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Commit Graph

3808 Commits

Author SHA1 Message Date
0a4a7683b9 Deleted some random particles hanging around.
This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
548ed2e4eb Celt wall turret projectile error fix
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
7ac1ca1122 This was SVN commit r9402. 2011-05-02 22:10:33 +00:00
aa38415b3f Changes default scenario to Death Canyon. Fixes #820.
This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
8ec73ac5d1 Tinkering with XP/promotions
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
b4889d5346 Fixes broken team init (based on patch by Stork). Fixes #814.
This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
b8595fd196 palisade texture and spike walls added
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
ed105d3ad1 Disable promotion component for elite Iberian units.
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
e8e0d0b576 Promotion animation for Iberian units.
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
a523dc48ac Add missing file for units promotion.
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
0b996bbe75 Prevent selecting unusable civs in random map setup. Fixes #813.
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
7499b23991 Units promotion. Closes #697.
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
e8a2ed69f7 Selection sounds added to siege ballista and onager
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
c02818ceea Tweaks random map appearance and resource placement.
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.

This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
e297dac1a5 Initial structure destruction sound effects added.
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
884f4bbbf1 Iberian and Hele wall tower garrison flags
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
bfd6614b55 # Add support for many formation shapes, based on patch from Badmadblacksad.
See #13.

This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
adc0d79d8b Fixes ticket #808.
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
1008d60bc3 Deleted some JPEGS out of the props folder.
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
564524df54 This was SVN commit r9382. 2011-05-01 17:07:24 +00:00
4112523878 This was SVN commit r9381. 2011-05-01 17:07:11 +00:00
b34259449f This was SVN commit r9380. 2011-05-01 17:06:47 +00:00
126c2276cd This was SVN commit r9379. 2011-05-01 15:03:51 +00:00
02ed11ac54 Removes references to Testbot, replaces with JuBot.
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
f88c61911b Spring Cleaning.
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
c108a13505 This was SVN commit r9375. 2011-05-01 05:24:38 +00:00
cf78c42761 Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
7087281573 A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
df6ab6688e Iberian and Celt civ centre garrison nodes added
This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
9a125ac5a1 Fix typo
This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
1dcbb02958 This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
0b46d58ae8 A couple updated desert terrains. Updated Necropolis map.
This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
7ed6a164ba Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209.
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb Fix some obstruction shapes.
Fixes #808.

This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
cb380a9b1c Simplify profile report code. Bump version number to make it easily distinguishable.
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
96eb76f860 This was SVN commit r9344. 2011-04-29 03:11:02 +00:00
5f634930e2 This was SVN commit r9343. 2011-04-29 03:04:52 +00:00
affea0f2ce #Updated Iberian unit stats and balance.
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
17ee62bc0b Iberian and Celt outpost garrison flags
This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
f69c013d68 Beginnings of balancing Iberian units.
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
587b41016f Fixed the scale of the decal.
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
fb411d3f39 Fixes slightly broken game attributes and setup.
Includes random map size and seed in reportPerformance. Fixes #793.
Fixes loading screen to use actual map names.

This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
fbfecbf802 fortress_briton garrison flag
This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
24a1d91feb iber_fortress garrison flag added
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
6da0027b32 fortress_gallic garrison flag added
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
e9e0f0035f This was SVN commit r9330. 2011-04-27 17:07:52 +00:00
88f6633b22 Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07 This was SVN commit r9328. 2011-04-27 12:12:01 +00:00
9759362b62 New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
51c7a6d193 This was SVN commit r9325. 2011-04-26 22:03:21 +00:00
baabff617d Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
7a0b545286 New Acropolis map called "Necropolis."
This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
8e20c00dd3 # Add numbered unit selection groups, based on patch from Badmadblacksad.
Fixes #773.

This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
0a66f8a188 Larger siege texture.
This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
b3ec9b35a5 #3 new Loading Tips.
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e #5 new Loading Tips.
Map tweaks and updates.

This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff #New tips images.
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
6468bfa2c4 Name fix.
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
3698b9acd4 This was SVN commit r9316. 2011-04-24 05:58:05 +00:00
4f3fe0f64c Updated some Iberian unit animations.
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
a39da292fe This was SVN commit r9314. 2011-04-24 05:31:08 +00:00
7e4f3cd44c Map adjustments.
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
84b17115a2 Matching the Iberian names with the Design Document.
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
df847cd9c2 Attack animation speeds
This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
17eae9d92a This was SVN commit r9309. 2011-04-23 18:34:03 +00:00
2d04d78db8 Disable apparently buggy shader mode on r300c drivers. Fixes #780.
This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
f0286a72e3 Ram tweaks.
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0 This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
213b344820 Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
Add script to help verify correctness of hwdetect.

This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
d7497a71d1 This was SVN commit r9303. 2011-04-23 02:39:47 +00:00
0cd16d8464 New badlands terrains
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
5c768f803d This was SVN commit r9301. 2011-04-22 19:50:05 +00:00
f9e5bbb8b0 Added Iberians to the map.
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
d9cbf6c9a8 Attempting to implement Blood for killed units. It's not quite working as I hoped.
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.

The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.

This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613 Iberian javelinist tweaks.
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
dc98a4a06a This was SVN commit r9294. 2011-04-21 17:27:26 +00:00
bd67ad73e3 Iberian Javelinist named and shields added.
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
0bd1b7edbd Animation speeds.
This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
712eda131d Random map tweaks for better, faster resource placement.
Moves some constants to rmgen library.

This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
38e4eda857 Adding building sounds to Celt, Hele, and Iberian units
This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
697c4731b4 preparing construction sound xml
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
02d7fd1ed8 skeletons.xml addition
This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
1caf223410 Max selection size now 64 units (may need further adjusting)
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
ab32d3000f This was SVN commit r9280. 2011-04-17 17:45:56 +00:00
ecdffb6fbd fire arrow
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
82af989a6e Fire Arrows for a few structures.
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
a495f298e7 This was SVN commit r9276. 2011-04-16 14:27:52 +00:00
f2b432cbe5 Iberian ram animations
This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
87d97000e3 Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
Updated the name for the Roman legions.

Fixed footprint for Iberian Fortress.

This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
b4503bb61e Simplifies random map output, see #782.
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.

This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
3adba8721a Some map updates
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
de613274f0 Added a (not so) super secret unit for Alpha V. Other stuff.
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
ac81892517 Replaced Greeks with Iberians.
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
a52638873e Adjusting some iberian units.
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
d445e9eb35 Fixed a mistake
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
9b227e4626 Added Iberians and Celts to the Serengeti map.
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
a60f0e0340 first of the minimap buttons.
This was SVN commit r9264.
2011-04-15 20:10:57 +00:00