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0ad/source/tools/atlas/GameInterface/MessagesSetup.h
elexis 8a32b0b3d4 Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
Refs #5294
Differential Revision: https://code.wildfiregames.com/D2055
Reviewed By: Vladislav
This was SVN commit r22443.
2019-07-09 00:18:48 +00:00

214 lines
6.3 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// Used by Messages.h, so that file stays relatively clean.
#ifndef MESSAGESSETUP_NOTFIRST
#define MESSAGESSETUP_NOTFIRST
#include "MessagePasser.h"
#include "SharedTypes.h"
#include "Shareable.h"
// Structures in this file are passed over the DLL boundary, so some
// carefulness and/or luck is required...
namespace AtlasMessage
{
struct IMessage
{
virtual const char* GetName() const = 0;
virtual ~IMessage() {}
enum Type { Message, Query };
virtual Type GetType() const = 0;
};
#define MESSAGESTRUCT(t) \
struct m##t : public IMessage { \
virtual const char* GetName() const { return #t; } \
virtual Type GetType() const { return IMessage::Message; } \
private: \
const m##t& operator=(const m##t&); \
public:
// Messages for doing/undoing/etc world-altering commands
MESSAGESTRUCT(WorldCommand)
mWorldCommand() {}
virtual void* CloneData() const = 0;
virtual bool IsMergeable() const = 0;
};
MESSAGESTRUCT(DoCommand)
mDoCommand(mWorldCommand* c) : name(c->GetName()), data(c->CloneData()) {}
const Shareable<std::string> name;
const Shareable<void*> data;
// 'data' gets deallocated by ~cWhatever in the game thread
};
MESSAGESTRUCT(UndoCommand) };
MESSAGESTRUCT(RedoCommand) };
MESSAGESTRUCT(MergeCommand) };
struct QueryMessage : public IMessage
{
Type GetType() const { return IMessage::Query; }
void Post(); // defined in ScenarioEditor.cpp
void* m_Semaphore; // for use by MessagePasser implementations (yay encapsulation)
};
#define QUERYSTRUCT(t) \
struct q##t : public QueryMessage { \
const char* GetName() const { return #t; } \
private: \
const q##t& operator=(const q##t&); \
public:
const bool MERGE = true;
const bool NOMERGE = false;
#define COMMANDDATASTRUCT(t) \
struct d##t { \
private: \
d##t& operator=(const d##t&) = delete; \
public:
#define COMMANDSTRUCT(t, merge) \
struct m##t : public mWorldCommand, public d##t { \
m##t(const d##t& d) : d##t(d) {} \
const char* GetName() const { return #t; } \
virtual bool IsMergeable() const { return merge; } \
void* CloneData() const { return SHAREABLE_NEW(d##t, (*this)); } \
private: \
const m##t& operator=(const m##t&);\
}
#include <boost/preprocessor/tuple/elem.hpp>
#include <boost/preprocessor/punctuation/comma_if.hpp>
#include <boost/preprocessor/seq/for_each_i.hpp>
#include <boost/preprocessor/comparison/equal.hpp>
#define B_TYPE(elem) BOOST_PP_TUPLE_ELEM(2, 0, elem)
#define B_NAME(elem) BOOST_PP_TUPLE_ELEM(2, 1, elem)
#define B_CONSTRUCTORARGS(r, data, n, elem) BOOST_PP_COMMA_IF(n) B_TYPE(elem) BOOST_PP_CAT(B_NAME(elem),_)
#define B_CONSTRUCTORTYPES(r, data, n, elem) BOOST_PP_COMMA_IF(n) B_TYPE(elem)
#define B_CONSTRUCTORINIT(r, data, n, elem) BOOST_PP_COMMA_IF(n) B_NAME(elem)(BOOST_PP_CAT(B_NAME(elem),_))
#define B_CONSTMEMBERS(r, data, n, elem) const Shareable< B_TYPE(elem) > B_NAME(elem);
#define B_MEMBERS(r, data, n, elem) Shareable< B_TYPE(elem) > B_NAME(elem);
/* For each message type, generate something roughly like:
struct mBlah : public IMessage {
const char* GetName() const { return "Blah"; }
mBlah(int in0_, bool in1_) : in0(in0_), in1(in1_) {}
static mBlah* CtorType (int, bool) { return NULL; } // This doesn't do anything useful - it's just to make template-writing easier
const Shareable<int> in0;
const Shareable<bool> in1;
}
*/
#define MESSAGE_WITH_INPUTS(name, vals) \
MESSAGESTRUCT(name) \
m##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, vals) ) \
: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, vals) {} \
static m##name* CtorType( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORTYPES, ~, vals) ) { return NULL; } \
BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, vals) \
}
#define MESSAGE_WITHOUT_INPUTS(name, vals) \
MESSAGESTRUCT(name) \
m##name() {} \
static m##name* CtorType() { return NULL; } \
}
#define MESSAGE(name, vals) \
BOOST_PP_IIF( \
BOOST_PP_EQUAL(BOOST_PP_SEQ_SIZE((~)vals), 1), \
MESSAGE_WITHOUT_INPUTS, \
MESSAGE_WITH_INPUTS) \
(name, vals)
#define COMMAND(name, merge, vals) \
COMMANDDATASTRUCT(name) \
d##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, vals) ) \
: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, vals) {} \
BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, vals) \
}; \
COMMANDSTRUCT(name, merge)
// Need different syntax depending on whether there are some input values in the query:
#define QUERY_WITHOUT_INPUTS(name, in_vals, out_vals) \
QUERYSTRUCT(name) \
q##name() {} \
static q##name* CtorType() { return NULL; } \
BOOST_PP_SEQ_FOR_EACH_I(B_MEMBERS, ~, out_vals) /* other members */ \
}
#define QUERY_WITH_INPUTS(name, in_vals, out_vals) \
QUERYSTRUCT(name) \
q##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, in_vals) ) \
: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, in_vals) {} \
static q##name* CtorType( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORTYPES, ~, in_vals) ) { return NULL; } \
BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, in_vals) \
BOOST_PP_SEQ_FOR_EACH_I(B_MEMBERS, ~, out_vals) \
}
#define QUERY(name, in_vals, out_vals) \
BOOST_PP_IIF( \
BOOST_PP_EQUAL(BOOST_PP_SEQ_SIZE((~)in_vals), 1), \
QUERY_WITHOUT_INPUTS, \
QUERY_WITH_INPUTS) \
(name, in_vals, out_vals)
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
#else // MESSAGESSETUP_NOTFIRST => clean up the mess
#undef MESSAGESTRUCT
#undef QUERYSTRUCT
#undef COMMANDDATASTRUCT
#undef COMMANDSTRUCT
#undef B_TYPE
#undef B_NAME
#undef B_CONSTRUCTORARGS
#undef B_CONSTRUCTORTYPES
#undef B_CONSTRUCTORINIT
#undef B_CONSTMEMBERS
#undef B_MEMBERS
#undef MESSAGE
#undef COMMAND
#undef QUERY_WITHOUT_INPUTS
#undef QUERY_WITH_INPUTS
#undef QUERY
}
#endif