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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/structures
2012-02-16 18:30:33 +00:00
..
cart_barracks.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_civil_centre.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_corral.xml Fix invalid characters in entity templates. Add script to find unrecognised characters. 2011-11-10 19:31:35 +00:00
cart_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
cart_dock.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_embassy_celtic.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
cart_embassy_iberian.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
cart_embassy_italiote.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
cart_embassy.xml Scenario only embassy simulation template 2011-08-25 23:43:03 +00:00
cart_farmstead.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_field.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_fortress.xml This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
cart_house.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_market.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_mill.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
cart_super_dock.xml Trophy heads for Gallic champ cav. 2012-01-11 12:42:47 +00:00
cart_temple.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_wall_gate.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_wall_long.xml Improvements to the Cart Wall entities and to the general wall templates. 2011-08-30 00:01:07 +00:00
cart_wall_tower.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_wall.xml Carthage building names. 2011-09-08 00:20:00 +00:00
celt_barracks.xml I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks. 2012-01-31 19:41:42 +00:00
celt_civil_centre.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_corral.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
celt_dock.xml A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
celt_farmstead.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_field.xml This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
celt_fortress_b.xml Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map. 2012-02-02 22:45:02 +00:00
celt_fortress_g.xml Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map. 2012-02-02 22:45:02 +00:00
celt_house.xml This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
celt_kennel.xml Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything. 2012-02-01 22:34:40 +00:00
celt_market.xml #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_mill.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
celt_sb1.xml A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
celt_temple.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_wall_gate.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_wall_long.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_wall_med.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_wall_tower.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_wall.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
hele_barracks.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_civil_centre.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_corral.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
hele_dock.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_farmstead.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_field.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_fortress.xml A bunch of Roman template and actor stuff. 2011-12-31 05:15:57 +00:00
hele_gymnasion.xml Template work. 2011-12-30 08:19:00 +00:00
hele_house.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_market.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_mill.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
hele_prytaneion.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_temple.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_theatron.xml Fixes typo in theatron construction sound. 2012-02-03 05:00:21 +00:00
hele_wall_gate.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_wall_long.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_wall_med.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_wall_tower.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_wall.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
iber_barracks.xml Carthage embassy and unit updates. 2011-08-24 19:30:06 +00:00
iber_civil_centre.xml This was SVN commit r10389. 2011-10-11 14:20:51 +00:00
iber_corral.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
iber_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
iber_dock.xml Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
iber_farmstead.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_field.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fortress.xml #Changed up the Greek hoplite. 2011-11-15 03:06:14 +00:00
iber_house.xml This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
iber_market.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_mill.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
iber_sb1.xml A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
iber_temple.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
iber_wall_gate.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
iber_wall_tower.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
iber_wall.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
pers_apadana.xml A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
pers_barracks.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_civil_centre.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_corral.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_defense_tower.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_dock.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_farmstead.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_field.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_fortress.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_house.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_market.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_mill.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
pers_sb2.xml Some name fixes and tweaking a map. 2011-12-29 10:23:55 +00:00
pers_stables.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_temple.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_wall_gate.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_wall_tower.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_wall.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
rome_arch.xml A bunch of Roman template and actor stuff. 2011-12-31 05:15:57 +00:00
rome_army_camp.xml Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood. 2012-02-16 18:30:33 +00:00
rome_barracks.xml Tweaking Barracks actor. 2012-02-13 02:02:46 +00:00
rome_civil_centre.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_corral.xml #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_defense_tower.xml Some footprint changes. 2012-02-05 03:01:03 +00:00
rome_dock.xml Temporary Roman bireme and trireme. Updated dock template. 2012-02-14 05:27:33 +00:00
rome_farmstead.xml #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_field.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_fortress.xml *TEMPORARY* Roman Army Camp placeholder. 2012-01-27 21:09:00 +00:00
rome_house.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_market.xml tweaked Market footprint. 2012-02-15 16:28:13 +00:00
rome_mill.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
rome_siege_wall_tower.xml This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
rome_siege_wall.xml Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map. 2012-02-02 22:45:02 +00:00
rome_temple_vesta.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
rome_temple.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
rome_wall_gate.xml *TEMPORARY* Roman Army Camp placeholder. 2012-01-27 21:09:00 +00:00
rome_wall_tower.xml *TEMPORARY* Roman Army Camp placeholder. 2012-01-27 21:09:00 +00:00
rome_wall.xml *TEMPORARY* Roman Army Camp placeholder. 2012-01-27 21:09:00 +00:00