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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2011-10-02 04:16:55 +00:00
..
gaia Messing with whale actor/entity. 2011-09-28 05:23:18 +00:00
other #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
special # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
structures This was SVN commit r10332. 2011-09-27 10:07:11 +00:00
units This was SVN commit r10359. 2011-10-02 04:16:55 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml This was SVN commit r10356. 2011-10-01 09:31:40 +00:00
template_gaia_flora.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_ruins.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_treasure.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
template_structure_civic_house.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_civic_temple.xml # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_defense_wall_gate.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_defense_wall_tower.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_defense_wall.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_economic_farmstead.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_economic_market.xml Oops. Revert market template changes. 2011-10-01 05:14:36 +00:00
template_structure_economic_mill.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_military_barracks.xml Carthage embassy and unit updates. 2011-08-24 19:30:06 +00:00
template_structure_military_dock.xml Lowered TerritoryDecay from 20 to 5 (hps). 2011-08-21 05:06:05 +00:00
template_structure_military_fortress.xml # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Territory demo map. 2011-08-03 01:24:06 +00:00
template_structure_resource_field.xml Territory demo map. 2011-08-03 01:24:06 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml This was SVN commit r10322. 2011-09-26 02:15:19 +00:00
template_structure.xml Lowered TerritoryDecay from 20 to 5 (hps). 2011-08-21 05:06:05 +00:00
template_unit_cavalry_melee_spearman.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry_melee_swordsman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_cavalry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry_ranged_archer.xml Updated background. 2011-09-24 07:35:29 +00:00
template_unit_cavalry_ranged_javelinist.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_cavalry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_champion_cavalry_javelinist.xml Updated tooltips. 2011-09-13 01:08:50 +00:00
template_unit_champion_cavalry_spearman.xml Updated tooltips. 2011-09-13 01:08:50 +00:00
template_unit_champion_cavalry_swordsman.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion_cavalry.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_champion_infantry_javelinist.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_champion_infantry_pikeman.xml Pikemen walk at 6.0 now. 2011-08-07 19:25:59 +00:00
template_unit_champion_infantry_spearman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_champion_infantry_swordsman.xml Updated tooltips. 2011-09-13 01:08:50 +00:00
template_unit_champion_infantry.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_fish.xml Changes IsSeaCreature to SeaCreature, gives whales SeaCreature 2011-09-30 21:04:01 +00:00
template_unit_fauna_herd_domestic.xml Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971. 2011-09-27 18:03:58 +00:00
template_unit_fauna_herd.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_whale.xml Changes IsSeaCreature to SeaCreature, gives whales SeaCreature 2011-09-30 21:04:01 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero_cavalry_javelinist.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_hero_cavalry_spearman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_hero_cavalry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_hero_infantry_javelinist.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero_infantry_pikeman.xml Pikemen walk at 6.0 now. 2011-08-07 19:25:59 +00:00
template_unit_hero_infantry_spearman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_hero_infantry_swordsman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_hero_infantry.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_hero_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry_melee_spearman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_infantry_melee_swordsman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_infantry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry_ranged_archer.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_infantry_ranged_javelinist.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_infantry_ranged_slinger.xml Fixed tooltip. 2011-09-15 21:46:25 +00:00
template_unit_infantry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry.xml Territory demo map. 2011-08-03 01:24:06 +00:00
template_unit_mechanical_ship_bireme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_fishing.xml Preliminary work on Roman units. 2011-08-17 07:23:54 +00:00
template_unit_mechanical_ship_merchant.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_quinquereme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_trireme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship.xml This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
template_unit_mechanical_siege_ballista.xml Scorpio tweaks 2011-09-10 20:17:24 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
template_unit_mechanical_siege_ram.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_mechanical_siege_tower.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_mechanical_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_mechanical.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_female_citizen.xml This was SVN commit r9990. 2011-08-10 23:54:37 +00:00
template_unit_support_healer.xml Add 'Not implemented yet' note to healer tooltips. 2011-10-01 05:03:23 +00:00
template_unit_support_slave.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_trader.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00