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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/structures/celts
Mythos_Ruler bf295edda6 shooting fortresses
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
..
barracks_new.xml #New Celt Barracks. 2010-09-30 03:16:15 +00:00
barracks.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
civic_centre.xml Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
civil_centre.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
dock_new.xml New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
dock.xml This was SVN commit r8266. 2010-10-04 07:00:44 +00:00
farmstead.xml #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
fishing_boat.xml Fishing boats fixed. Edited fishing demo map. 2010-10-17 00:29:52 +00:00
fortress_briton.xml shooting fortresses 2010-11-18 06:16:43 +00:00
fortress_gallic.xml shooting fortresses 2010-11-18 06:16:43 +00:00
homestead.xml Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
house.xml #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
hut.xml #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
kennel.xml New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far. 2010-10-04 01:49:28 +00:00
longhouse.xml new date palm, wall foundations, map tweaks, and celtic longhouse. 2010-09-22 06:47:29 +00:00
market_new.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
market_newer.xml #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
market.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
merchant.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
mill.xml #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
outpost.xml 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
plot_corral.xml #New Celtic Corral and Greek Wall Gate. 2010-09-25 09:54:09 +00:00
scout_tower.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
special.xml Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
tavern.xml New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
temple_new.xml Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
temple.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trireme.xml Hacked in some ship ranged attacks to play with. 2010-10-29 22:18:25 +00:00
wall_gate.xml #Celt Gate and Greek Gymnasion exported. 2008-12-28 04:33:45 +00:00
wall_turret.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wall.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00