The various pages of the Reference Suite (`structree`, `civinfo`,
`viewer`) all
use the same `CloseButton` object, and the same hotkey to close each
page.
The hotkey that is listened for is the one assigned to `cancel`, however
the
tooltip was attempting to display the hotkey assigned to `close` (which
doesn't
actually exist).
This was SVN commit r24601.
This made citizen workers show up in the 'idle worker' GUI button when
e.g. formation-patrolling between two points (since 6778fc4ea6 / D2913)
Co-written with: Freagarach
Differential Revision: https://code.wildfiregames.com/D3335
This was SVN commit r24596.
Nisean war horses were reserved for the heaviest shock cavalry (i.e.
champion spearmen in 0 A.D.).
- Limit to Champion Cavalry Spearmen.
- Increase training time by 10%.
- Food cost raised to 400.
- Made the "Horse Breeding" technology a requirement.
Original patch by: @borg-
Taken over by: @Nescio
Reviewed by: @borg-
Comments by: @Feldfeld, @Palaxin, @ValihrAnt
This was SVN commit r24589.
Fix an incorrectly named variant,
Enable gather meat sounds
Replace the sword attack sound by a knife attack sound
Patch by: @Samulis
This was SVN commit r24579.
Change loot for support units and citizen soldiers following champion
loot pattern from 84a3f36537
10% loot is present for other citizen soldiers so this makes quite sense
for support units as well
last rebalance done in 94791c53c6
Differential revision: D3327
Comments by: Nescio, borg-
This was SVN commit r24567.
Also puts resources on a new line and purges entries with `0`.
Moves the Immortal class visible since it is used by a technology (and
thus should be known to a player).
Patch by: @Nescio
Differential revision: D3338
This was SVN commit r24564.
This reverts dad2857538. That diff had two issues:
- It modifies the JS objects, which means subsequent serialization in
quicksave are 'dirty'.
- It doesn't work with non-extensible objects. That's rather annoying,
and has already caused problems.
It also revert f0faab7a42, which was necessary because of the second
issue.
Fixes#5908
Differential Revision: https://code.wildfiregames.com/D3336
This was SVN commit r24563.
Following 9fc6c3c897, components Deserialize() was called before
entity/template were set, which is incorrect.
Refs #4698.
Differential Revision: https://code.wildfiregames.com/D3337
This was SVN commit r24561.
This character is invisible in templates, but pyrogenesis does not know
how to render it, so it renders missing character, which looks bad.
Thanks @s0600204 for grep investigation.
Reviewed by: @Nescio
Differential revision: D3323
This was SVN commit r24560.
Some techs are shared between multiple civs and having them in a folder
that is named differently (successors/hellenes) can be confusing.
This patch deprecates the subfolders and moves all techs in the main
folder.
(Also did svn propset on *.json to not have to do it for every changed
template.)
Patch by: @Nescio
Differential revision: D888
Comment by: @fatherbushido
This was SVN commit r24558.
59d0885d68 Changed the way to get formation UnitAIs, but didn't account
for selecting entities with and without UnitAI.
This fixes that.
Differential revision: D3333
Reviewed by: @wraitii
Comments by: @Angen, @Stan
This was SVN commit r24557.
- Moves the maiden guard champions and heroes there.
- Removes the need to unlock champions.
Patch by: @Nescio
Differential revision: D3330
Reviewed by: @borg-
This was SVN commit r24556.
- 10% Lower build time.
- Cost changed from stonly [sic] to stone and wood.
- Reduced Health by 10%.
- Removed resistance addition.
- Equalised the Iberian fortress since there is no historical
justification.
Patch by: @Nescio
Differential revision: D3324
Reviewed by: @borg-
Comment by: @Stan
This was SVN commit r24552.