVN commit r19036.
2016-12-11 21:15:50 +00:00
78bc56f33e Display the updated batch size immediately when using the batch-train/barter hotkey, instead of waiting for the next turn. Patch by elexis. Fixes #3194
This was SVN commit r19028.
2016-12-07 19:18:57 +00:00
977a5c7ca2 Add C++ GUI code for drawing charts. Patch by vladislavbelov. JS will come later. Refs #3403
This was SVN commit r19027.
2016-12-07 19:03:54 +00:00
fe77783145 Change color of disabled labels and dropdowns, patch by vladislavbelov, fixes #4350
This was SVN commit r19020.
2016-12-05 17:21:51 +00:00
b18f74da44 Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
aa7e2fce49 Don't subtract the scrollbar size from GUI dropdowns when there is no scrollbar. Patch by Imarok, reviewed by mimo, refs #3571.
Remove unused button_width.

This was SVN commit r18984.
2016-11-22 13:05:56 +00:00
3f5648767d Scroll to the selected element after the selection changes. Fixes #4254, refs #3742.
This was SVN commit r18935.
2016-11-14 15:28:49 +00:00
34ce0f865d Reset the cursor when opening new GUI pages. Patch by danger89, refs #539.
Remove duplicate cursor image and duplicate hardcoded default paths.

This was SVN commit r18933.
2016-11-14 13:23:07 +00:00
caef42084d Add missing JSAutoRequest calls. (hopefully all of them have been spotted now)
Patch by echotangoecho, refs #4053

This was SVN commit r18730.
2016-09-18 09:34:45 +00:00
c2078bd0c6 Supress an error warning that isn't valid for unsortable ordered lists and hide sorting sprites if sorting is disabled. Based on patch by Imarok, refs #3905.
This was SVN commit r18694.
2016-09-03 22:22:11 +00:00
0cc23c1964 SpiderMonkey 38 upgrade: 33/35
Remove a workaround. Note that this removal is incomplete. Based on
patch by leper.

This was SVN commit r18687.
2016-09-02 16:53:22 +00:00
2aa75a05d4 SpiderMonkey 38 upgrade: 18/35
Renamed JS_Compile{,UC}Function to JS::CompileFunction. Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=1089026

This was SVN commit r18672.
2016-09-02 16:34:02 +00:00
8d15411abf SpiderMonkey 38 upgrade: 13/35
Update JS_NewObject to JS_NewPlainObject, with new parameters. Patch by
leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=1136906 and
https://bugzilla.mozilla.org/show_bug.cgi?id=1125356

This was SVN commit r18667.
2016-09-02 16:28:17 +00:00
c99ae7ca1c SpiderMonkey 38 upgrade: 12/35
Major update to the JSClass stubs. Based on patch by leper.
https://bugzilla.mozilla.org/show_bug.cgi?id=1103152

This was SVN commit r18666.
2016-09-02 16:26:54 +00:00
b01300c222 SpiderMonkey 38 upgrade: 11/35
Renamed JS_CallHeapFooTracer to JS_CallFooTracer. Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=1052388

This was SVN commit r18665.
2016-09-02 16:25:42 +00:00
c7c3ef9f92 SpiderMonkey 38 upgrade: 09/35
Use .toFoo() instead of JSVAL_TO_FOO. Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=952650

This was SVN commit r18663.
2016-09-02 16:23:44 +00:00
8f1b37b216 Major ordered list GUI cleanup. Patch by Imarok, fixes #3905.
Remove m_SelectedDef, m_SelectedColumnOrder and m_HeadingHeight. Use
GetSetting and SetSetting instead. Thus
implement selecting a column / column order sprite from JS correctly.
Since the actual list sorting is done in JS, only the column header
sprites were inaccurate.

Remove "selected_def" since that is redundant with "selected_column".
Merge "selected_column" with "default_column" (and
"selected_column_order" with "default_column_order") since
all properties provided in XML pages are defaults and to remove the
copying on init.

Rename "def" to "column" and "ObjectDef" to "COListColumn".
Replace 30px header height hardcoded in the C++ with an option set by
the style.
Remove the unneeded requirement to specify a "list_name".
Thus rename "list_name" to "list_month" in the replay menu.
Remove unneeded "list_" prefix and substr(5) in column checks.
Use ranged loops.
Fix typo "Avalible".
Add an error message if the GUI style doesn't specify the selected
column order.

This was SVN commit r18652.
2016-08-31 19:29:48 +00:00
4e87fef3da The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
Patch by leper, refs #3708

See also https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r18580.
2016-08-02 16:58:30 +00:00
72ca6c5f80 Style cleanup by leper, preparing the SpiderMonkey update. Refs #3708
This was SVN commit r18579.
2016-08-02 16:12:11 +00:00
4c0f12bce3 Fix autostart replays following a23884d79a by grabbing g_GameAttributes from the simulation instead of the GUI. Patch by Imarok, refs #3143.
Don't remove attribs from the init attributes as that is still used by
the loading screen to show the mapname.

This was SVN commit r18510.
2016-07-12 01:49:48 +00:00
a23884d79a Cache gameAttributes in the session. Patch by Imarok, refs #3143, #3263.
This was SVN commit r18452.
2016-06-29 01:45:20 +00:00
0f807c643a GUI cleanup.
Point out missing functionality and unused properties in the
implementation of checkboxes.
Don't specify a useless font tag for checkboxes in the templates.

This was SVN commit r18419.
2016-06-21 14:38:06 +00:00
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
84d5fb2d34 Tooltip GUI engine cleanup.
Merge some if statements.
Fix whitespace.
Remove unneeded comments and braces.
Remove one duplicated statement out of an if-statement.

This was SVN commit r18381.
2016-06-15 15:40:05 +00:00
a296909f91 GUI engine cleanup.
Merge a check.
Remove unneeded comments and braces.
Some whitespace fixes.

This was SVN commit r18379.
2016-06-14 15:06:39 +00:00
62061557db Host on arbitrary UDP ports. Patch in cooperation with Imarok, fixes #3575.
This was SVN commit r18372.
2016-06-13 16:56:14 +00:00
c94cd66a57 Savegame cleanup.
Remove the player assignments altogether (506350d6fa) as the C++ part
already saves the playerID.
Grab the playerID directly from the game instead of passing it around
needlessly.

This was SVN commit r18357.
2016-06-10 19:04:57 +00:00
70e6be5196 GUI engine cleanup.
Remove unneeded parenthesis and few whitespace changes.

This was SVN commit r18341.
2016-06-07 15:57:33 +00:00
a7b310f3bd GUI engine cleanup.
Fix typos, remove unneeded comments.

This was SVN commit r18339.
2016-06-07 12:02:33 +00:00
248a48d88a Major network cleanup. Patch by Imarok.
Access the server from the client only, not from the GUI (except for
autostarted games).
Thereby lay the foundation for clients to setup the game (refs #3806)
and dedicated hosting (refs #3556).
Doesn't transfer nor remove the SetTurnLength showcase from 0ebe3486b6.

This was SVN commit r18322.
2016-06-04 12:08:30 +00:00
8b30273a50 GUI engine improvement + gamesetup cleanup.
Grab the list of children of a GUI object directly instead of hardcoding
the names.

This was SVN commit r18296.
2016-06-02 22:49:28 +00:00
00ea7763f7 GUIInterface / observermode cleanup as recommended by leper, fixes #3999.
Default to the viewed player in the GUIInterface to avoid passing that
separately in some places, refs #3168.
Thus GetEntityState will be called for the viewed player instead of
observer playerID, therefore
fixes a fog-of-war selection relict when changing the perspective, refs
#3850.
Also remove some unused player arguments.

This was SVN commit r18283.
2016-06-02 00:09:21 +00:00
9cc98aaf47 Take new observermode into account in some missing places, refs #3850, #3168.
This was SVN commit r18223.
2016-05-23 15:26:47 +00:00
ec1696ded3 Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950.
Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in
singleplayer.

This was SVN commit r18204.
2016-05-19 22:10:38 +00:00
856dc1c999 Network cleanup.
Send the "client has rejoined" message after the synchronization
finished instead of right after the loading screen.
Patch by echotangoecho, refs #1949, #1950.

This was SVN commit r18203.
2016-05-19 21:03:46 +00:00
6f744aef88 Simulation context cleanup, refs #3991, #3168.
Save the viewed player in the CGame class.
Add the const keyword back to the SimContext to help find mistakes at
compiletime.

This was SVN commit r18201.
2016-05-19 19:42:07 +00:00
9eccf5cd07 Use an actual playername instead of "You" in singleplayer, fixes #3979.
Differentiate between SP and MP name and allow editing it in the
settings.
Defaults to the OS username.
Makes sharing singleplayer replays more effective.
Also fixes a troublesome colorization of "You" in a translated sentence,
refs #3501.

This was SVN commit r18180.
2016-05-15 17:13:35 +00:00
1a3fb29ff3 Network cleanup, fixes #3953.
Don't compare for "127.0.0.1" to identify the host, but check for a new
boolean flag that is set by the client, refs #2854.
Remove an unneeded IP address conversion from u32 to string, refs #3241.

This was SVN commit r18140.
2016-05-08 11:46:19 +00:00
f905ee2c7e Don't use the ternary operator as some people find that unreadable.
This was SVN commit r18035.
2016-04-15 06:11:38 +00:00
a57bfc829e Add a button to the summary screen to replay the game that was just played (or replayed). Patch by Imarok, fixes #3437.
This was SVN commit r18031.
2016-04-14 14:45:03 +00:00
5ac76ecf89 Some style fixes reported by leper.
This was SVN commit r18016.
2016-04-10 16:57:12 +00:00
f8b20d181d Add chat-addressee dropdown, refs #1767.
Add observer-only chat and allow private messages from observer to
observer.
Prevent defeated players from using the team-chat, fixes #3441.

This was SVN commit r17771.
2016-02-18 01:09:56 +00:00
3244d91add Don't render a selection box instead of crashing due to ENSURE when elements are removed from a dropdownlist
(while the list is rendered and the last element being selected).

This was SVN commit r17751.
2016-02-12 16:38:25 +00:00
a2f7d4d82a Show fog of war in observermode, fixes #3168.
This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
22f5b00fce Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections
timeout or have bad latency.

This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
a59833102f Specify the default column sorting order in XML instead of JS.
Ref #2405, #3473.

This was SVN commit r17670.
2016-01-18 19:23:14 +00:00
7c40c67efa Fix a bug in b8fce56821 which prevented the replaylist from being sorted correclty on init, refs #2405, #3473.
The default column argument is given in XML and applied in
COList::SetupText() but it hasn't been stored, preventing JS from
knowing the selected column.

This was SVN commit r17665.
2016-01-18 14:45:13 +00:00
fb92761c92 Use explicit types instead of auto.
This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
27fab6bf1e Constify Spatial.h a bit.
While there don't check for null when delete-ing since that is a no-op,
use the proper type instead of auto, always swap when removing a single
element (instead of comparing .size() to 1), and clean up includes.

foobar

This was SVN commit r17641.
2016-01-13 00:20:22 +00:00
8c7b6dceaa Show status-bars of all players to observers, fixes #3215.
This was SVN commit r17623.
2016-01-10 16:47:57 +00:00
8859f33b38 Rename PickFriendlyEntitiesOnScreen to PickPlayerEntitiesOnScreen.
Rename PickFriendlyEntitiesInRect to PickPlayerEntitiesInRect.
Rename PickSimilarFriendlyEntities to PickSimilarPlayerEntities.
Add comment.
Refs #3215.

This was SVN commit r17622.
2016-01-10 14:47:09 +00:00
9a2d0f803e Remove disabled by default SDL1 support.
Refs #2041.

This was SVN commit r17470.
2015-12-14 10:52:21 +00:00
909b8d4369 Allow multiple special sprites, to facilitate cases where we want to add an overlay to a sprite.
"color" can make use of the sprite's alpha texture, and the "add_color"
effect will now take the original image's alpha into account.
Remove the no longer needed "unaffordableMask" images on a variety of
panels.

Somewhat based on a patch by BoeseRaupe. Fixes #2421 and #3688.

This was SVN commit r17456.
2015-12-13 16:03:17 +00:00
9819b23529 I should not commit half-finished debug code.
This was SVN commit r17276.
2015-11-16 18:48:05 +00:00
70164a02c4 Handle double-clicks on list elements better. Patch by elexis.
Fixes #3574

This was SVN commit r17274.
2015-11-16 18:23:21 +00:00
6b8dc7684a Return in case we do not have any available JS timer slots instead of accessing OOB memory.
This was SVN commit r17263.
2015-11-15 01:09:35 +00:00
32da740f14 Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241.
This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
108633affd Fix #3415. Removes 'ghost' scrollbar bounding to enable extreme-right hover and selection in dropdowns. Patch by elexis.
This was SVN commit r17149.
2015-10-31 05:40:43 +00:00
d64b95b28c An awesome Visual Replay menu, made by elexis. Fixes #3258.
This was SVN commit r17054.
2015-09-21 17:00:21 +00:00
9816e7c92d Rename some variables to point out that they are only used in visual replay. Add script function IsVisualReplay. Refs #9 #3355, patch by elexis
This was SVN commit r17017.
2015-09-13 19:03:33 +00:00
7d6553099f Fix wrong offset when clicking too close to the header of sortable lists. Also added some code comments.
Patch by elexis, fixes #3391

This was SVN commit r16976.
2015-09-02 17:55:02 +00:00
74c420f658 GUI code cleanup. Fixes #3354.
Lots of code style fixes:
 * type [*&]varname -> type[*&] varname
 * else
   if (...)
   ->
   else if (...)
 * Spaces around some ops.
 * i++ -> ++i.
 * switch-case style fixes.
 * Indentation fixes.
 * Removing some commented out code.
 * include header sorting
 * Changed multiple pointer var declarations to be one per line.
 * Removed strange spaces in some places.
 * Changed some include header guards to be consistent with the rest of
the codebase.
 * Use UNUSED() instead of UNUSED2().

Some small code fixes:
 * Using .find() instead of .count() == 0.
 * !.empty() instead of .size() == 0.
 * Range-based for loops.
 * Making some member functions const by small changes.
   * Adds GetScrollBarPos(idx) const for this.
 * Using early returns/continues in some places.
 * Uses size_t for some loops in CList and COList.
 * Removes unused heading element (not attribute) from COList.
 * Use ENSURE in one case where some custom code did something similar.
 * Made some parameters const ptrs/refs.
 * Change removal loop in GUItext.cpp to erase-unique.
 * Made some static things const.
 * Allow iterating over children of IGUIObject with range-based for
loops by
   exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.

Comments:
 * Comment COList.
 * Update a few comments.
 * Remove useless or duplicated comments.

This was SVN commit r16931.
2015-08-21 17:08:41 +00:00
ec96c737ee Actually use vpObj instead of obj, and use it in all cases. Refs #3354.
This was SVN commit r16909.
2015-08-02 14:40:51 +00:00
47336b770f Add clipping to OList cells. Patch by elexis. Fixes #3353.
This was SVN commit r16895.
2015-07-30 01:33:48 +00:00
c5eb9b7bb7 Range-based for for VfsPath loops.
This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
04982b0bf5 Fix compiler warning
This was SVN commit r16849.
2015-07-12 16:49:26 +00:00
edf6e909b2 ...aaaaand I forgot this guy.
This was SVN commit r16846.
2015-07-12 08:11:30 +00:00
0d32afd688 Improve the style of GUI string text call functions.
This was SVN commit r16845.
2015-07-12 08:09:55 +00:00
0682190def Don't postpone rendering of icons when they are at the end of a GUI string.
Fixes #2502

This was SVN commit r16844.
2015-07-12 07:38:04 +00:00
1793a96c14 Actually remove the unused expression.
This was SVN commit r16805.
2015-06-21 20:44:31 +00:00
5a0b9b0e70 Fix some issues found by static analysis (clang-analyzer and cppcheck).
This was SVN commit r16801.
2015-06-21 18:46:31 +00:00
b8fce56821 Implement sortable columns for the gui, and use them in the lobby. Patch by Vladislav. Fixes #2405.
This was SVN commit r16781.
2015-06-17 09:10:50 +00:00
fd3d697edf Make it easier to add different backgrounds
This was SVN commit r16747.
2015-06-11 09:08:46 +00:00
a18fbd12ec XML validation. Based on patch by historic_bruno. Refs #245.
This was SVN commit r16733.
2015-06-07 21:56:52 +00:00
f71be3c764 Use iterators for XMBAttributeList and XMBElementList. Fixes #3269.
This was SVN commit r16704.
2015-06-01 00:29:35 +00:00
d3da00dc99 Fix some issues found by static analysis.
Actually abort in case of recursive includes again. Refs #2622.

This was SVN commit r16703.
2015-06-01 00:29:23 +00:00
7a70c475df Improve rejoin messages. Patch by elexis. Fixes #1949.
This was SVN commit r16614.
2015-05-03 02:06:17 +00:00
535d612e06 Small fixes.
This was SVN commit r16552.
2015-04-20 14:51:06 +00:00
120ff2c60c Fix the structure tree a second time, this should also work on Windows.
This was SVN commit r16542.
2015-04-15 09:10:05 +00:00
a980d8fdfc Fix structure tree by allowing undefined templates in the productionqueue
This was SVN commit r16537.
2015-04-14 18:45:02 +00:00
96410ee9a4 Fix heightmap rectangle. Take the water plain height as the base plane, instead of a hardcoded value.
This was SVN commit r16482.
2015-04-01 14:17:18 +00:00
b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
caf89fa04e Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
The file name did not match the content.

Also little cleanup of some unnecessary includes.

This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
bb9de80dd4 Convert CConsole to take UTF-8 strings.
This avoids vswprintf failures when printing non-ASCII char* strings
from CLogger into the console.

Also convert ScriptInterface::ToString to return UTF-8, to avoid some
utf8_from_wstring calls.

Also remove some unused and redundant CConsole functions.

This was SVN commit r16333.
2015-02-14 01:49:34 +00:00
e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.

Fixes #3021.

This was SVN commit r16332.
2015-02-14 01:45:13 +00:00
53b335f5ae Improve auto-completition of nick names and add it to the in-game chat. Patch by trompetin17. Refs #1767.
This was SVN commit r16261.
2015-02-02 23:44:06 +00:00
df2e077870 Trailing spaces cleanup, based on patch by trompetin17, refs #1767.
This was SVN commit r16244.
2015-01-29 16:10:03 +00:00
0ef6c7555e Optimise VBO updates.
Some drivers (at least the Intel drivers on Windows) are slow at
incrementally updating a VBO with hundreds of calls to glBufferSubData
every frame. Performance is significantly better if you use
glBufferData(NULL) to tell it to discard all the previous contents, and
then re-upload all the data at once.

Update CVertexBuffer so that GL_DYNAMIC_DRAW/GL_STREAM_DRAW buffers are
handled with the new mechanism. This requires the caller to hold onto
the backing store so it can be re-uploaded when necessary, and needs a
bit more signalling to indicate exactly what needs uploading.

I see an improvement from roughly 60 to 75 fps on Intel HD Graphics
3000, Windows, 1024x768, Siwa Oasis.

This was SVN commit r16241.
2015-01-28 00:48:00 +00:00
59503b9ae9 Add basic support for GUI scaling factor, to help with high-res displays (e.g. 4K monitors and 1080p tablets).
Use the config setting "gui.scale = 0.5" to make the GUI bigger.

This was SVN commit r16223.
2015-01-24 20:06:37 +00:00
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
568c415d0a Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
This was SVN commit r16188.
2015-01-22 20:37:38 +00:00
e02d7ad949 Automatically replace %hs/%ls with %s in CLogger format strings.
Everything is char* now, so we don't need to mess around with different
string types.

Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs perl
-pi -e'1 while
s/(LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR).*)%[hl]s/$1%s/g'

This was SVN commit r16187.
2015-01-22 20:36:24 +00:00
38a8e2e0d6 Automatically convert most path.string().c_str() to path.string8()
Done with:

  ag -l 'LOG.*string\(\).c_str\(\)' source | xargs perl -pi -e'1 while
s/(LOG.*string)\(\)\.c_str\(\)/${1}8()/g'

This was SVN commit r16186.
2015-01-22 20:35:17 +00:00
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
755ec45a14 Use correct format specifiers. Patch by bog_dan_ro.
This was SVN commit r16148.
2015-01-13 18:37:50 +00:00
851d3d964a Fixes MSVC build warnings about unhanded cases in switch statement (C4062) and missing parameter in macro (C4003)
This was SVN commit r16141.
2015-01-11 21:37:53 +00:00
8e30410109 Improve PickEntitiesAtPoint
First, do a ray intersection test with the bounding-sphere for all
entities on the map and then check the more detailed selection shape for
the remaining candidates. Do checks that require component lookups after
the ray intersection tests because these are relatively expensive.
The old method for figuring out which entities are below the mouse
cursor was incorrect because it does a 2D check to filter out the first
candidates which can lead to incorrect results with lower camera angles
and high buildings or buildings with a large footprint. Such problems
were avoided with quite a large radius for this 2D test and resulted in
a large number of candiate entities after this first test (200-500).
Also rename PickEntitiesAtPoint to PickEntityAtPoint and make it return
only one (the closest) match.

I've tested performance with the tracelogger by starting a map and then
moving the mouse in circles for one minute. The results were relatively
stable. I've compared the total time percentage of input.js:836, which
spends nearly all of the time in PickEntityAtPoint.
Ardennes Forest - Normal size:       Original: 41.46%    Patched: 31.6%
Ardennes Forest - Giant size:        Original: 40.59%    Patched: 51.55%

As we see, it's faster on normal map sizes but slower on giant maps with
a lot of entities.
This approach can be further improved with some kind of spatial
subdivision for the culling (like an octree), which would help the unit
renderer too. This way it should be possible to make it faster (and
still correct) on all map sizes and with a large total numbers of
entities.

This was SVN commit r16098.
2015-01-01 23:05:26 +00:00
2c20936ce3 Save map settings. Patch by @aBothe. Fixes #2963.
This was SVN commit r16089.
2014-12-31 00:21:24 +00:00
d68a057153 Fix warning.
This was SVN commit r16077.
2014-12-28 16:45:06 +00:00
4c12440868 Give access to the templates to the GUI. This will be useful for eventually displaying factions specificities in main menus.
This was SVN commit r16075.
2014-12-28 16:21:07 +00:00
add113a2a1 Remove duplicated layers of unescaping which required multiple escapes in some places.
This was SVN commit r16043.
2014-12-13 01:08:29 +00:00
622614de02 Allow nesting repeat tags in the GUI.
This was SVN commit r16034.
2014-12-10 20:10:02 +00:00
c385a88c88 Remove unused overload of GetSavedGameData
This was SVN commit r16001.
2014-11-22 19:46:24 +00:00
9407dbe45e Remove useless parameter from CFG_GET_VALUE.
This was SVN commit r15984.
2014-11-17 23:29:49 +00:00
df4c07238d Change GUI tag parsing to use a FSM instead of using CParser. Refs #2589.
Parameters now have to be quoted with ".
Supports " in parameters by escaping them with \.
Tag start characters can be included in normal text by escaping them
with \.
Better error handling and a error messages to help with fixing
invalid/malformed strings.

This was SVN commit r15969.
2014-11-16 02:10:28 +00:00
d15e2f0cf6 Check for availability of XmppClient.
Move Lobby script function registration to the lobby JS interface.

This was SVN commit r15968.
2014-11-16 02:10:24 +00:00
c813a11427 Split ScriptRuntime and ScriptInterface code to separate files.
The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.

Refs #2462

This was SVN commit r15961.
2014-11-13 11:19:28 +00:00
6e788fb15e Clean up JSON parsing code. Refs #1374.
Fix Engine.ReadJSONFile() which did throw a JS exception that was not
caught. Discovered by s0600204.
Expose Engine.ReadJSONFile() to the gui scripts.

This was SVN commit r15959.
2014-11-13 01:26:22 +00:00
e108b162b6 Add hotloading for translation files. Fixes #2915.
This was SVN commit r15947.
2014-11-09 16:58:14 +00:00
8b9847e007 Replace CScriptValRooted with JS::Heap<T> and custom tracer for CNetClient
Refs #2462

This was SVN commit r15946.
2014-11-09 15:16:00 +00:00
ff50b0b74c Fixes incorrect input handling in dropdowns and lists, they were manually handling all events, but should only handle certain key presses. Fixes #2885.
Fixes bug where lists/dropdowns could select an invalid index.

This was SVN commit r15909.
2014-10-27 04:37:06 +00:00
b4997dc7c6 Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders
This was SVN commit r15901.
2014-10-26 04:37:26 +00:00
18ab827886 Change L10n code to use ps/Singleton, so that we can recreate it.
This allows for adding locales in mods.

This was SVN commit r15874.
2014-10-15 16:04:37 +00:00
9c4eb0295a Fixes some bugs related to IME text input in SDL2, including a possible crash, refs #2041. Behavior seems reasonably consistent now on Windows and OS X
This was SVN commit r15830.
2014-10-03 23:33:41 +00:00
3b49576fa6 Tunes GC scheduling a bit to reduce memory usage.
The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.

Refs #2808

This was SVN commit r15787.
2014-09-22 20:13:04 +00:00
5593f573f4 Cleans up handling of SDL2 text input events, no behavior change expected.
Implements SDL2 text editing handler for input fields, this is for IME
support, so users entering CJK text can see what they're composing
before committing it. Should have no effect on SDL1 or normal text
input.

This was SVN commit r15785.
2014-09-22 19:00:20 +00:00
6b2677a3fd Adds profiles to the multiplayer lobby. Fixes #2504.
This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
d62e3729d5 Improves SDL2 support, includes patch by yashi and fabio, refs #2041:
* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs

SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces

This was SVN commit r15767.
2014-09-20 12:12:35 +00:00
881ad4090b Fixes weird unconventional use of logical not operator that also triggered a warning in clang
This was SVN commit r15717.
2014-09-08 00:19:35 +00:00
64bfa089af Add mod selection mod.
Includes some contributions by rada and sanderd17.

This was SVN commit r15677.
2014-08-25 16:02:54 +00:00
8ce8e6ba9a Exact stack rooting for IGUIObject.
Refs #2415
Refs #2462

This was SVN commit r15623.
2014-08-08 13:41:47 +00:00
c662a4e9e9 Fixes #2713
This was SVN commit r15615.
2014-08-05 19:03:10 +00:00
e41f010f91 Fixes crash when loading maps in Atlas.
The ScriptInterface pointer can be NULL there, so using it without
checking is not safe.
This fixes the problem by continuing with the exact stack rooting
changes, which makes the temporary solution unnecessary.

Fixes #2707
Refs #2415

This was SVN commit r15611.
2014-08-04 20:14:17 +00:00
efb889b79a Exact stack rooting for WriteStructuredClone and functions that use it.
Refs #2415

This was SVN commit r15607.
2014-08-03 19:32:39 +00:00
a2bd44b23a Exact stack rooting for JSON related ScriptInterface functions.
Refs #2415
Refs #2462

This was SVN commit r15603.
2014-08-02 22:21:50 +00:00
608c27fe10 Exact stack rooting for structured cloning functions.
Refs #2415
Refs #2462

This was SVN commit r15597.
2014-08-01 20:55:16 +00:00
5c07a25ddc More exact stack rooting (CallFunction object).
Changes CallFunction and CallFunctionVoid to use a HandleValue as object
parameter. Also changes some JS serialization/deserialization functions
to only support the JSAPI rooted types (drop support for CScriptVal and
CScriptValRooted there). Some other functions got changed too because
they were closely related.

Refs #2415
Refs #2462

This was SVN commit r15592.
2014-07-31 19:18:40 +00:00
2ae74221c7 Fixes saving/loading problems introduced in 28bdd8540f.
* CGameLoader created a new JS::Value when assigning to m_Metadata.
This means it didn't actually update metadata in SavedGames::Load. The
new approach solves this problem and should work well if
CScriptValRooted gets replaced in the future.
 * The cloning in ScriptFunctions.cpp was required. Removing it caused
compartment mismatches.
 * Now CGameLoader loads the metadata unconditinally because we didn't
actually use the option to not load load it.

Ref #2415

This was SVN commit r15589.
2014-07-31 14:44:51 +00:00
28bdd8540f Quite a lot of stack rooting related changes.
Changes GetProperty, SetProperty and HasProperty and a few other
functions to take handles. The conversions to CScriptVal or
CScriptValRooted at some places should be removed in the future. I've
done that to avoid an even larger patch.

Refs #2415
Refs #2462

This was SVN commit r15568.
2014-07-26 22:33:16 +00:00
31f9ca9ebf Implements CallFunction with JS::MutableHandle<T> return type.
Changes the CallFunction implementation to use macros because otherwise
we'd have to write twice as many functions manually.
Adapts GetSavedGameData to use the new function template. Additional
callers will be changed in future commits.

Refs #2415
Refs #2462

This was SVN commit r15541.
2014-07-20 15:08:28 +00:00
52f4cda439 Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&.
JS::MutableHandleValue is similar to JS::HandleValue, but the whole
JS::Value it points to can be replaced.
This change is needed for support of exact stack rooting and moving GC.
Contains a few other trivial API adjustments and style improvements too.

Refs #2462
Refs #2415

This was SVN commit r15534.
2014-07-14 19:52:35 +00:00
17634d7507 Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
This was SVN commit r15533.
2014-07-14 17:15:22 +00:00
1b5ab8142e Makes custom JS objects compatible with SpiderMonkey ESR31.
In v24 you called JS_InitClass and passed in a definition of JSNative
functions. Later you could call JS_NewObject with this class and the
object would get a prototype with the specified JSNative functions.
In ESR31 you now have to explicitly store the prototype object returned
by JS_InitClass and pass it as prototype argument to JS_NewObject to
achieve the same.
This change modifies our existing ScriptInterface implementation for
custom object types a bit and uses it at places where the JSAPI was used
directly before.

Refs #2462

This was SVN commit r15524.
2014-07-13 15:31:48 +00:00
db9c20e0a9 Changes FromJSVal to take a JS::HandleValue instead of JS::Value.
JS::HandleValue is basically a wrapper around a JS::Value that is safe
for exact stack rooting and moving GC.
I've tried to keep this changeset rather small and isolated and
therefore create additional JS::Rooted<T> values at some places where
the function should eventually directly take a JS::Handle<T>.
The functions "CallFunction" and "CallFunctionVoid" put their arguments
inside a JS::AutoValueVector because this will be passed directly to
"CallFunction_" with ESR31.

Refs #2462
Refs #2415

This was SVN commit r15517.
2014-07-12 19:08:39 +00:00
cfa59fc4e1 Changes our JSNative functions to use JS::CallReceiver/JS::CallArgs.
This is the new way for working with arguments in JSNative functions.
JS_THIS_VALUE, JS_ARGV, JS_SET_RVAL and direct access to vp or argc are
deprecated and will probably be removed in future versions of
SpiderMonkey.
CallArgs also takes care of proper rooting and you can get the values as
Handles or MutableHandles. The interface changes a little bit for ESR
31, but commiting this now still makes it easier and the changes shout
be straigtforward (search and replace more or less).

Refs #2462
Refs #2415

This was SVN commit r15516.
2014-07-12 16:55:09 +00:00
8b493c2739 Revert obsolete workaround for structured clones.
Reverts 8195e767ef because that workaround isn't needed anymore with
SpiderMonkey 24 (and 31).

Refs #2241
Refs #1886

This was SVN commit r15495.
2014-07-05 11:35:00 +00:00
ffd6e10edf Make CGUIManager register a callback function for hotloading instead of specifically calling it.
This was SVN commit r15482.
2014-07-02 23:44:39 +00:00
c793da5368 Don't allow changeing disabled dropdowns using the scrollwheel. Also corrects some things in b9a4af4cc6.
This was SVN commit r15406.
2014-06-21 00:25:12 +00:00
02fd235bbd Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
This was SVN commit r15380.
2014-06-17 13:03:55 +00:00
b469983c58 Fix for 89f5e7b260. Refs #2622
This was SVN commit r15353.
2014-06-14 16:12:41 +00:00
89f5e7b260 Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622
This was SVN commit r15330.
2014-06-11 17:14:35 +00:00
fd8ffb506b Remove commented out code and add licence headers to COList.cpp/.h.
This was SVN commit r15300.
2014-06-05 14:33:44 +00:00
2c14d94559 Replace usage of CParser for CColor.
Switches format to use integers only.
Adds logging if the string is invalid.
Refs #2589.

This was SVN commit r15278.
2014-06-04 00:58:05 +00:00
5ce12c2263 Start phasing out the use of CParser in the GUI. Makes GUI parsing generally faster and stricter while adding better tests and debug information.
This was SVN commit r15213.
2014-05-25 03:16:52 +00:00
f15160412a Enlarge the ideographic ranges in the word boundaries, fixes Japanese rendering a bit
This was SVN commit r15138.
2014-05-09 12:13:42 +00:00
62f5476dec Add support for adding translation context to XML elements. Patch by Gallaecio.
Add translation context to some lobby headers.

This was SVN commit r15078.
2014-04-30 22:33:08 +00:00
2ad7187f92 Move XMPP polling to the mainloop. Should reduce lobby disconnects. Fixes #2491
This was SVN commit r15018.
2014-04-27 05:37:34 +00:00
d1d7afe46c Implements ready status into gamesetup. Fixes #2447.
This was SVN commit r15006.
2014-04-26 18:34:34 +00:00
dc0deb5f52 Fixed bad fix in bc1ed335e2
Note: l777 had given me the right fix (%s), I fixed it wrong for no good
reason…

This was SVN commit r14989.
2014-04-25 02:56:08 +00:00
bc1ed335e2 Fix GCC warning on “source/gui/scripting/ScriptFunctions.cpp”
Reported by JoshuaJB at Github: https://github.com/leper/0ad/issues/27
Fix provided by l777 (who I believe to be leper but I don’t really know)
on IRC.

This was SVN commit r14985.
2014-04-25 00:38:30 +00:00
510ad15e6c Adds missing libs, fixes some svn properties and a build-problem on Windows.
In 1b3261b8f4 empty text files were committed instead of the libs.
The text files had svn:eol-style properties set and the mime-type was
text.
This removes the eol-style properties, changes the mime type and addes
the content of the files.

This was SVN commit r14959.
2014-04-20 23:47:52 +00:00
e05c8263c5 Internationalization of the public mod (JavaScript and GUI XML side)
It includes a marvelous language selection menu developed by Yves.

It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.

This patch includes code by Yves, sanderd17, leper and Gallaecio.

Ref #67

This was SVN commit r14954.
2014-04-20 20:51:48 +00:00
d6db5a466d Internationalization of the C++ side
Provides the logic to detect the system language, load translations, and
use
loaded translations both in the C++ and the JavaScript side.

This patch includes code by Yves, sanderd17, leper, historic_bruno and
Gallaecio. It’s worth noting that Yves and historic_bruno were also the
main
contributors behind the changes in 1b3261b8f4 as well.

This was SVN commit r14953.
2014-04-20 20:03:57 +00:00