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7286fbaf90
|
This was SVN commit r11148.
|
2012-02-25 09:06:43 +00:00 |
|
gregory
|
629cd1645e
|
Added the forgotten ashes DAEs.
This was SVN commit r11147.
|
2012-02-25 09:00:44 +00:00 |
|
gregory
|
f50adb0c04
|
Added zebra attack animation.
This was SVN commit r11146.
|
2012-02-25 08:53:45 +00:00 |
|
gregory
|
dbf8dc3893
|
Added some useless ash to the temples for prettification.
This was SVN commit r11145.
|
2012-02-25 08:14:46 +00:00 |
|
|
1fdf6ea7d1
|
Tweaked zebra run speed
This was SVN commit r11144.
|
2012-02-25 07:28:52 +00:00 |
|
|
3a3f946d16
|
Median Oasis II complete.
This was SVN commit r11143.
|
2012-02-25 07:07:56 +00:00 |
|
|
17b8c6360e
|
fixed player thing
This was SVN commit r11141.
|
2012-02-25 05:44:14 +00:00 |
|
gregory
|
7548464256
|
Updated zebra animations and added a proper idle animation.
This was SVN commit r11140.
|
2012-02-25 05:22:25 +00:00 |
|
|
a533a38f31
|
Renamed icon for leper.
This was SVN commit r11139.
|
2012-02-24 20:04:21 +00:00 |
|
|
2379c10e0c
|
Tweaks for Median oasis II
This was SVN commit r11138.
|
2012-02-24 19:59:22 +00:00 |
|
|
a9b963c3a5
|
Added new Random maps. Updated the existing ones with the new starting unit formation.
This was SVN commit r11137.
|
2012-02-24 10:34:05 +00:00 |
|
|
6db9c41e7c
|
This was SVN commit r11134.
|
2012-02-24 01:08:29 +00:00 |
|
|
c1e3c6ecb0
|
This was SVN commit r11133.
|
2012-02-24 01:04:00 +00:00 |
|
gregory
|
f98abf1bf2
|
Fixed idle animation being used as walk animation.
This was SVN commit r11132.
|
2012-02-23 21:58:44 +00:00 |
|
gregory
|
3c299a80e5
|
Adding WIP zebra animations.
This was SVN commit r11131.
|
2012-02-23 21:49:20 +00:00 |
|
|
ba19767f7d
|
This was SVN commit r11130.
|
2012-02-23 21:45:29 +00:00 |
|
|
ec357cc8a2
|
Updated healing cursors.
This was SVN commit r11129.
|
2012-02-23 21:40:49 +00:00 |
|
|
c55b631eee
|
A rank-up icon for testing.
This was SVN commit r11128.
|
2012-02-23 21:10:21 +00:00 |
|
|
0b494d4834
|
Tweaked date palm leaf colors. tweaked environment for the ships demo map.
This was SVN commit r11127.
|
2012-02-23 08:14:55 +00:00 |
|
|
1b84b7c618
|
stat tweaks
This was SVN commit r11126.
|
2012-02-23 06:07:49 +00:00 |
|
|
720fed278c
|
Typo fix
This was SVN commit r11125.
|
2012-02-23 05:21:17 +00:00 |
|
|
0e8d47d35b
|
#Ishtar Gate.
Destruct dust for a few other buildings.
This was SVN commit r11124.
|
2012-02-23 05:18:33 +00:00 |
|
|
ee8f05554f
|
Last big construction dust commit.
This was SVN commit r11123.
|
2012-02-23 04:39:54 +00:00 |
|
|
ce478b7ece
|
Updating ship demo map with new ships
This was SVN commit r11122.
|
2012-02-23 00:21:48 +00:00 |
|
|
23f122988a
|
Added and fixed some functions in entity.js from RootBot. Fixes #1165.
This was SVN commit r11121.
|
2012-02-23 00:11:39 +00:00 |
|
|
b87803b8b9
|
Fixes inconsistent dates and typos in civ data files, based on patches by bird. Fixes #1168.
This was SVN commit r11120.
|
2012-02-23 00:09:30 +00:00 |
|
|
31c6d681a4
|
Made fire ship a bit faster. Tweaked burnt wood texture.
This was SVN commit r11119.
|
2012-02-22 21:56:55 +00:00 |
|
|
2a27448b8c
|
This was SVN commit r11118.
|
2012-02-22 21:47:33 +00:00 |
|
|
fb15ff0ea1
|
Iberian fireship updates
This was SVN commit r11117.
|
2012-02-22 21:19:12 +00:00 |
|
|
46b1c53b31
|
Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
This was SVN commit r11116.
|
2012-02-22 19:54:53 +00:00 |
|
|
b82efa5242
|
#Iberian Fire Ship.
This was SVN commit r11115.
|
2012-02-22 01:24:49 +00:00 |
|
|
d34abc2abd
|
Iberian Fireship model and basic template files
This was SVN commit r11114.
|
2012-02-22 00:06:33 +00:00 |
|
|
457961555b
|
More pierce armour for siege engines.
This was SVN commit r11113.
|
2012-02-21 23:59:56 +00:00 |
|
gregory
|
ce6820698a
|
This was SVN commit r11110.
|
2012-02-21 03:54:34 +00:00 |
|
|
0a42dcb01b
|
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
This was SVN commit r11108.
|
2012-02-20 04:57:50 +00:00 |
|
|
6d110048c0
|
Slightly smaller footprint/obstruction.
This was SVN commit r11107.
|
2012-02-20 00:50:50 +00:00 |
|
|
73d19555fc
|
More player color for Vesta temple.
Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
|
2012-02-19 22:58:01 +00:00 |
|
|
4e9e9e8cc0
|
Added player colour to Vesta temple
This was SVN commit r11103.
|
2012-02-19 18:44:26 +00:00 |
|
|
ec2b42f4a7
|
Roman Vesta temple
This was SVN commit r11102.
|
2012-02-19 18:07:18 +00:00 |
|
|
a1aea94435
|
Some footprint resizing.
This was SVN commit r11101.
|
2012-02-19 06:19:28 +00:00 |
|
|
338c66ae66
|
This was SVN commit r11099.
|
2012-02-19 02:38:21 +00:00 |
|
|
ccf1b1290f
|
Added destruction dust to a bunch of structures.
Made the Parthenon prettier.
This was SVN commit r11098.
|
2012-02-19 02:26:47 +00:00 |
|
|
42a407ee23
|
Fixing typos and updating tooltips to be somewhat more consistent.
This was SVN commit r11096.
|
2012-02-18 20:54:03 +00:00 |
|
|
5a53c29d4f
|
Fixed player color for this house.
This was SVN commit r11095.
|
2012-02-18 19:35:10 +00:00 |
|
|
2873bbd2be
|
This was SVN commit r11094.
|
2012-02-18 19:03:28 +00:00 |
|
|
04655c2751
|
Rome healer texture and portrait.
Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
|
2012-02-18 06:40:13 +00:00 |
|
|
e18e7514ea
|
Tweaks to the medium destruction particles.
This was SVN commit r11092.
|
2012-02-18 03:42:19 +00:00 |
|
|
11aec4d67f
|
Tweaking destruction smoke for Barracks test.
This was SVN commit r11091.
|
2012-02-18 01:51:42 +00:00 |
|
|
cf5254b1e6
|
#Initial test for Destruction Dust.
This was SVN commit r11090.
|
2012-02-18 00:19:41 +00:00 |
|
|
7b0d3aea83
|
Punjab II map.
This was SVN commit r11087.
|
2012-02-17 05:35:30 +00:00 |
|
|
e09403c792
|
This was SVN commit r11086.
|
2012-02-17 00:37:35 +00:00 |
|
gregory
|
57e656cf23
|
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
This was SVN commit r11085.
|
2012-02-16 23:55:46 +00:00 |
|
|
a5c90de5cd
|
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
This was SVN commit r11084.
|
2012-02-16 18:30:33 +00:00 |
|
|
832a51da80
|
GLSL text support
This was SVN commit r11080.
|
2012-02-15 21:53:13 +00:00 |
|
|
cb2956b485
|
tweaked Market footprint.
This was SVN commit r11077.
|
2012-02-15 16:28:13 +00:00 |
|
|
c63d06d59f
|
#New Roman buildings from Enrique.
This was SVN commit r11072.
|
2012-02-14 07:08:35 +00:00 |
|
|
d9531e59c7
|
Temporary Roman bireme and trireme. Updated dock template.
This was SVN commit r11071.
|
2012-02-14 05:27:33 +00:00 |
|
|
d368f57a45
|
Enrique's new Roman dock.
This was SVN commit r11070.
|
2012-02-14 03:09:50 +00:00 |
|
|
11c4f6909c
|
Added garrison flag and updated Roman barracks model
This was SVN commit r11069.
|
2012-02-14 00:15:01 +00:00 |
|
|
b9e623a6d5
|
Added some extra garrison related functions. Fixes #1164.
This was SVN commit r11067.
|
2012-02-13 22:41:15 +00:00 |
|
|
f3bde45c7b
|
This was SVN commit r11066.
|
2012-02-13 22:35:21 +00:00 |
|
|
18043d88a5
|
Fix solid shader for GLSL
This was SVN commit r11065.
|
2012-02-13 21:00:41 +00:00 |
|
|
9972eb8cae
|
Enough GLES compatibility to reach the menu screen
This was SVN commit r11064.
|
2012-02-13 20:53:24 +00:00 |
|
|
677ccf53e6
|
Yet more GLES compatibility
This was SVN commit r11061.
|
2012-02-13 16:41:17 +00:00 |
|
|
4bf59b9a7d
|
More GLES compatibility, mainly around terrain rendering.
This was SVN commit r11059.
|
2012-02-13 14:02:14 +00:00 |
|
|
cba82eec2f
|
Tweaking Barracks actor.
This was SVN commit r11058.
|
2012-02-13 02:02:46 +00:00 |
|
|
25cd83f2ed
|
This was SVN commit r11057.
|
2012-02-12 23:51:19 +00:00 |
|
|
c65395d155
|
Roman barracks model
This was SVN commit r11056.
|
2012-02-12 23:35:57 +00:00 |
|
|
409f03652e
|
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
This was SVN commit r11055.
|
2012-02-12 21:18:50 +00:00 |
|
|
7e86d2fa98
|
This was SVN commit r11052.
|
2012-02-12 16:09:24 +00:00 |
|
|
db85833655
|
More GLES compatibility.
Move more rendering code to shader API.
This was SVN commit r11050.
|
2012-02-12 13:20:49 +00:00 |
|
|
1519704cd3
|
Player color for the Persian Bireme.
This was SVN commit r11048.
|
2012-02-12 03:31:38 +00:00 |
|
|
75152fc16e
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
|
|
425348fa30
|
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
This was SVN commit r11046.
|
2012-02-10 20:42:04 +00:00 |
|
|
b2fd7a54f0
|
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
This was SVN commit r11043.
|
2012-02-10 01:59:25 +00:00 |
|
|
33ca04a7a5
|
#Siege Ram balancing.
This was SVN commit r11042.
|
2012-02-09 21:08:12 +00:00 |
|
|
a3f168b887
|
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
|
2012-02-09 17:55:25 +00:00 |
|
|
bbded2db91
|
Another leaf color variation for palm trees.
This was SVN commit r11038.
|
2012-02-08 19:39:56 +00:00 |
|
|
659272a29c
|
Fixes Celt war dog's selection group name, and renames icon for consistency.
This was SVN commit r11037.
|
2012-02-08 03:05:16 +00:00 |
|
|
5c69809fe0
|
This was SVN commit r11034.
|
2012-02-07 00:01:38 +00:00 |
|
|
5ad1664ed6
|
This was SVN commit r11032.
|
2012-02-06 16:10:52 +00:00 |
|
|
57d16bb93d
|
Increased pop cost of Rams.
This was SVN commit r11029.
|
2012-02-05 20:52:05 +00:00 |
|
|
190c6e80c6
|
Roman helm tweaks.
This was SVN commit r11028.
|
2012-02-05 18:10:56 +00:00 |
|
|
80a2b65911
|
Roman hero helmet models and textures
This was SVN commit r11027.
|
2012-02-05 13:19:05 +00:00 |
|
|
90fabfc215
|
Fixed war dog issue.
This was SVN commit r11026.
|
2012-02-05 03:35:44 +00:00 |
|
|
4530c3f31e
|
Some footprint changes.
Female heads stuff.
This was SVN commit r11025.
|
2012-02-05 03:01:03 +00:00 |
|
|
867df2e6c1
|
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
This was SVN commit r11024.
|
2012-02-04 23:42:55 +00:00 |
|
|
a61a682e2a
|
This was SVN commit r11023.
|
2012-02-04 23:25:09 +00:00 |
|
|
6a0cb66af0
|
Tweaked Market.
This was SVN commit r11022.
|
2012-02-04 23:01:42 +00:00 |
|
|
d739995d78
|
#New Roman Market
This was SVN commit r11021.
|
2012-02-04 22:42:47 +00:00 |
|
|
ffe6d0c6a7
|
Remapped Roman temple.
This was SVN commit r11020.
|
2012-02-04 22:12:59 +00:00 |
|
|
1a016a4727
|
Scout tower -> Defense tower.
This was SVN commit r11019.
|
2012-02-04 21:51:06 +00:00 |
|
|
fa0891901b
|
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
This was SVN commit r11018.
|
2012-02-04 20:43:22 +00:00 |
|
|
ec98b68b58
|
This was SVN commit r11017.
|
2012-02-04 20:16:01 +00:00 |
|
|
fa5f7e3e1d
|
Made these elephants defensive instead of aggressive. Helps out the AI a bit.
This was SVN commit r11016.
|
2012-02-04 17:49:58 +00:00 |
|
|
5ff1427eb9
|
Persian trireme movement animations
This was SVN commit r11015.
|
2012-02-04 13:23:29 +00:00 |
|
|
4ee994d1db
|
Fixes typo in theatron construction sound.
This was SVN commit r11011.
|
2012-02-03 05:00:21 +00:00 |
|
|
0f697afbe3
|
Persian bireme animations
This was SVN commit r11008.
|
2012-02-03 01:00:51 +00:00 |
|
|
38c26c8924
|
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
This was SVN commit r11005.
|
2012-02-02 22:45:02 +00:00 |
|
|
8389d26c1f
|
Tweaked portrait
This was SVN commit r11004.
|
2012-02-02 16:35:39 +00:00 |
|