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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/interfaces/Attack.js
Ykkrosh 4e5c5e2d8f # Rewrite unit AI code.
Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.

This was SVN commit r7775.
2010-07-21 16:09:58 +00:00

7 lines
204 B
JavaScript

Engine.RegisterInterface("Attack");
// Message sent from Attack to the target entity, each
// time the target is damaged.
// Data: { attacker: 123, target: 234 }
Engine.RegisterMessageType("Attacked");