1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/textures/skins/structural
Mythos_Ruler 8d59192410 A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.

This was SVN commit r12335.
2012-08-09 18:30:05 +00:00
..
airtower.png This was SVN commit r9684. 2011-06-27 04:28:30 +00:00
assyrian_ram.png # Assyrian Ram 2011-12-03 13:00:44 +00:00
celt_broch.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_chariot_a.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_chariot_b.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_merchant.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_murus.png Celt Murus Gallicus wall, tower, and gate 2012-04-01 16:36:38 +00:00
celt_roof_round.png Round roof for a Celt building. 2010-10-05 03:13:47 +00:00
celt_sail.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_ship.png Celt warship and merchant ship updates. New Celt sail textures 2011-02-20 14:40:15 +00:00
celt_siege_ram.dds Celt siege ram texture update 2011-02-12 00:20:22 +00:00
celt_struct_1_snow.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_struct_1.dds Wood texture looks less like chocolate cake. 2010-10-20 00:26:56 +00:00
celt_struct.dds New celt temple. celt_struct texture changes. Renaming old temples to stone monuments 2011-04-26 22:40:08 +00:00
celt_temple.png This was SVN commit r8374. 2010-10-16 03:08:27 +00:00
celt_trireme.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_wall_gate.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_wall.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
chainlink.dds Foundation for the Super Dock. Updated Carthaginians Sandbox demo map. 2011-08-09 18:20:31 +00:00
elven_ship.png Elven Ship(under the name noldor_ship_trireme) 2011-07-23 10:24:36 +00:00
field_01.dds testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
fireraiser.png #New Celt ships. 2010-11-23 02:54:38 +00:00
foundation.dds New foundation for Carth Market. 2011-08-09 23:05:54 +00:00
global.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gravestone.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_blocks.png Block wall texture for giant Greek temple. 2010-10-22 10:10:43 +00:00
hele_fishing_boat.dds Hele fishing boat update 2011-02-13 19:02:21 +00:00
hele_ho_1.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_merchant.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_pentekonter.png This was SVN commit r10250. 2011-09-11 13:30:16 +00:00
hele_roof_round.dds #New Greek Civic Centre. :) 2009-06-20 21:26:47 +00:00
hele_ship_trireme_a.dds This was SVN commit r6676. 2009-02-17 05:35:30 +00:00
hele_siege_tower.dds Mechanical siege tower update 2011-07-02 11:56:57 +00:00
hele_siege.dds Larger siege texture. 2011-04-25 07:07:25 +00:00
hele_struct_1.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_struct_2.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_struct_b.dds Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
hele_struct_b.png Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
hele_struct.dds #Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures. 2009-05-23 17:25:17 +00:00
hele_trireme_big.dds This was SVN commit r10187. 2011-09-05 10:32:37 +00:00
hele_trireme.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_wagon.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
iber_bull_statue_spec.png A couple more materials. 2012-08-09 18:30:05 +00:00
iber_bull_statue.png A couple more materials. 2012-08-09 18:30:05 +00:00
iber_lion_statue_small.png iberian special building textures 2012-05-04 09:43:51 +00:00
iber_sb1.png This was SVN commit r11746. 2012-05-04 10:09:21 +00:00
iber_ship.dds Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
iber_siege_ram.dds Added Iberian siege ram unit 2011-03-25 00:46:02 +00:00
iber_struct.dds Eggbird's new Iberian Temple. 2012-04-10 18:27:25 +00:00
iber_struct.png This was SVN commit r11746. 2012-05-04 10:09:21 +00:00
kart_bireme.png This was SVN commit r10185. 2011-09-05 04:24:26 +00:00
kart_merchant_ship.png Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop. 2011-08-05 04:43:54 +00:00
kart_quinquereme.png This was SVN commit r10189. 2011-09-05 19:10:27 +00:00
kart_struct_1.dds Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_struct.dds New kart roof tile color. 2011-08-05 07:42:48 +00:00
kart_trireme.dds This was SVN commit r10127. 2011-08-28 19:49:46 +00:00
kyrenia.dds New Greek merchant ship. Model is not final though. 2010-10-27 02:16:45 +00:00
maur_struct_temp.png Mauryan placeholder struct texture and emblem 2012-06-24 10:32:25 +00:00
mustang.png This was SVN commit r9684. 2011-06-27 04:28:30 +00:00
pers_bir.dds Player color for the Persian Bireme. 2012-02-12 03:31:38 +00:00
pers_cc_staircase.png Adjusted Persian Civ Centre staircase texture to make usable for Apadana as well. 2011-11-27 18:06:18 +00:00
pers_chariot_a.png Xerxes work. Not complete yet. 2011-12-03 10:00:39 +00:00
pers_chariot_b.png A bunch of Persian chariot stuff. 2011-10-12 07:16:55 +00:00
pers_chariot_darius.png Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
pers_chariot_e.png A package of chariot updates. 2011-10-12 11:59:43 +00:00
pers_chariot_xerxes.png Xerxes work. Not complete yet. 2011-12-03 10:00:39 +00:00
pers_fishship.dds Persian Fishing Ship 2011-12-14 20:28:02 +00:00
pers_merc.dds This was SVN commit r10341. 2011-09-28 23:43:26 +00:00
pers_struct.dds Update to some maps. 2011-12-01 12:19:27 +00:00
pers_tower_01.dds Moved from Internal. 2010-11-28 07:54:13 +00:00
pers_tri.dds Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. 2010-11-17 23:51:04 +00:00
plot_corral.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
plot_field_alternate.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
plot_field_dirt.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
plot_field_fall.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
plot_field_fallow.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
plot_field_found.dds Farm field edit for decal 2011-03-13 23:56:22 +00:00
plot_field_spring.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
plot_field.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
plot_orchard.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
plot.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
roman_cc_ao.png ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
roman_norm.png ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
rome_ballista.png Animated Roman ballista siege weapon with delayed attack sounds. 2012-01-08 01:59:59 +00:00
rome_hc_01.png #Roman Temple by Enrique. 2011-11-14 04:19:32 +00:00
rome_merch_ship.png New Roman Merchant ship by Kenobi and Enrique. 2012-03-27 18:31:47 +00:00
rome_qui.dds This was SVN commit r11888. 2012-05-20 00:26:18 +00:00
rome_ram.dds Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_ram.png Update to Roman siege ram texture and mesh 2012-01-17 21:59:59 +00:00
rome_s2_prop.dds Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_s2.dds Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_sp_pantheon.dds Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_special_1.dds Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_struct_1.dds This was SVN commit r6409. 2008-09-25 05:10:55 +00:00
rome_struct_2.dds Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
rome_struct_2.png Fixed roman struct texture. 2012-01-11 13:12:11 +00:00
rome_struct_arch.dds Roman Arch 2011-08-07 03:03:06 +00:00
rome_struct_spec.png ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
rome_struct.dds Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain. 2011-05-15 17:17:21 +00:00
rome_struct.png This was SVN commit r10893. 2012-01-11 13:32:21 +00:00
rome_temple_ao.png ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
rome_trireme.png Removed a few oars from the Roman trireme. Tweaked Trireme texture. 2012-03-01 04:13:10 +00:00
rooftiles_broken.png This was SVN commit r8739. 2010-11-29 12:12:46 +00:00
runway.png This was SVN commit r9684. 2011-06-27 04:28:30 +00:00
sambuca.png #New Celt ships. 2010-11-23 02:54:38 +00:00
siege_tower.png #New Celt ships. 2010-11-23 02:54:38 +00:00
siege_walls_wood.png This was SVN commit r11700. 2012-04-29 21:21:29 +00:00
spart_siege_ram.png This was SVN commit r11927. 2012-05-31 17:49:26 +00:00
viking_longboat.png This was SVN commit r10288. 2011-09-16 12:20:18 +00:00
wrld_scaf.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_settlements.dds This was SVN commit r6437. 2008-10-30 19:25:21 +00:00
wrld_stone_celt.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_stone_iber.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood.dds Splitting Internal with Public 2008-09-18 04:38:42 +00:00