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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
EmjeR 8f01e41850 Persian Fishing Ship
This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
..
gaia This was SVN commit r10657. 2011-12-02 14:53:38 +00:00
other This was SVN commit r10625. 2011-11-28 03:53:47 +00:00
special Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
structures Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
units Persian Fishing Ship 2011-12-14 20:28:02 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
template_gaia_flora.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_ruins.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_treasure.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_civic_house.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_civic_temple.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall_gate.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_defense_wall_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_economic_farmstead.xml Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority. 2011-11-13 12:16:46 +00:00
template_structure_economic_market.xml Barter. Closes #23. 2011-11-24 15:43:32 +00:00
template_structure_economic_mill.xml #Fixed Celt temple prop point. 2011-11-21 01:55:44 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_military_barracks.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_military_dock.xml Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
template_structure_military_embassy.xml Garrison flags 2011-12-14 04:26:31 +00:00
template_structure_military_fortress.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Territory demo map. 2011-08-03 01:24:06 +00:00
template_structure_resource_field.xml Hotfix for broken field selection boxes. Closes #1030. 2011-11-25 17:01:19 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml Update to some maps. 2011-12-01 12:19:27 +00:00
template_structure.xml Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
template_unit_cavalry_melee_spearman.xml Fixed an error in the plumed conical helm. 2011-11-29 14:47:46 +00:00
template_unit_cavalry_melee_swordsman.xml Fixed an error in the plumed conical helm. 2011-11-29 14:47:46 +00:00
template_unit_cavalry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry_ranged_archer.xml Fixed an error in the plumed conical helm. 2011-11-29 14:47:46 +00:00
template_unit_cavalry_ranged_javelinist.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_cavalry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_cavalry_javelinist.xml Xerxes work. Not complete yet. 2011-12-03 10:00:39 +00:00
template_unit_champion_cavalry_spearman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_cavalry_swordsman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_infantry_archer.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_champion_infantry_javelinist.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_champion_infantry_pikeman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_infantry_spearman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_infantry_swordsman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_fish.xml Fix XML formatting 2011-11-12 22:26:01 +00:00
template_unit_fauna_herd_domestic.xml Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971. 2011-09-27 18:03:58 +00:00
template_unit_fauna_herd.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_whale.xml Fix XML formatting 2011-11-12 22:26:01 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero_cavalry_archer.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_hero_cavalry_javelinist.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_hero_cavalry_spearman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_cavalry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_infantry_archer.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_hero_infantry_javelinist.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_hero_infantry_pikeman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_hero_infantry_spearman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_hero_infantry_swordsman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_hero_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_ranged.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_melee_spearman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_infantry_melee_swordsman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_infantry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry_ranged_archer.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_infantry_ranged_javelinist.xml Agrianian Peltasts. 2011-11-22 03:14:27 +00:00
template_unit_infantry_ranged_slinger.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_infantry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_mechanical_ship_bireme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_fishing.xml Preliminary work on Roman units. 2011-08-17 07:23:54 +00:00
template_unit_mechanical_ship_merchant.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_quinquereme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_trireme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship.xml This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
template_unit_mechanical_siege_ballista.xml Scorpio tweaks 2011-09-10 20:17:24 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
template_unit_mechanical_siege_ram.xml Ram attack and attack order sound files 2011-12-09 18:38:35 +00:00
template_unit_mechanical_siege_tower.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_mechanical_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_mechanical.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_female_citizen.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_support_healer.xml Add 'Not implemented yet' note to healer tooltips. 2011-10-01 05:03:23 +00:00
template_unit_support_slave.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_trader.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00