dac87093c6
Hero attack balancing.
...
Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
7a79418d3e
New movement animations for all Persian chariots. Additions to skeletons.xml
...
This was SVN commit r10930.
2012-01-18 22:00:02 +00:00
86e6f378e3
tweaked body textures for roman swordsmen.
...
This was SVN commit r10928.
2012-01-18 18:03:32 +00:00
73143f48fe
Tweaked a couple maps.
...
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3
Nerfed the War Dog a bit.
...
Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
14b798c63f
Fix to irregular Blender bone rotations in wheeled vehicles
...
This was SVN commit r10924.
2012-01-18 00:10:31 +00:00
bed2a781c2
Update to Roman siege ram texture and mesh
...
This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
cd940b408c
Gambia River is now more like the random map description.
...
This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
45b628acac
Roman ram template work.
...
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5
Roman siege ram with animations
...
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
126be40e22
Fixed attack errors when there are no targets left
...
This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
...
Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
a985b7bb39
#New horse textures for Roman heroes.
...
This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
adfc535a29
Persian Apple Bearer
...
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
6d3b9c5cf0
This was SVN commit r10911.
2012-01-15 16:14:35 +00:00
bf8f019480
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
...
This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
906e713880
This was SVN commit r10906.
2012-01-13 16:52:08 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
2b59c16d16
Updated grass terrains.
...
Tweaked maps.
New "outposts" tip.
This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
a4dd25db90
Tweaked outpost entity.
...
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bab3fc0849
This was SVN commit r10893.
2012-01-11 13:32:21 +00:00
8c10507112
Fixed roman struct texture.
...
7x7 decal
This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
bf403a0e71
Trophy heads for Gallic champ cav.
...
Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
77ead59320
New Roman fortress model and struct_2 texture by Enrique
...
This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
7e48a9863b
Took away the garrison element for the outpost.
...
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
2da15b6d85
Projectile loaded on roman ballista
...
This was SVN commit r10887.
2012-01-08 10:17:11 +00:00
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
...
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
62746f1a05
palisade outpost files
...
This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
ea415620b3
Greek shield tweaks.
...
This was SVN commit r10884.
2012-01-07 14:41:24 +00:00
0e66f24e51
Roman cavalry horse textures.
...
This was SVN commit r10883.
2012-01-07 10:34:37 +00:00
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
...
This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
add75cffe5
Tweaked textures.
...
This was SVN commit r10881.
2012-01-06 05:42:38 +00:00
38beb81653
#Higher resolution Roman shield textures.
...
#Wolfskin hats for Velites.
This was SVN commit r10880.
2012-01-06 01:37:26 +00:00
2fb0fa36be
New outpost model
...
This was SVN commit r10879.
2012-01-05 23:38:57 +00:00
cf729d7bb1
Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
...
This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
888817441b
wolfskin helmets. wolf textures provided by woxys from deviantart
...
This was SVN commit r10877.
2012-01-05 20:52:35 +00:00
8b61376977
This was SVN commit r10876.
2012-01-05 20:51:42 +00:00
240142346b
Fix unreachable resources on random maps by Spahbod ( fixes #1078 )
...
This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
c2c4e23f27
Updated hotkey list in the in-game manual
...
This was SVN commit r10874.
2012-01-05 13:57:58 +00:00
1730dd6d8d
Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
...
This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
c5d62aff98
Fixing the menu backgrounds. Sorry bout that guys.
...
This was SVN commit r10872.
2012-01-05 10:49:44 +00:00
c7b2aae5fb
Beefed up Hero Health.
...
Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
...
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
3335bdaf9f
Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
...
This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
4aed173f02
Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
...
This was SVN commit r10859.
2012-01-03 09:50:42 +00:00
c5cb50421f
This was SVN commit r10857.
2012-01-02 23:22:47 +00:00
dfc254af5b
Added new config file to qbot
...
This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
97c847c4d9
Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
...
Some texture stuff, including updated portraits.
This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647
More changes to Roman ballista
...
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2
Tweaking Ballista template.
...
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002
Roman siege ballista templates
...
This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
fc4832c996
A few texture updates.
...
This was SVN commit r10848.
2012-01-01 23:00:55 +00:00
6cafb6caac
Roman Ballista model and texture
...
This was SVN commit r10847.
2012-01-01 19:06:02 +00:00
3cbeb09ae8
Some stats tweaks.
...
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
55e68afc5d
Some updated portraits.
...
This was SVN commit r10843.
2012-01-01 10:03:57 +00:00
02b7736bce
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
...
This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
ccb51cebb7
# Happy new year
...
This was SVN commit r10841.
2012-01-01 00:00:03 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
...
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
f556df8e68
Updated Roman portraits.
...
This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366
A bunch of Roman template and actor stuff.
...
Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c
Template work.
...
Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
...
This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
3e28d9124c
Fix filename cases
...
This was SVN commit r10831.
2011-12-29 17:47:31 +00:00
081feaad34
Some name fixes and tweaking a map.
...
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
4946b079f3
Fixed up the Celtic Homestead with proper prop points.
...
Added some new smoke particles.
This was SVN commit r10817.
2011-12-28 05:02:39 +00:00
1bca9ce693
fixed by zaggy
...
This was SVN commit r10813.
2011-12-25 01:15:05 +00:00
480bda4e99
This was SVN commit r10812.
2011-12-25 00:48:46 +00:00
02bbcd4c34
Fixed some spellings per Infy. Lion riggings needs fixed now though.
...
This was SVN commit r10811.
2011-12-25 00:30:20 +00:00
b5e18a3ff6
#Updated chicken animations by Zaggy.
...
This was SVN commit r10810.
2011-12-24 22:59:34 +00:00
dba2bd2da2
First Roman map.
...
This was SVN commit r10809.
2011-12-24 08:32:06 +00:00
2ad69c8603
This was SVN commit r10808.
2011-12-24 04:37:52 +00:00
8535f33f26
Moving more stuff from Internal to Public.
...
This was SVN commit r10807.
2011-12-24 04:25:02 +00:00
99e4fb4c0e
Moving all Roman materials from Internal to Public.
...
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
8b511dd053
#New ATTACK BONUSES code.
...
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
779278d376
Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
...
This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
d4fea62800
Regenerate font textures
...
This was SVN commit r10797.
2011-12-22 22:47:47 +00:00
4e52b2cceb
Removed territory decay.
...
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec
Removed territory decay for these structures.
...
This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
8256d00c3c
This was SVN commit r10793.
2011-12-22 17:55:00 +00:00
3bd371ae64
Persian menu-background, updated structure for background functions.
...
This was SVN commit r10792.
2011-12-22 17:54:33 +00:00
3c1dc9ec32
Tidy some whitespace
...
This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
c270f2a375
Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
...
This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
c472c07e7a
Added override for Deserialize
...
This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
6399ec0cd2
# Partial support for saved games with AI.
...
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
5f0d5e4137
Tidy some whitespace
...
This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
708e192d20
This was SVN commit r10785.
2011-12-22 07:54:11 +00:00
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
a8423ac8e8
Adding more checks that the path found is valid to follow, also redisabled the debug messages
...
This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
cb1e8c11a2
Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
...
The commented code would have put a new timer into the id of a limited
repeat timer after it had finished. Then two pieces of code would have
the same id for a timer causing problems.
This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
90acc38ffc
Build-in Timer. now working.
...
This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
12dc33ab5f
Build-in timer class. Not tested, might have bugs.
...
This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
6e974e3a78
Haxamanis
...
This was SVN commit r10777.
2011-12-20 21:40:03 +00:00
2a61188356
Stopped qBot from trying to gather floating treasures
...
This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
eb5b3bba10
Fixes broken UnitAI test.
...
This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
1d8f136e80
whale animation updates
...
This was SVN commit r10774.
2011-12-19 19:43:55 +00:00
436163a60f
Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
...
Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.
This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
51550814ce
new mediterranean fin whale model and animations
...
This was SVN commit r10771.
2011-12-19 15:04:42 +00:00
36f3d2f0de
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049 .
...
This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
4c76547187
This was SVN commit r10768.
2011-12-18 23:19:25 +00:00
79703558b8
This was SVN commit r10767.
2011-12-18 23:11:58 +00:00
500861d42f
Updated the formation buttons.
...
Portrait for Persian fishing boat.
This was SVN commit r10766.
2011-12-18 22:11:52 +00:00
2079339a73
Added more checks in case pathfinding found no routes to a destination
...
This was SVN commit r10765.
2011-12-18 22:05:11 +00:00
40c1c0010f
Added another check for whether a valid path is set in attackMoveToLocation
...
This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
574c4135a3
Tweaked attack code and fixed building liimit checks
...
This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
00e7db4e57
This was SVN commit r10761.
2011-12-18 06:45:06 +00:00
bfca6f0b58
Fixes UnitAI attack test for domestic animals. Fixes #1048 .
...
This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
dda706eeea
Marking naval maps as multiplayer only maps and removing AI defaults from them
...
This was SVN commit r10759.
2011-12-18 01:11:35 +00:00
c3902e7b76
adjustments to some animal movement speeds
...
This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
937efa7245
Smooth fish
...
This was SVN commit r10757.
2011-12-18 00:15:33 +00:00
dd3a9b1915
Some more fish animations
...
This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
c8243a50dc
Large qBot update.
...
Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
5ec89d68eb
This was SVN commit r10753.
2011-12-17 20:34:41 +00:00
b9351306b6
Fixed whale hunting thanks to philip.
...
This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
12fa398bc1
Adjusting the fishes.
...
This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
5db77b5dea
Animated fish shoal
...
This was SVN commit r10750.
2011-12-17 16:31:57 +00:00
OmriLahav
0ff9035cfa
This was SVN commit r10747.
2011-12-17 11:14:00 +00:00
c12215d65d
This was SVN commit r10745.
2011-12-17 03:37:10 +00:00
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
...
This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
e62b9b6d8f
Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043 .
...
This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
78d50b4149
Added check for the existence of a resource somewhere on the map
...
This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
81372522f3
Carthaginian and Persian trader sounds
...
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
c44964a7f5
Beefed up Iberian scout tower.
...
Enrique's Roman cc changes.
This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
78dfb6e9f9
Fast Oasis map player giraffe fix
...
This was SVN commit r10739.
2011-12-15 11:04:45 +00:00
f45badecf6
Decal stuff.
...
This was SVN commit r10738.
2011-12-15 05:16:47 +00:00
806744cadb
A bunch more garrison flag stuff.
...
This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
f9b2e34017
Moar garrison flag stuff.
...
This was SVN commit r10736.
2011-12-15 03:37:46 +00:00
7cd70f44d5
New garrison flag models UV mapped to new textures
...
This was SVN commit r10735.
2011-12-15 00:46:00 +00:00
0c06150086
updated garrison flag textures.
...
This was SVN commit r10734.
2011-12-14 23:56:56 +00:00
d6050afc71
This was SVN commit r10729.
2011-12-14 20:32:58 +00:00
8f01e41850
Persian Fishing Ship
...
This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
eaeaff3737
Garrison flags
...
This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
0273398fe8
New Persian trader
...
This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
03e65fe8d8
This was SVN commit r10725.
2011-12-13 23:56:35 +00:00
88da757641
Deleting useless files.
...
This was SVN commit r10724.
2011-12-13 23:31:43 +00:00
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
df7d3afd64
Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
...
This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
1e46e1a195
This was SVN commit r10720.
2011-12-11 23:15:01 +00:00
aee3c1a572
Change of default AI for random maps
...
This was SVN commit r10719.
2011-12-11 21:30:17 +00:00
f739935e29
Adding garrisoned prop point to Persian barracks
...
This was SVN commit r10718.
2011-12-11 19:38:30 +00:00
e9153d0a66
Animated garrison flag
...
This was SVN commit r10717.
2011-12-11 19:29:55 +00:00
ec315b720b
Updating map files to use the same AI
...
This was SVN commit r10716.
2011-12-11 18:00:02 +00:00
035f398a36
This was SVN commit r10715.
2011-12-11 14:50:20 +00:00
ebf160a531
re-added deleted garrison flags
...
This was SVN commit r10714.
2011-12-11 14:40:14 +00:00
a2296c6000
Cleaning unused waypoint flag files and adding new animations
...
This was SVN commit r10713.
2011-12-11 13:58:37 +00:00
6342cc8a00
This was SVN commit r10711.
2011-12-11 03:36:14 +00:00
e4f69a2ffb
waypoint flag animation example
...
This was SVN commit r10709.
2011-12-10 22:51:03 +00:00
a55633068f
Persian sb2 building model redesign
...
This was SVN commit r10707.
2011-12-10 20:08:24 +00:00
0d58e77a92
Cleaned up Apadana model
...
This was SVN commit r10706.
2011-12-10 18:32:53 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
...
Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
8755eb0323
Persian scout tower prop variations
...
This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
504922e280
Iberian Ram animations
...
This was SVN commit r10701.
2011-12-09 20:54:35 +00:00
201055a1aa
Iberian ram actor update
...
This was SVN commit r10700.
2011-12-09 19:06:49 +00:00
527190d0a5
Ram attack and attack order sound files
...
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
40f4fd1694
Updated Celt Ram model and new animations for it
...
This was SVN commit r10698.
2011-12-09 17:36:56 +00:00
4a6e945c00
New Persian gate structure model
...
This was SVN commit r10697.
2011-12-09 13:06:09 +00:00
e04e19c561
This was SVN commit r10695.
2011-12-09 10:29:37 +00:00
b2e877282a
updated temple model
...
This was SVN commit r10694.
2011-12-09 00:43:20 +00:00
4b8bdc1b7d
New Persian Temple
...
This was SVN commit r10693.
2011-12-09 00:22:36 +00:00
6d7b7839c6
This was SVN commit r10692.
2011-12-08 22:40:30 +00:00
806e431c2e
This was SVN commit r10691.
2011-12-08 22:39:14 +00:00
d010b7019e
Persian Apadana sb1 new model
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This was SVN commit r10690.
2011-12-08 19:37:47 +00:00
e52d0914ec
This was SVN commit r10689.
2011-12-08 10:51:11 +00:00
d19726a8bf
This was SVN commit r10688.
2011-12-08 08:31:05 +00:00
32703e6f12
garrisoned prop for the hele siege tower
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This was SVN commit r10687.
2011-12-08 00:31:52 +00:00
dd9ba1e10a
Added check for if a position is defined in qBot. Fixes an unusual error.
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This was SVN commit r10686.
2011-12-07 21:54:21 +00:00
da540aca77
trader prop model
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This was SVN commit r10685.
2011-12-07 19:54:14 +00:00
a5c5f47427
Updated Persian chariot animations and models
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This was SVN commit r10684.
2011-12-07 19:22:11 +00:00
a8b479b804
Persian horse/chariot stuff.
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This was SVN commit r10683.
2011-12-07 14:56:26 +00:00
ae2725bcc1
Default maps for alpha 8 release
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This was SVN commit r10682.
2011-12-07 14:27:41 +00:00
7f22118787
Testing some different barter values.
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This was SVN commit r10681.
2011-12-06 18:25:40 +00:00
8424dfb75d
Oops. Fixed. ;)
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This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
18e0b374ee
More accurate <SpecificNames> for Greek entities.
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This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
7d77aa45f5
Persian wall tower prop
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This was SVN commit r10677.
2011-12-05 22:49:45 +00:00
5d48c85e7b
New Persian wall, wall tower, and gate placeholder
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This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
eed62dc17c
Fix to celt homestead projectile error messages
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This was SVN commit r10675.
2011-12-05 20:08:36 +00:00
3334868f8f
Added Darius to the Palace.
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This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
cb6f507aeb
#Darius The Great.
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This was SVN commit r10673.
2011-12-05 17:10:30 +00:00
c5f8fefb96
Oodles of Persian stuff.
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This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
c1c740d359
#New Persian faction emblem.
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This was SVN commit r10671.
2011-12-05 00:36:43 +00:00
cc23ea8f04
New Persian Farmstead.
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Updated Oases maps.
This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
592ae80021
Crown for Xerxes.
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Pers ram edit.
This was SVN commit r10669.
2011-12-04 04:53:46 +00:00
9d238c3f4c
This was SVN commit r10668.
2011-12-03 15:28:07 +00:00
7805f70b6d
This was SVN commit r10667.
2011-12-03 15:06:50 +00:00
9388a0246c
This was SVN commit r10666.
2011-12-03 15:04:29 +00:00
3de6025d64
Persian stuff.
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This was SVN commit r10665.
2011-12-03 14:29:22 +00:00
6ea3c49e37
Moved siege ram actor.
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This was SVN commit r10664.
2011-12-03 13:10:20 +00:00
f4821d9230
# Assyrian Ram
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This was SVN commit r10663.
2011-12-03 13:00:44 +00:00
fe91f37673
Xerxes work. Not complete yet.
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This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
6a2cf46a1b
Updates player assignment colors in game setup.
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This was SVN commit r10660.
2011-12-02 22:26:53 +00:00
855f39f693
New "royal" (i.e. tall) Persian kidaris. Useful for Heroes and high ranking units.
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This was SVN commit r10659.
2011-12-02 20:30:31 +00:00
ef58da1ba3
#Xerxes starting to take shape.
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Adjusted some default AIs on a couple maps.
Moved training of Persian heroes to their palace.
This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
1e7298c9b1
This was SVN commit r10657.
2011-12-02 14:53:38 +00:00
45d9ad2d25
This was SVN commit r10656.
2011-12-02 14:52:04 +00:00
218f1af68e
#Cyrus The Great (Kurush II)
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Persian Healer
Tweaked Acropolis map.
This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
b146f53d7b
This was SVN commit r10654.
2011-12-02 12:44:31 +00:00
8383f35eb8
Added queued as an optional parameter so that AI's can set waypoints
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This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
6599200a9e
# Added control group and idle unit hotkey's to the in-game manual
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This was SVN commit r10652.
2011-12-01 23:39:46 +00:00
2d373d5353
Update to some maps.
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Slightly touched up alpha channel in pers_struct.dds.
Tweaked territory radius for special buildings to look pretty.
Treasure templates.
This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
e5eef18165
#New Persian Treasures.
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This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
68c88498e7
Fix to SB2
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This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
405ae7b4fc
Update to Zagros Mountains.xml
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Persian siege ram placeholder.
This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
afdfd51d31
Moving unused audio files from public to internal
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This was SVN commit r10645.
2011-11-30 15:23:56 +00:00
0ad19f67cd
#New Persian Markets by Enrique!
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Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.
This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
1c60aeca3c
Iberian portrait updates
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This was SVN commit r10643.
2011-11-30 14:10:47 +00:00
81f550fdec
Changed fortress projectiles from flaming to non-flaming.
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This was SVN commit r10642.
2011-11-30 12:17:33 +00:00
eed06c68a9
Large Persian chariot movement animations
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This was SVN commit r10641.
2011-11-30 12:07:40 +00:00
759aa6c6bb
Persian medium chariot animations
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This was SVN commit r10640.
2011-11-30 11:23:06 +00:00
613878da88
Spinning blade animations
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This was SVN commit r10639.
2011-11-30 10:32:57 +00:00
acb01541c3
Animations for the smaller Persian chariot
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This was SVN commit r10637.
2011-11-29 23:44:34 +00:00
7236073877
# New camel animations by Athos
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This was SVN commit r10636.
2011-11-29 21:32:02 +00:00
b54ad51054
Fixed an error in the plumed conical helm.
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Added Amish's bushy Persian hair helmet. ;)
Added Amish's new building portraits to their respective Persian
Buildings.js
Adjusted tooltips on some units.
Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).
This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
2dab7a8180
This was SVN commit r10629.
2011-11-29 09:33:35 +00:00
1dc20b117f
Persian sb2 building placeholder
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This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
774c9e63e6
Oasis V
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This was SVN commit r10626.
2011-11-28 13:11:25 +00:00
1941577abb
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
526e5b4c03
Adjusted obstructions and territory radii of these 5 buildings.
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This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
5a69860388
Adjusted Persian Civ Centre staircase texture to make usable for Apadana as well.
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This was SVN commit r10621.
2011-11-27 18:06:18 +00:00
8712008ba8
missing horns
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This was SVN commit r10619.
2011-11-27 17:30:39 +00:00
1acfcd4cb0
Persian Civ Centre update
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This was SVN commit r10618.
2011-11-27 17:15:58 +00:00
810f4b264b
new Persian staircase texture.
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This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
e30b00e5fa
Updates to Persian Civ Centre - prop points, flags, etc.
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This was SVN commit r10616.
2011-11-27 12:40:53 +00:00
c0d4b9c299
Adds Persians to random maps.
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This was SVN commit r10615.
2011-11-27 04:06:27 +00:00
e2af05895e
Made Persian CC player color.
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This was SVN commit r10614.
2011-11-27 02:21:23 +00:00
0afe4b1da8
Fixed some spacing in game setup screen. Found out that StoneScrollBars are broken (work, but don't display actual scrollbar) - using wheatScrollBars for now
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This was SVN commit r10613.
2011-11-27 01:57:35 +00:00
3a240a5d92
Updated Zagros Mountains.
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This was SVN commit r10612.
2011-11-27 01:41:37 +00:00
91965928d3
New Persian Civ Centre
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This was SVN commit r10611.
2011-11-27 01:26:01 +00:00
565e9aa8a7
This was SVN commit r10608.
2011-11-26 12:54:37 +00:00
257a55e5e0
#Bartering resource buttons redone to look better.
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This was SVN commit r10607.
2011-11-26 11:24:15 +00:00
4e62e0b59c
Updating the foundation actors and meshes, and dirt decals.
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Added an "embassy" template.
This was SVN commit r10604.
2011-11-26 05:08:32 +00:00
2a44e8202e
Fixes tests after recent GuiInterface and UnitAI changes.
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This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
2b7657b855
Map tweaks.
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This was SVN commit r10602.
2011-11-25 23:35:05 +00:00
dfdeb4ec4c
Make Victory / Defeat message more dramatic
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This was SVN commit r10601.
2011-11-25 21:04:06 +00:00
8b41509b80
Hotfix for broken field selection boxes. Closes #1030 .
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This was SVN commit r10598.
2011-11-25 17:01:19 +00:00
69d5b07bb4
Rearrange buttons in ingame menu
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This was SVN commit r10597.
2011-11-25 16:04:30 +00:00
6ab2a62c3f
Dead tree entity.
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This was SVN commit r10596.
2011-11-25 09:07:34 +00:00
151d6293c2
This was SVN commit r10595.
2011-11-25 08:08:17 +00:00
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
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This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
9e97c73544
This was SVN commit r10592.
2011-11-25 03:25:19 +00:00
f1c227b7da
This was SVN commit r10590.
2011-11-24 23:34:27 +00:00
d417cb6ad1
Updated Zagros Mountains with eye candy.
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This was SVN commit r10589.
2011-11-24 23:14:49 +00:00
8cbab40137
Barter. Closes #23 .
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This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
d81516defd
A bunch of "Persia" terrain textures.
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This was SVN commit r10587.
2011-11-24 10:19:01 +00:00
8caef28726
This was SVN commit r10586.
2011-11-24 03:56:18 +00:00
9489076c51
Fixes logic error in 8d977e4818
.
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This was SVN commit r10585.
2011-11-24 01:16:30 +00:00