1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios
2011-12-11 18:00:02 +00:00
..
_default.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Acropolis II.pmp Quick update to Acropolis II 2011-07-07 03:18:30 +00:00
Acropolis II.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Acropolis.pmp #Cyrus The Great (Kurush II) 2011-12-02 13:49:57 +00:00
Acropolis.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Arcadia II.pmp Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
Arcadia II.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Barcania.pmp Fixes ticket #808. 2011-05-01 20:15:59 +00:00
Barcania.xml Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish). 2011-05-01 01:25:32 +00:00
Belgian_Bog.pmp Re-skinned Belgian Bog. 2011-07-02 02:06:41 +00:00
Belgian_Bog.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Bridge_demo.pmp Simple bridge demo map 2011-03-07 22:31:00 +00:00
Bridge_demo.xml Fixes missing template in Bridge Demo map. 2011-09-07 22:04:15 +00:00
Carthaginian Units.pmp This was SVN commit r10295. 2011-09-18 04:55:26 +00:00
Carthaginian Units.xml This was SVN commit r10295. 2011-09-18 04:55:26 +00:00
Carthaginians Sandbox.pmp This was SVN commit r10128. 2011-08-28 19:50:46 +00:00
Carthaginians Sandbox.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
Celtic_Buildings.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Celtic_Buildings.xml Champion FIX for maps. 2011-06-28 04:28:09 +00:00
Combat_demo_(huge).xml Fixes missing template errors on combat demo. 2011-11-22 23:32:06 +00:00
Combat_demo.pmp A new Combat Demo iteration. Tweaked Boudicca's hair color. lol 2010-10-16 23:13:51 +00:00
Combat_demo.xml Fixes missing template errors on combat demo. 2011-11-22 23:32:06 +00:00
Cycladic Archipelago II.pmp Finished the new Cycladic Archipelago map. 2011-06-06 00:46:58 +00:00
Cycladic Archipelago II.xml Added 'Naval Maps' scenario filter 2011-10-23 22:42:50 +00:00
Cycladic Archipelago III.pmp Map tweaks. 2011-08-21 02:13:34 +00:00
Cycladic Archipelago III.xml Added 'Naval Maps' scenario filter 2011-10-23 22:42:50 +00:00
Cycladic Archipelago IV.pmp Map tweaks. 2011-08-21 02:13:34 +00:00
Cycladic Archipelago IV.xml Added 'Naval Maps' scenario filter 2011-10-23 22:42:50 +00:00
Cycladic Archipelago.pmp Updating the Cycladic Archipelago map. 2010-11-27 12:37:23 +00:00
Cycladic Archipelago.xml Added 'Naval Maps' scenario filter 2011-10-23 22:42:50 +00:00
Death Canyon II.pmp #Roman Temple by Enrique. 2011-11-14 04:19:32 +00:00
Death Canyon II.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Death Canyon.pmp Added a new "bridge" across the center and some eye candy stuff. :) 2011-05-06 19:10:37 +00:00
Death Canyon.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Fast Oasis.pmp New Persian Farmstead. 2011-12-04 18:06:22 +00:00
Fast Oasis.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Fishing_demo.pmp #New Celt Barracks. 2010-09-30 03:16:15 +00:00
Fishing_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Flight_demo_2.pmp This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
Flight_demo_2.xml This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
Flight_demo.pmp # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
Flight_demo.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
Gallic Fields.pmp New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
Gallic Fields.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Gambia River.pmp Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
Gambia River.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Gold_Rush.pmp Adjusting lighting. 2011-03-30 13:57:37 +00:00
Gold_Rush.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Gorge.pmp This was SVN commit r10368. 2011-10-08 03:44:48 +00:00
Gorge.xml This was SVN commit r10368. 2011-10-08 03:44:48 +00:00
Hellenic Buildings.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Hellenic Buildings.xml Changed Tholos to Prytaneion. 2011-07-15 00:01:08 +00:00
Hellenised_Egypt.pmp This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
Hellenised_Egypt.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Iberians_Sandbox.pmp This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
Iberians_Sandbox.xml Champion FIX for maps. 2011-06-28 04:28:09 +00:00
Median Oasis.pmp Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
Median Oasis.xml Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
Mediterranean_Cove.pmp Touched up Mediterranean Coves map. 2011-07-18 01:18:56 +00:00
Mediterranean_Cove.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Migration.pmp This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
Migration.xml Added 'Naval Maps' scenario filter 2011-10-23 22:42:50 +00:00
Miletus.pmp Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
Miletus.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Multiplayer_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Neareastern Badlands.pmp Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
Neareastern Badlands.xml Making unfinished Neareastern Badlands map hidden 2011-07-07 23:25:53 +00:00
Necropolis.pmp Some updates to Necropolis--trees and such. 2011-08-04 22:40:10 +00:00
Necropolis.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Oasis II.pmp Territory demo map. 2011-08-03 01:24:06 +00:00
Oasis II.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Oasis III.pmp This was SVN commit r10580. 2011-11-23 12:49:59 +00:00
Oasis III.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Oasis IV.pmp This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
Oasis IV.xml #Xerxes starting to take shape. 2011-12-02 19:10:49 +00:00
Oasis V.pmp Oasis V 2011-11-28 13:11:25 +00:00
Oasis V.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Oasis.pmp This was SVN commit r10688. 2011-12-08 08:31:05 +00:00
Oasis.xml This was SVN commit r10688. 2011-12-08 08:31:05 +00:00
Pathfinding_demo.pmp Update pathfinding demo map for testing. 2010-11-30 12:28:51 +00:00
Pathfinding_demo.xml Stances draft, refs #865 2011-06-17 22:13:39 +00:00
Pathfinding_terrain_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Peloponnese.pmp This was SVN commit r9793. 2011-07-10 05:27:10 +00:00
Peloponnese.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Persians Sandbox.pmp Yeah there is. 2011-10-07 20:42:51 +00:00
Persians Sandbox.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
Resource_demo.pmp Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
Resource_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
road demo.pmp Road demo map 2011-08-23 04:07:43 +00:00
road demo.xml Road demo map 2011-08-23 04:07:43 +00:00
Saharan Oases.pmp Added Iberians to the map. 2011-04-22 19:31:30 +00:00
Saharan Oases.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Sahel Watering Holes.pmp A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain. 2010-09-22 03:51:36 +00:00
Sahel Watering Holes.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Savanna Ravine.pmp Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later). 2010-10-21 08:56:42 +00:00
Savanna Ravine.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Serengeti.pmp A few updated terrains and I added another ramp to each side of the Death Canyon plateaus. 2011-05-01 00:27:12 +00:00
Serengeti.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Ship Formations.pmp Celtic Fortress is a wip map. 2011-07-14 20:50:34 +00:00
Ship Formations.xml Changed Tholos to Prytaneion. 2011-07-15 00:01:08 +00:00
shipattacks.pmp Updated the ship attacks map with the new ships. 2010-11-19 07:07:56 +00:00
shipattacks.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Sicilia.pmp Added some Cretan Date Palms. 2011-07-17 04:38:13 +00:00
Sicilia.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Siwa Oasis.pmp Gallic Fields, final (I think). 2011-07-16 02:57:58 +00:00
Siwa Oasis.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
Territory Demo.pmp Territory demo map. 2011-08-03 01:24:06 +00:00
Territory Demo.xml Territory demo map. 2011-08-03 01:24:06 +00:00
The Massacre of Delphi.pmp Map tweaks. 2011-05-28 21:21:36 +00:00
The Massacre of Delphi.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00
tower_attacks.pmp shooting fortresses 2010-11-18 06:16:43 +00:00
tower_attacks.xml Fixes #701 2010-12-06 21:27:35 +00:00
Tropical Island.pmp Moved Gambia River map to Public. 2011-05-28 03:16:26 +00:00
Tropical Island.xml Added 'Naval Maps' scenario filter 2011-10-23 22:42:50 +00:00
Units_demo.xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
We are Legion.pmp Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
We are Legion.xml Map updates to fix moved templates. 2011-07-02 17:47:23 +00:00
Zagros Mountains.pmp Updated Zagros Mountains. 2011-11-27 01:41:37 +00:00
Zagros Mountains.xml Updating map files to use the same AI 2011-12-11 18:00:02 +00:00