Commit Graph

8374 Commits

Author SHA1 Message Date
4ca278c48f A new skybox.
Moved billboards from Internal to Public.

Gave the Persian trireme 3 banks of oars for testing.

This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
516b5279a9 This was SVN commit r9844. 2011-07-16 06:01:16 +00:00
5870b77865 Sicilia complete.
This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
d3da151676 This was SVN commit r9842. 2011-07-16 04:28:49 +00:00
84608d7001 Palisade "forts" now have ranged attack.
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
dcc8042e61 A few updated unit portraits.
This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
9118f5cb98 This was SVN commit r9839. 2011-07-16 03:01:18 +00:00
d86bb7cf73 Gallic Fields, final (I think).
A few more Pine Tree variants.

This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
0aba4006cc Fix object path for .asm files in VC200x
This was SVN commit r9837.
2011-07-15 22:48:37 +00:00
e8e4d37c8d Set up manifest via linkoptions for test executable
This was SVN commit r9836.
2011-07-15 22:45:50 +00:00
5dd08d3cb0 This was SVN commit r9835. 2011-07-15 22:32:00 +00:00
1ebc3333b0 Updated Gallic Fields map with new wooden bridge.
Updated Leonidas' running speed.

This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
b551a744cc Premake4 binary for Windows
This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
1e470d37ff Pre-generated Premake4 build files
This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
befba20acb Fix Makefile dependency generation.
Fix PCH dependency to work with parallel builds.

This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
0dc3ae487d Premake4 build scripts for the game, from Yves (plus minor tweaks)
This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
76ff2cc83a Non-standard Premake4 patches from Yves (plus minor tweaks).
Add nasm support.
Add cxxtest support.
Some other fixes.

This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
fcab9e3b5e Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
8eb7af4ac9 Be a bit more robust to build environment changes.
Reduce some module dependencies.
Clean up some unused instantiations.

This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
a3e88e6705 Temperate stone and metal quarries.
Tweaked Thracian animations.

Renamed Celtic Fortress to Gallic Fields.

This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0 Changed Tholos to Prytaneion.
Sicilia map, still wip.

This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
486d2854e4 This was SVN commit r9823. 2011-07-14 22:57:48 +00:00
ce7ffb24ff Celtic Fortress is a wip map.
Ship Formations is a mockup showing what I think ship formations should
be.

This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
ca42649c5b Fix MSVC warning
This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
f28ae0d427 Disable SDL's DGA mouse support by default, to fix Linux fullscreen mouse sensitivity problems
This was SVN commit r9819.
2011-07-13 17:40:12 +00:00
7f74693052 Disable culling of transparent objects in shadows/reflections, to fix trees
This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
f02e67d012 Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
Shield fixes and tweaks.

Touch-ups to Siwa Oasis.

This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886 All Public scout towers/outposts shoot arrows from the correct spot. :)
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
5ada37e8fa Wooden bridge edge files
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
6e13e0fa49 Update to palisade wall 3D models
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
7a4d86b58f Javelin Updates.
This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
e31e3aa763 Updated Carthaginian scout tower with properly firing projectiles.
This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
af57bc2262 Palisade spikes template files
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
e03138ea22 fixed projectiles
This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
c8c7799528 Palisades committed. Some need obstruction offset
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fe878cedc2 Fix promotion element in Carthage units templates
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
9c3b41644a Stats tweaks.
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
6217522b6f Add lava terrain set to the terrain tabs.
This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
6396ad950a Updated Demetrius portrait.
This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
799bc98d86 Moving more Carthage stuff from Internal to Public.
This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
704ce541ba Move Carthage from Internal to Public.
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
6d95933cd7 This was SVN commit r9798. 2011-07-11 01:51:20 +00:00
bb33a259b6 Fixes Atlas build errors on OS X (specifically MacPorts' version of wxWidgets doesn't support constructing wxString with std::wstring)
This was SVN commit r9797.
2011-07-10 21:00:21 +00:00
21830623d5 Temporary user interface button sounds
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
51c574bcc5 Made the siege tower's status bar bigger.
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
0496007f5e Added <GenericNames> to some Greek units.
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7 This was SVN commit r9793. 2011-07-10 05:27:10 +00:00
0fd79bf9cd Lots of Actor fixes for Carthaginians (animation speeds, props).
Lots of entity fixes that include SelectionGroupName and GenericName
tags.

This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
bfef903c94 Adds hotkey for finding idle warriors (comma). See #792.
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.

This was SVN commit r9791.
2011-07-10 02:11:51 +00:00