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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/Brushes.h
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00

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1.5 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_BRUSHES
#define INCLUDED_BRUSHES
#include "maths/Vector3D.h"
#include <vector>
class TerrainOverlay;
namespace AtlasMessage {
struct Brush
{
Brush();
~Brush();
void SetData(ssize_t w, ssize_t h, const std::vector<float>& data);
void SetRenderEnabled(bool enabled); // initial state is disabled
void GetCentre(ssize_t& x, ssize_t& y) const;
void GetBottomLeft(ssize_t& x, ssize_t& y) const;
void GetTopRight(ssize_t& x, ssize_t& y) const;
float Get(ssize_t x, ssize_t y) const
{
if (x >= 0 && x < m_W && y >= 0 && y < m_H)
return m_Data[x + y*m_W];
else
return 0.f;
}
ssize_t m_W, m_H;
CVector3D m_Centre;
private:
TerrainOverlay* m_TerrainOverlay; // NULL if rendering is not enabled
std::vector<float> m_Data;
};
extern Brush g_CurrentBrush;
}
#endif // INCLUDED_BRUSHES