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barracks_new.xml
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#New Celt Barracks.
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2010-09-30 03:16:15 +00:00 |
barracks.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
civic_centre.xml
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Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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2010-10-17 01:34:15 +00:00 |
civil_centre.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
dock_new.xml
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New Celtic Dock. :) New Celtic waypoint banner.
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2010-10-04 06:43:20 +00:00 |
dock.xml
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This was SVN commit r8266.
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2010-10-04 07:00:44 +00:00 |
farmstead.xml
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#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
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2010-10-01 07:34:29 +00:00 |
fishing_boat.xml
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Fishing boats fixed. Edited fishing demo map.
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2010-10-17 00:29:52 +00:00 |
fortress_briton.xml
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shooting fortresses
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2010-11-18 06:16:43 +00:00 |
fortress_gallic.xml
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shooting fortresses
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2010-11-18 06:16:43 +00:00 |
homestead.xml
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Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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2010-10-17 01:34:15 +00:00 |
house.xml
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#Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
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2010-09-29 08:16:27 +00:00 |
hut.xml
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#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
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2010-10-01 07:34:29 +00:00 |
kennel.xml
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New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
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2010-10-04 01:49:28 +00:00 |
longhouse.xml
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new date palm, wall foundations, map tweaks, and celtic longhouse.
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2010-09-22 06:47:29 +00:00 |
market_new.xml
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testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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2010-10-15 04:29:08 +00:00 |
market_newer.xml
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#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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2010-10-19 10:04:33 +00:00 |
market.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
merchant.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
mill.xml
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#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
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2010-10-01 07:34:29 +00:00 |
outpost.xml
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1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
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2010-11-17 21:30:00 +00:00 |
plot_corral.xml
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#New Celtic Corral and Greek Wall Gate.
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2010-09-25 09:54:09 +00:00 |
scout_tower.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
special.xml
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Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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2010-10-17 01:34:15 +00:00 |
tavern.xml
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
temple_new.xml
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Decal for Celt CC. New Celt Temple.
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2010-10-14 19:54:08 +00:00 |
temple.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
trireme.xml
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Hacked in some ship ranged attacks to play with.
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2010-10-29 22:18:25 +00:00 |
wall_gate.xml
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#Celt Gate and Greek Gymnasion exported.
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2008-12-28 04:33:45 +00:00 |
wall_turret.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
wall.xml
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1. Re-exported the Celt fishing ship (was missing mast).
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2010-10-17 20:05:04 +00:00 |