.. |
scripting
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Moves script interface Object include out of FunctionWrapper header.
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2023-07-07 20:12:16 +00:00 |
tests
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Fixes linking failure solution introduced in 48ba4d9cb4 for SDL dependency.
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2023-07-18 20:21:59 +00:00 |
Camera.cpp
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Fixes cinematic camera distortion on some angles.
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2022-03-20 21:59:49 +00:00 |
Camera.h
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Moves terrain independent code for viewport bounds calculations to camera.
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2021-05-01 16:59:42 +00:00 |
CameraController.cpp
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Make configurable mouse edge distance for view scroll.
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2022-03-17 18:25:54 +00:00 |
CameraController.h
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Make configurable mouse edge distance for view scroll.
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2022-03-17 18:25:54 +00:00 |
Canvas2D.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
Canvas2D.h
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Removes GUI dependency from Canvas2D.
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2022-10-04 20:25:39 +00:00 |
CinemaManager.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
CinemaManager.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
ColladaManager.cpp
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Replaces boost string general includes by more precise ones.
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2023-06-30 19:10:13 +00:00 |
ColladaManager.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
Color.cpp
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Allo native builds on Mac OS M1 / Apple Silicon
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2022-05-15 06:45:53 +00:00 |
Color.h
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Moves uniform and texture binding to CDeviceCommandContext.
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2022-05-02 20:57:22 +00:00 |
Decal.cpp
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Removes C++ code for conditional defines removed in f29d059617 .
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2022-03-15 22:13:22 +00:00 |
Decal.h
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Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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2022-01-25 16:59:29 +00:00 |
Entity.h
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Small cleanup, based on a change from one of Philip's old patches
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2015-05-16 09:39:27 +00:00 |
Font.cpp
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Set the size of the overlaybox without relying on the arbitrary initSize
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2022-03-02 16:27:11 +00:00 |
Font.h
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Fixes builds after d0115185b9 by removing includes to res handle.
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2022-02-14 06:29:50 +00:00 |
FontManager.cpp
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Adds renderer backend vertex formats and normalizes texture formats.
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2022-03-06 22:14:57 +00:00 |
FontManager.h
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Adds std namespace to shared_ptr usages in graphics.
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2021-05-22 19:21:33 +00:00 |
FontMetrics.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.h
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Adds std namespace to shared_ptr usages in graphics.
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2021-05-22 19:21:33 +00:00 |
GameView.cpp
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Use std::function in the Loader.
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2023-06-26 18:35:34 +00:00 |
GameView.h
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Use std::function in the Loader.
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2023-06-26 18:35:34 +00:00 |
HeightMipmap.cpp
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Adds std namespace to shared_ptr usages in graphics.
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2021-05-22 19:21:33 +00:00 |
HeightMipmap.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
HFTracer.cpp
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Use type_identity to simplify Clamp usage.
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2021-04-15 13:01:24 +00:00 |
HFTracer.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
ICameraController.cpp
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Splits CameraController and adds ICameraController interface
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2019-12-21 00:44:18 +00:00 |
ICameraController.h
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Splits CameraController and adds ICameraController interface
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2019-12-21 00:44:18 +00:00 |
LightEnv.cpp
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
LightEnv.h
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
LOSTexture.cpp
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Adds Vulkan backend.
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2023-01-10 20:22:20 +00:00 |
LOSTexture.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
MapGenerator.cpp
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Moves script interface Object include out of FunctionWrapper header.
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2023-07-07 20:12:16 +00:00 |
MapGenerator.h
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Removes waiting from MapGenerator. This makes the game window more responsible during map generating.
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2023-06-18 12:19:26 +00:00 |
MapIO.cpp
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Fix loading grayscale heightmaps for RM maps.
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2021-07-31 17:52:05 +00:00 |
MapIO.h
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Increases the maps version to 7 for XML and PMP files.
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2021-01-17 02:12:04 +00:00 |
MapReader.cpp
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Use std::function in the Loader.
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2023-06-26 18:35:34 +00:00 |
MapReader.h
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Use std::function in the Loader.
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2023-06-26 18:35:34 +00:00 |
MapWriter.cpp
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
MapWriter.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
Material.cpp
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Removes unused BrokenColor constant forgotten to be removed in b7888aea52 .
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2023-01-15 13:01:31 +00:00 |
Material.h
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Removes C++ code for conditional defines removed in f29d059617 .
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2022-03-15 22:13:22 +00:00 |
MaterialManager.cpp
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Removes C++ code for conditional defines removed in f29d059617 .
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2022-03-15 22:13:22 +00:00 |
MaterialManager.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
MeshManager.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
MiniMapTexture.cpp
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Decouples renderer code from VideoMode to get backend device.
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2023-06-14 07:06:22 +00:00 |
MiniMapTexture.h
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Decouples renderer code from VideoMode to get backend device.
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2023-06-14 07:06:22 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef .
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2022-02-13 22:31:36 +00:00 |
Model.cpp
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Removes C++ code for conditional defines removed in f29d059617 .
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2022-03-15 22:13:22 +00:00 |
Model.h
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
ModelAbstract.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
ModelAbstract.h
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Updates a model color uniform in RenderModifier only if it was changed.
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2022-03-14 22:56:38 +00:00 |
ModelDef.cpp
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Moves uniform and texture binding to CDeviceCommandContext.
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2022-05-02 20:57:22 +00:00 |
ModelDef.h
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
ModelDummy.h
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Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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2022-01-25 16:59:29 +00:00 |
ObjectBase.cpp
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Fix the loading of subfiles for LODS. It currently failed because el_actor and el_quality levels have different ids depending on the loaded file. e.g for an actor with qualitylevels el_actor will be 18 and el_qualitylevels will be 0 while for a standard actor el_actor will be 0 and el_qualitylevels will be -1, hence failing for all the files since the code assumed wrong. XeroActor.Load() takes care of all the other cases, e.g. trying to load a variant which means the only valid check is for qualitylevels.
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2022-03-10 21:32:36 +00:00 |
ObjectBase.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
ObjectEntry.cpp
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Fixes decals with default normal texture.
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2023-03-12 13:01:51 +00:00 |
ObjectEntry.h
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
ObjectManager.cpp
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Fix hotloading making models disappear.
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2021-06-17 07:52:50 +00:00 |
ObjectManager.h
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Add an option to reduce the diversity of actor variants
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2021-05-31 11:42:46 +00:00 |
Overlay.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
Overlay.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
ParticleEmitter.cpp
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
ParticleEmitter.h
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Switches from per draw vertex attribute format to precompiled vertex input layout.
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2023-01-06 00:39:25 +00:00 |
ParticleEmitterType.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
ParticleEmitterType.h
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Removes ogl_WarnIfError from regular renderer code.
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2022-05-02 21:52:21 +00:00 |
ParticleManager.cpp
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
ParticleManager.h
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Fix No-PCH build.
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2021-02-21 10:04:39 +00:00 |
Patch.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
Patch.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
PreprocessorWrapper.cpp
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Early return in PreprocessorWrapper in case of failed include resolve.
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2021-02-27 17:21:02 +00:00 |
PreprocessorWrapper.h
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Optimization for include resolving in PreprocessorWrapper.
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2021-01-20 23:05:15 +00:00 |
RenderableObject.h
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Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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2022-01-25 16:59:29 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Cleanups CShaderParams::SItems comparisons.
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2022-10-04 19:13:44 +00:00 |
ShaderDefines.h
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Cleanups CShaderParams::SItems comparisons.
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2022-10-04 19:13:44 +00:00 |
ShaderManager.cpp
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Decouples renderer code from VideoMode to get backend device.
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2023-06-14 07:06:22 +00:00 |
ShaderManager.h
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Decouples renderer code from VideoMode to get backend device.
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2023-06-14 07:06:22 +00:00 |
ShaderProgram.cpp
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Decouples renderer code from VideoMode to get backend device.
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2023-06-14 07:06:22 +00:00 |
ShaderProgram.h
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Decouples renderer code from VideoMode to get backend device.
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2023-06-14 07:06:22 +00:00 |
ShaderProgramPtr.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ShaderTechnique.cpp
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
ShaderTechnique.h
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Switches from pipeline state descriptions to pipeline states.
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2022-12-31 18:29:44 +00:00 |
ShaderTechniquePtr.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
SkeletonAnim.h
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Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
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2016-12-08 23:16:54 +00:00 |
SkeletonAnimDef.cpp
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Fix bounding boxes after f73fa05542
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2021-05-05 16:20:33 +00:00 |
SkeletonAnimDef.h
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Fix bounding boxes after f73fa05542
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2021-05-05 16:20:33 +00:00 |
SkeletonAnimManager.cpp
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
SkeletonAnimManager.h
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
SmoothedValue.cpp
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Moves CSmoothedValue to separate file.
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2019-10-01 22:42:54 +00:00 |
SmoothedValue.h
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Rework 7ee94f23df
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2021-04-16 16:01:30 +00:00 |
Terrain.cpp
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
Terrain.h
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
TerrainProperties.cpp
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
TerrainProperties.h
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
TerrainTextureEntry.cpp
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Removes ogl_WarnIfError from regular renderer code.
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2022-05-02 21:52:21 +00:00 |
TerrainTextureEntry.h
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Adds AsFloatArray to CMatrix3D.
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2022-04-27 19:53:42 +00:00 |
TerrainTextureManager.cpp
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Replaces boost string general includes by more precise ones.
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2023-06-30 19:10:13 +00:00 |
TerrainTextureManager.h
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Decouples renderer code from VideoMode to get backend device.
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2023-06-14 07:06:22 +00:00 |
TerritoryBoundary.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
TerritoryBoundary.h
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Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
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2017-12-10 08:59:43 +00:00 |
TerritoryTexture.cpp
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Adds usage flags to backend textures.
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2022-10-12 23:19:27 +00:00 |
TerritoryTexture.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
TextRenderer.cpp
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Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
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2022-10-09 12:21:26 +00:00 |
TextRenderer.h
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Reduces uniforms sizes for the Canvas2D shader.
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2022-10-09 10:44:51 +00:00 |
Texture.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
TextureConverter.cpp
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Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
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2022-04-12 17:39:05 +00:00 |
TextureConverter.h
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Removes ogl.h from PCH.
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2023-02-20 20:06:53 +00:00 |
TextureManager.cpp
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Fixes Atlas previews after e4455a8e8f .
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2023-02-01 21:56:35 +00:00 |
TextureManager.h
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Fixes Atlas previews after e4455a8e8f .
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2023-02-01 21:56:35 +00:00 |
Unit.cpp
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Fix units changing appearance when switching animation.
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2021-07-31 17:55:10 +00:00 |
Unit.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
UnitAnimation.cpp
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Fix initial animation sync.
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2021-04-07 08:35:02 +00:00 |
UnitAnimation.h
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Fix initial animation sync.
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2021-04-07 08:35:02 +00:00 |
UnitManager.cpp
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Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
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2022-01-29 08:28:04 +00:00 |
UnitManager.h
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Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
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2022-01-29 08:28:04 +00:00 |