Commit Graph

6937 Commits

Author SHA1 Message Date
de673be78a Fix likely cause of "unexpected PathResult" warnings
This was SVN commit r8297.
2010-10-06 22:17:34 +00:00
368b07b04e # Add hunting (animals get killed before gathering meat from them)
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
69b2581ff0 Preparation for garrison code
This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
1784c67c8b Changed background icon for total unit count
This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
a4fad2a549 This was SVN commit r8293. 2010-10-06 05:17:12 +00:00
ca223eeb5b Made multiple unit selection health bar vertical again
Increased unit selection icons to 16
Added total unit count

This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
ff8477c339 Made unit selection icons the same size as the formation icons
This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
f05e403ee5 This was SVN commit r8290. 2010-10-05 17:44:51 +00:00
22920d34d9 This was SVN commit r8289. 2010-10-05 17:44:14 +00:00
9dfa21b558 Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
This was SVN commit r8288.
2010-10-05 15:54:04 +00:00
5e197be0b4 This was SVN commit r8287. 2010-10-05 10:09:16 +00:00
3092691690 This was SVN commit r8286. 2010-10-05 09:13:40 +00:00
0baa84f6ab texture for Celt temple
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
e9d3bf05a8 This was SVN commit r8284. 2010-10-05 09:08:40 +00:00
9faedfbc90 Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
759da20346 Some new wood textures.
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
e2bbdd2448 This was SVN commit r8281. 2010-10-05 05:36:07 +00:00
a399c2af03 Round roof for a Celt building.
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
adefbc7b23 This was SVN commit r8279. 2010-10-05 02:29:09 +00:00
9872cb17b8 Deselect units that disappear into fog-of-war.
Fixes #596.

This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1 Tighten schema for ranks, to help detect errors
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1 Show rank icon on selected units
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
bf77f61b0f This was SVN commit r8274. 2010-10-04 17:58:02 +00:00
f2e96f3f3c Reduce brightness of fogged objects.
This was SVN commit r8273.
2010-10-04 17:35:13 +00:00
ab77ec40e4 Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.

This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
6b5b35c245 Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
Fixes #581.

This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
caba7cbe8f Fix #586 (setting sound.mastergain to 0), based on patch from historic_bruno
This was SVN commit r8270.
2010-10-04 12:07:17 +00:00
d77e70389b Fix #585 (Windows support for font builder), based on patch from historic_bruno
This was SVN commit r8269.
2010-10-04 12:00:22 +00:00
795be260be Improve docs
This was SVN commit r8268.
2010-10-04 11:38:43 +00:00
2959cce0e8 Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8 This was SVN commit r8266. 2010-10-04 07:00:44 +00:00
e8314783d9 New Celtic Dock. :) New Celtic waypoint banner.
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
bd17bc349e This was SVN commit r8264. 2010-10-04 06:36:00 +00:00
f8853fe7b2 Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
deadd4d31e Footprints.
This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
50ed028dcb New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
47c9f8144c This was SVN commit r8260. 2010-10-04 00:11:07 +00:00
c146fe24ba sunset sky
This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
b8bd93d22b Deleted the old 'temp' portrait sheets.
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
cc0a680a21 Increase box/column formation switching distance
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
eff766d6b9 Made ESC close out open dialogs rather than offer to close the game
Fixed the multiple unit health bar failing to work correctly
Changed multiple selection area to fit layout better.
Organized code

This was SVN commit r8256.
2010-10-03 22:42:15 +00:00
2cc6280d70 Fix OOS
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d Use voices for infantry/cavalry units.
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.

This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
aa32677784 Restore highlighting of units on hover.
Optimise overlay code a bit.

This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
a47227daaa #New Celt Market
This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
91a644df3c This was SVN commit r8251. 2010-10-03 02:51:36 +00:00
bf177d6a7d Messed with the sizes of the Health bars. See what everyone thinks.
This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
9a0db9713e Add resource supply status bars.
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.

This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
1d32223e1a Tweaked the names of these units.
This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
21a07af553 Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00